Why we dont have any high lvl unique rapier? DESIGN YOURS!
But is Jack the Axe a rapier?
No he is not. I rest my case. |
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" Frankly a rapier that bleed is nothing original and pretty boring. You can even do it with craft or using those 11% bleed already on the swords tree. Now, let s say she don t create bleed but apply an effect when you produce bleed and it would be more interesting. Force the players to go on the tree and take bleed nods. Create a build around it. Forum pvp Last edited by lolozori on Oct 12, 2015, 2:41:49 AM
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Why not.
Fencer's Training Sword: Spiral Foil Base values
Spoiler
Level requirement: 64
Dexterity requiurement: 212 Damage: 24–55 Crit Chance: 5.5% Attack pr. Second: 1.60 Damage pr. Second: 64.94 20% increased Global Critical Strike Multiplier Can't be used while dual-wielding or holding a shield Can't deal elemental damage Adds (120-240 to 140-260) Physical Damage (75-100)% Increased Physical Damage (8-16)% Increased Attack Speed (30-40)% Reduced Area of Effect 15% Increased Chance of Parrying Every hit increases your chance of parrying by 1.5%, stacking up to a total of 15% Parry stacks lingers for 2 seconds You never learn, if you don't practice - Daresso Parry explanation
Spoiler
As Block, but instead strikes back the attack with a small percentage of that damage, disarming the target for X seconds.
A parry is a fencing bladework maneuver intended to deflect or block an incoming attack. I know it doesn't 100% add up to the whole "parry" idea, but this is the best I could come up with. Participated in the working of the Dyadus Avatar of Fire Templar:
http://www.pathofexile.com/forum/view-thread/896505 | |
"At Oneness"
Jewelled Foil Has no sockets Counts as Unarmed. Cannot equip a weapon Last edited by HammurabiJones on Oct 12, 2015, 3:15:38 PM
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Base: Harpy Rapier
Implicit: 35% critical strike multiplier Explicit: adds (31 to 50) to (63 to 87) cold damage adds (38 to 61) to (77 to 106) fire damage adds (4 to 13) to (133 to 166) lightning damage +30 to 38% critical strike chance +30 to 38% increased global critical strike multiplier Unique Explicit: -Gain a frenzy charge on critical strike Frenzy charge duration reduced by 50% So basically it's a flicker + crit ele sword so that you dont have to rely on kill mechanics for frenzy charges. Every Saturday = National Booze n Poe Day
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unfortunately i don't have the kind of money required to make that happen. still pretty fresh outta college and trying to buy my own place, so priorities. =]
if i were a wealthier man, there's a good chance of it, but it would probably take me well over a year to save that much disposable income haha. Every Saturday = National Booze n Poe Day Last edited by Nasreth on Oct 12, 2015, 4:12:17 PM
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" 5xT1 plus free frenzy charges at the cost of losing an attack speed suffix isn't exactly what I'd call well rolled or sane. You're immediately better than most mirrored options without requiring an alternative playstyle. Prylos // RoA Marauder 89+
My godly belt collection - http://www.pathofexile.com/forum/view-thread/334226 Mapping Discussion - http://www.pathofexile.com/forum/view-thread/361880/page/1 | |
" oh i understand that. no offense taken. honestly my ideal unique *is* a well rolled rare with an added modifier. something that works specifically well for a build, but due to its well rolled stats can also be used elsewhere with a gratifying effect. that rapier would obviously work well in a flicker crit-ele build, but that doesn't mean its bad for reave or many other melee skills. there's a lot to be said for an item that gives frenzy charges and simultaneously doesnt gimp your survivability or damage output. i think the issue with super unique items is that they dont get used often enough because they're designed as a niche thing, and when they're done right they end up creating only one solid build. there's really only one 'correct' way to run mjolner, for example. and back on the money/worth thing, if i were to design a unique it almost certainly wouldnt be a rapier. i'd probably end up more in the realm of wands because i feel spellcasting is a bit lacking in diversity and that's always been my favorite playstyle in rpgs. just didn't want to go off the original topic so i gave a rapier my best stab (pun intended) Every Saturday = National Booze n Poe Day Last edited by Nasreth on Oct 12, 2015, 4:35:33 PM
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" Granted. Though I'd argue its less sound than simply appealing/mainstream. Anyone playing an ele melee build would almost immediately gravitate towards this by default. The idea is simply too generic imo, doesn't require an alternative play style or unique build to bring out its potential. For example, take eldritch battery, hegemonys era, pillar of caged, whips ice, soul taker and even your goddess swords. Each has a unique function that typically requires you build your character a specific way to maximize their uniqueness (save perhaps ST which is now often used as an off-hand stat stick). And while some are often the best in slot for their builds (obv whips ice for its build), this is generally true only when the character is built in a very deterministic fashion. I'd like to see more truly unique uniques and fewer no-brained default go-to's like say....shavs for low life. My 2c anyways. Prylos // RoA Marauder 89+
My godly belt collection - http://www.pathofexile.com/forum/view-thread/334226 Mapping Discussion - http://www.pathofexile.com/forum/view-thread/361880/page/1 | |
" But don't you think having a unique that only specifically works with X build is no-brained in its own way? Perhaps for the person designing it, the build is created in a very unique way, but an item like Shavs leaves much up to the person who is actually playing the game. With Shavs there are many low life builds that have been created. There are even other low-life uniques which work very well alongside it. But with Whispering Ice there is only one skill, and really only one way to build it especially because of the way it scales off int. So for Whispering Ice you follow a guide and get a build, but for Shavs you have room to tinker with it and make your build less mainstream. I would prefer to see more open ended items so that we can use all the skills in the game. Generic is king when it comes to creativity. Every Saturday = National Booze n Poe Day Last edited by Nasreth on Oct 12, 2015, 5:02:51 PM
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