What's with the Ancient Devourers?
I thought they were supposed to be fixed so they wouldn't all pop up at once and insta-gib you, and indeed they are fixed most places I've been, but my last three times in Untainted Paradise they have not been fixed, and I just died to a pack. :(
Is this a bug that their behavior has not been changed in Untainted Paradise, or was the unfair behavior deliberately left in to make that area more difficult? (And if it is a bug, can someone move this thread to the Feedback section of the forums? Thanks.) Wash your hands, Exile!
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Anyone know?
Wash your hands, Exile!
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Haven't noticed it on last visit, maybe there were multiple packs so you got ganged up by a few members from each pack.
Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► | |
" Unlikely, since it happened with every single pack, in all three visits to the map. Not a single time were their entries staggered like they are elsewhere. At about 10 packs per map, that makes about 30 instances of insta-emerge deathtrap. Probably enough to rule out confirmation bias. ;) Especially since the opposite behavior pattern (staggered) is one I didn't see even a single time out of those 30 or so, and one I see *every* time while outside the map. Wash your hands, Exile! Last edited by gibbousmoon on Nov 22, 2015, 10:38:00 AM
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Right, then something stinks for sure. I suppose it's possible that they don't have a 'drops no items' area-wide modifier so they use 'special' rhoas, devourers and spitters that drop no items, and those special versions were left with old behaviors. If that is so it's a good example of sloppy programming.
Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► | |
Tested today and i can confirm, that the Devourers in Untainted Paradise do spawn in large packs at once.
Maybe this thread should be moved to bugs ? IGN: Darkrox (not my main, just for easy contact)
~ Yes i'm the Darkrox from Runes of Magic - World's #1 Guild Pravum 2009 - 2011 ~ | |
" Sounds like a reasonable theory. Can a mod please move this thread to Bug Reports? It probably doesn't belong in Gameplay Help and Discussion anymore. Wash your hands, Exile!
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I received a surprise rip to this last night from a Zana untainted paradise. Doesn't really bother me if it gets changed or not - it's not hard to play around if you know it's there - but GGG should be made aware as it does feel pretty inconsistent.
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"So something done entirely by non-programmers which involves no programming is sloppy programming? ;) I'll let the balance guys know the ai scripts for these guys might need updated. Although it's possible this is intentional. | |
" Depends if implementing a 'drops no items' map mod requires zero programming or not, I assumed it does and it was either tricky, time-consuming, buggy or impossible for whatever reason, otherwise there would be no need to go for a workaround. Because I couldn't really imagine a single reason for it to be intentional. Although it IS possible and if that was the case I am hereby apologizing to your programmers and sending a big 'wtf are you doing, people' postcard to the balance department. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |