Where were you when the GGG killed Incinerate?
" I have compared my legacy gear from 2 years ago with what drops these days. I noticed a trend. PoE needs better social features... and more cats!
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Wait, why are we discussing IF they'll nerf it? Chris flat out said it: "Incinerate is certainly being adjusted due to its silly power level."
The only question is how much. The Wheel of Nerfs turns, and builds come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the build that gave it birth comes again.
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" In terms of popularity it is the same or in my opinion more popular than Incinerate which hurts build diversity | |
" How popular a build is isn't really a matter of opinion. There are hard numbers as to which builds are or are not used and how far people get with those builds. And we know GGG looks at a lot of those types of statistics(probably far more than what they actually share with us) and makes balancing decisions based on them. | |
" Clear speed per se is meaningless. Fun is the most important. You can get excellent fun without clear speed. It's a game, after all. |
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I don't think Incinerate and Poison Arrow are too powerful but too cheap. Dirt cheap compared to top builds of the past (Shavs/CoE for instance). That's why they are so popular and make for a boring meta. Could be balanced through rarity. But that's not an option anymore I guess..
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on the other hand it's nice to let the casual (poor) player (me) have a go at atziri too.
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"Well said! Efficiency can be beautiful but in the end you want a build that's entertaining for many, many hours. " Might be good business to allow new players to have a couple of fun, inexpensive and powerful skills instead of locking them away behind layers of RNG and trading. When it comes to adjusting the price you should look at survivability, not damage. Tabula Rasa is a perfect example for that: A powerful 6-link that everybody can afford but it comes at the cost of less survivability. Most new players never level past 70 so that's where you can start requiring extra defenses and more expensive items. PoE needs better social features... and more cats!
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don't forget that the popularity of builds in new leagues is also affected by price
incinerate, poison arrow and SRS are very cheap, builds that use mirrored weapons are still stronger but people don't have great bows or daggers in temporary leagues or 1 month races Last edited by 1235 on Nov 14, 2015, 12:24:44 PM
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" But Poison Arrow not just dirt cheap, its FREE build: you can take any 4 link bow and transmut it to +2 bow level and kill endgame boss and any content... its FREE, require NO currency at all, not just dirt cheap but FOR FREE. Also its so funny to see how GGG still not nerfed or deleted Poison Arrow from the game long ago, because they so much against creating strong unique (muh mandatory, muh philosophy that rare should be better then unique, muh non existent balance, muh game) but absolutely fine with creating SINGLE gem that beats game for free, dont need brain or skill, nothing from player but just faceroll and boredness trash. What can kill Poison Arrow build? Reflect? Maybe there are some mods in map that can be harsh for PA? Maybe UBER extreme hard for PA? Maybe require 10 mirrors to be viable? Answer would be NO, it just have NO mechanic and no balance, it is what GGG try to avoid at best: creating strong unique (stronger then rare) so they make Poison Arrow in game. Did incinerate stronger then PA? Nah, Inci require at least some defense and some damage from tree and gear, while PA require not to sleep while press to X, to win the game GGG tried to call HARD CORE... But GGG not forget make melee unplayable and unreal for anyone who like to play melee, they remember in that exactly moment that their game hard core, but not for PA, just for melee only (exclusively). |
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