2.0.4 Patch Notes

RIP Ghostbusting. Too bad I didn't start mine.

Some people got rich as hell with that.
♣ IGN: DoctaMagicFinder
♣ My YouTube channel: youtube.com/doctagaming
♠ Proud brazilian player.
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The following change has been delayed until next week because it hasn't yet passed quality assurance:

Ground Effects in Maps are now handled in a more efficient way, in order to reduce lockstep stuttering and disconnections.


pls
I̶s̶ ̶t̶h̶e̶r̶e̶ ̶a̶ ̶l̶i̶s̶t̶ ̶o̶f̶ ̶t̶h̶e̶ ̶D̶i̶v̶i̶n̶a̶t̶i̶o̶n̶ ̶C̶a̶r̶d̶s̶?̶ ̶G̶G̶G̶ ̶p̶l̶s̶ =(

https://www.pathofexile.com/forum/view-thread/1419882
Designing Cospri's Will: https://www.pathofexile.com/forum/view-thread/1665314
Designing Cospri's Malice: https://www.pathofexile.com/forum/view-thread/1717008
Iron Heart/Iron Fortress too!
Last edited by LostArtz on Sep 29, 2015, 11:44:36 PM
Pet changes is the best thing here.
IGN: JerleNecroDD/JerleNecroRuthless
Harvest is the BEST league EVER. Deterministic crafting ftw.
How will POE2 and POE coexist?
Nice.
177
finally we can keep pet out! yay
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3441741

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3470384

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3473629
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Chris wrote:
Version 2.0.4
Balance:
  • Monsters can no longer be touched by multiple Tormented Spirits. Rare and Unique monsters can still be possessed by more than one Spirit.


So now you're going to un-nerf the IIR/IIQ bonus from touched monsters that you changed in https://www.pathofexile.com/forum/view-thread/1408303 which destroyed any reason to chase ghosts but left ghostbusting effectively untouched, right?

Right?

-

The rest of the patch notes look pretty meh, although lower damage in act 4 is nice. Nothing in there that would change the tedium of levelling, so I'm still going to be playing other games until the next major patch.


Edit: grammar
Last edited by Hemmingfish on Sep 29, 2015, 11:57:08 PM
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Necx wrote:
Was expecting some New MTX stuff to be coming..

hoping mapping change is good.



Well, you know they had to pull guys from the Art department to help with all these changes. =^[.]~=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
Are you planning to create an "on/off" key for the rain at some areas (Docks for example)? It's an fps killer feature if you don't have a good computer.
Last edited by ShreddedBabyguts on Sep 29, 2015, 11:55:10 PM
Changes to spirits sounds fair.

It was clearly a game breaker and probably not intended as it is actualy;

Those who tried ghost busting know it will still allow for large benefits even with this nerf.

Hf :)

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