Predict the nerfs!
" With that my day is complete, I'm going to bed...lol, that was funny! Good night Exiles! |
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My opinions are based on what I've played so far in the awakening,
and my imagination :) Nerfs Incinerate: reduced cast speed, increase mana cost (this will also fix the OP low mana on totems) Flame totem: loses 1 projectile, base crit becomes 4% Explosive arrow: lower dmg the further someone is from the explosion (up to 30-40%) Rain of splinters jewel: becomes 20-30% LESS instead of reduced New fireball jewel: aoe increase nerfed to 30% per jewel Iron will gem: gets 120% mana multiplier Surgeon's flasks: 70% chance to grant flask charge on crit Lioneye's fall jewel: grants effect only if X Strength is allocated near it Resistance flasks: max resist becomes 8%, duration increased by 25% Buffs Spectral throw: much higher %base dmg Chain Gem: 5-8% higher base dmg Most of the defences (except armour and block) Elemental Proliferation: 20% more radius, if linked to a skill that has a higher base radius than it, it uses that radius instead | |
They will nerf the nerfs instead so we can't complain that nerfs were nerfed by nerfs which were nerfed by nerfs which...
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removal of tables in academy boss room to prevent the cheese kills. 99% tornado avoidance is OP.
echo "The world is full of smart people" |sed -e 's/smart people/sheep/'
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