Map Tier concept
" This is exactly how I feel about wannabee changes that are provided to us. After trillion of complains about lack of endgame content which force GGG to softcapping high level maps behind RNG we got this... name change with elaborate explanation worth of several months of hard work - that we are not supposed to think about maps as areas with level. XP gain reduction is something similar. GGG is like: Hmmm, you are not happy because you are unable to get into high level maps? Oook, we might do something about this one... what about reduction of XP gain from higher maps, now you shouldn't feel the need to get them, right? Are you happy now? Hell no I'm not happy. Last edited by Diphal on Oct 5, 2015, 3:08:21 AM
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I have actually seen a lot of people in gameplay help wondering why they are slaughtered in lvl 74 maps with lvl 75 chars.
It's not intuitive to always do fine in content with the same level, and all of a sudden you're expected to be 10+ levels ahead. So I understand Why they are doing it. Still don't think the solution they came up with is any good. I think it would have been better to display XP penalty on mouseover. "hey look, I still get 100% XP in here!" 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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It had worked.
Noone is talking about map drops anymore.. Serious note. This is most probably a first step to zana-fication of maps (tier 9 tropical etc). But as a change in itself it is a worthy contender to the worst pointless change of 2015. It is even 'better' than mine placement fiasco. Seriously this is garbage change that does not 'settle in'. Regal recipe uses levels not tiers. Crafting brackets use levels not tiers. Xp penaly uses levels not tiers. Etc etc. Lvl 75 player in lvl 74 map? Lol. How did he get there in the first place? Anecdotical evidence is not an evidence. | |
or they could have added one line of text saying:
recommended level: 80 and more | |
" I don't think that this issues deserves developer's time at all. This wasn't issue before and I doubt it became issue recently... players were capable of finding out on their own that level of character means very little when it comes to capabilities of the build. Either I have no issues in certain level of maps with certain pool of mods and therefore I can try to progress to higher level or I have issues and therefore I wont progress to higher levels. It couldn't be more simple. Last edited by Diphal on Oct 5, 2015, 4:30:03 AM
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" Just as pointless as tiers. You can have a good build/gear and you can have a fail build/gear at level 80. The only relevant info is the monster level and resulting loot level. Everything else should be left to the player to figure out. Shop closed until further notice. Check out my Dominus musical tribute instead:
https://soundcloud.com/hackproducer0815/dominus |
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After several days of testing this new system, I'm under the impression it doesn't bring any clarification, and the former system was better.
Just my 2 cents... I think map level should be monster level, THIS is clear. |
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What bothers me most though this is absolute lack of any response from GGG.
Great job, guys. | |
I don't care what they call it; tiers, color of their underwear, lvl, or what, as long as the damned things drop!
I see a definite improvement over map drops since patch. Not scientific, mind you, just a player's intuition and short term empirical evidence. Censored.
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tiers are really really really stupid
but then again so is the balance around certain bosses and how lower "tier" is harder than x higher "tier" thought this was funny though " hurr durr boys EZ tier 4 map must be EZ i just did a tier 6 and it was EZ BRuh so yeah the tier system is just plain dumb but it also doesn't really do anything either or change anything so.... meh.... Last edited by Pepock on Oct 5, 2015, 12:13:04 PM
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