Soulthirst Signature Race

Our new objectives with the signature races are to keep them as close to vanilla as possible, whilst still having a thematic or interesting mechanic. We were unhappy with the affect the mods had on the signature race for the Emberwake season and after noting the feedback for that season we are being cautious as to not repeat that.

This mechanic shouldn't have a large impact on most players experience (or monsters) nor should the mechanic interact with randomness in a way that would give some players large advantages or disadvantages (even if rarely).

We also want to be careful with the amount of extra stats we give players so that playing the regular game doesn't feel too slow in comparison after a race.

The Soul Eater mechanic that we have introduced for Soulthirst was intentionally set to a length such that it would be unreliable especially through earlier acts of the game where rare monsters are scarce and even then would only have a slight benefit in certain scenarios.

This is also the reason we went the other way with the newly introduced Headhunter race (which we highly encourage you participate in) where you can become immensely powerful even early in the game.

We didn't have the time to change the rules of Soul Eater itself specifically for this race and we chose to be cautious with the length of the buff allocated. We cannot make changes for this race season but depending on the feedback we will adjust for signature races in future seasons.

As for the length of the race, it was chosen around the least performing class so that every class has the capability to get to Act 3 areas and make the choice as to which area benefits them the most dependent on the layouts.

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