Path of Maps - Track your map runs

Yes, you right script to take screenshoot and then some ocr methods on client or server side.

> sxp <lvl> <percentage> it's also good, maybe you can implement both method and on server side calculate total xp with penatly and store it in your db
IGN: @Marcin
Last edited by XnIcRaM on Jan 20, 2016, 2:23:27 PM
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XnIcRaM wrote:
Yes, you right script to take screenshoot and then some ocr methods on client or server side.

> sxp <lvl> <percentage> it's also good, maybe you can implement both method and on server side calculate total xp with penatly and store it in your db


Why do you care about the penalty? What you gain is what you gain. If you do a T3 map with a lvl 95 character, you'd want me to store the XP you would have gotten without penalty? Not sure I get it.

Did you mean when I need to go from % to actual XP? The way I would have done it is: if you indicate that the map gave you 2% at lvl 95, then I would take 2% of the difference between the XP required to be lvl 96 and the one needed to be 95. Is that wrong?
Track your map runs: http://pathofmaps.com (retired)

Retired item indexer: https://github.com/niuage/poexplorer
Last edited by niuage on Jan 20, 2016, 3:26:12 PM
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niuage wrote:
Why do you care about the penalty?

because if I know how many experience I got from map without penatly then in future I can simply count how many experience I get on this map on any lvl

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niuage wrote:
What you gain is what you gain. If you do a T3 map with a lvl 95 character, you'd want me to store the XP you would have gotten without penalty? Not sure I get it.

exactly, store in your db xp without penatly and also for more possible futures store my char lvl and you could even know and store if I lvl-up on this map or not

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niuage wrote:
Did you mean when I need to go from % to actual XP? The way I would have done it is: if you indicate that the map gave you 2% at lvl 95, then I would take 2% of the difference between the XP required to be lvl 96 and the one needed to be 95. Is that wrong?

If you get 2% at lvl 95 then:

You are at lvl 95 from 2,876,116,901 to 3,111,280,300 then 2% from it is (3,111,280,300 - 2,876,116,901) * 2% = 4,703,268 and this is xp with penatly

With % xp there is one problem, when you lvl-up on map and got few % on eg 75 and few % at 76 on specified map and character level there is big difference beetween % xp gain


PS. sry for my english :/ it's not my native language
IGN: @Marcin
No problem, I can understand you just fine! English is also not my first language, I'm french ;)

Ok so I think I got everything, it's just a matter of implementing it nicely. I have a few things I want to do first. Thanks!
Track your map runs: http://pathofmaps.com (retired)

Retired item indexer: https://github.com/niuage/poexplorer
it would be great if I could group/tag my map runs. eg now I do some experiment running 50x Jungle Valley Map and it would be helpful to tag it or smething like that, I know that I can add note but probably you never give options to filter by note.

and what with export option are you considering it or no?
IGN: @Marcin
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XnIcRaM wrote:
it would be great if I could group/tag my map runs. eg now I do some experiment running 50x Jungle Valley Map and it would be helpful to tag it or smething like that, I know that I can add note but probably you never give options to filter by note.

and what with export option are you considering it or no?


I just released the export option, 5 minutes ago :D

http://pathofmaps.com/exports

Just click on the "New export" button, then on "Export maps", wait a sec, and then you should see an export pop up on the page. Clicking on it should download a .csv file.



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As for tagging maps, I'd say, use notes for now. I'll definitely give you the option to search by notes!
Track your map runs: http://pathofmaps.com (retired)

Retired item indexer: https://github.com/niuage/poexplorer
Last edited by niuage on Jan 20, 2016, 9:11:22 PM
Good to start but there are some details... The main problem is the error in the name maps. For example, a Gorge is not a Gorge but Fleet Gorge map of Balance, or Grim Slam Gorge map, or Demon Crest Gorge...
Bethesda is known for having good ideas and terrible realization of them. GGG is a Bethesda subsidiary or what?
I haven't put much thought into exactly what should go in the export, I mainly wanted the basic feature out. So yea, feel free to suggest improvements like this one. Although I'm not sure the benefits of having the full name there. The rarity might be more useful.
Track your map runs: http://pathofmaps.com (retired)

Retired item indexer: https://github.com/niuage/poexplorer
Last edited by niuage on Jan 21, 2016, 10:31:45 AM
For me full map name isn't needed.

Why Map drops and other drops in export are separated by newline?
IGN: @Marcin
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XnIcRaM wrote:
For me full map name isn't needed.

Why Map drops and other drops in export are separated by newline?


Do you mean: "Why are they in a different column", or "why are they each on a new line?". If the former, then I thought that if you wanted to analyze which type of map drops you got, it would be easier if they were separated form other drops. If the latter, then what separator would you use?
Track your map runs: http://pathofmaps.com (retired)

Retired item indexer: https://github.com/niuage/poexplorer
Last edited by niuage on Jan 21, 2016, 4:10:00 PM

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