CoC + 'Hits cant be evaded'
So I made a nice plot:
on x-axis: the crit chance. keep in mind u deal 50% less crit chance to bosses and rares on y-axis: the effective chance to hit the plot compares the normal way with chance to hit 91% with 'hits cant be evaded'. So, pls tell me if i am wrong, but the 'hits cant be evaded' is like an increase of approx 5% more crit chance in the end? (just look at horizontal lines to compare the effective hit chance) I just don't understand why so many ppl value it so high... IGN: Surak Methred Wrathclaws Boxender_Gladiator Dunkler_Beschwörer Lady_Discharge Last edited by keeper190786 on Sep 15, 2015, 5:47:03 PM Last bumped on Jun 29, 2016, 9:48:08 PM
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Don't need to understand.
Go with the flow. That's how you play. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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Because with hit can't be evade you don't need any accuracy on your stuff, and all your critical hit will work.
Without you need accuracy for two things, first hit and second to confirm every critical: wiki: " |
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You can illustrate this easiest by playing it - give it a go, you'll immediately notice the benefits with a similar crit base dagger of having the Hits Cannot Be Evaded affix.
Keep in mind that attaining a 90+ chance to hit on a CoC build will require investment in accuracy nodes - which limits the ability for the build to travel the tree as effectively (very important in most builds), or require jewellery/gloves/helms with accuracy on them. The downside here is it removes a lot of flexibility for your character, and substantially raises the cost of the gear as well. The 3ex you spend crafting a decent Vagan dagger means you don't have to spend a couple of ex on each of your rings, and your amulet. == Officially Retired 27/02/2019 == Massive thanks to GGG for producing such a fun and engaging game, it has taken up faaaaaaar too much of my life over the last 5 years. Best of luck in the future! Last edited by CaptainWaffleIron on Sep 15, 2015, 6:38:23 PM
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" Pitbronson also hinted at this, but it seems you didn't account for Crit confirmation. 91% Chance to Hit, 50% Chance to Crit, 69% trigger chance: 100 * 0.91 * 0.91 * 0.5 * 0.69 = 28.57% effective trigger chance 100% Chance to Hit instead: 100 * 0.5 * 0.69 = 34.5% effective trigger chance 34.5 / 28.57 ~= 1.21 21% more triggers. Considering that's just about all of your Damage output, that's pretty damn cool. Additionally, as mentioned it frees up gear and passives. ---- Also, what do you mean by you Crit 50% less on Bosses and Rares? There is no Crit resistance. Last edited by Vipermagi on Sep 15, 2015, 8:03:29 PM
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As previously mentioned, you don't need any charts or graphs.
"Hits can't be evaded" means two things: 1. Hits always hit. 2. Crits always crit. It's more complicated than a simple "chance to hit" x "chance to crit" = "effective crit chance". If you want the full thing, it is: Chance to hit (negated with the mod in question) x Chance to crit x Crit passing evasion (negated with the mod in question) x Attack speed x CoC proc chance / CoC cooldown | |
Double crit check, read up the wiki. :V
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. https://joeduncan123.imgur.com https://joeduncan1234.imgur.com | |
" You just wanted to understand by yourself critic dmg it's a resistance, when he said that bosses has less critic affected than low type of rest of monsters. @execreth - @eledhyr - @arthasspaw - @edherisctf - @douchebagontheway_hd
@the_pest - @ioneshotbosses_eightkai | |
Pretty sure accuracy rolls twice.
So 91% chance to hit, 50% crit chance = 91% chance to hit and then mobs still have a 9% chance to evade the crit, so 50% becomes a 45.5% chance to crit = 41.41% chance to crit over all attacks And 100% chance to hit, 50% crit chance = 50% crit chance The difference grows bigger as crit chance grows bigger. With most CoC builds running power charges and such, 60-70% crit chance isn't unreasonable. At 70% crit chance you've got a difference of about 12% crit chance over all attacks. It's a pretty meaningful difference for builds that only deal damage when they crit and a lot more valuable than some extra spell damage or something. Also keep in mind that running a non-vagan weapon means you have to fit accuracy into your build, which costs crucial passive points and possibly even a stat roll on a gear piece or two. " Every Saturday = National Booze n Poe Day Last edited by Nasreth on Sep 16, 2015, 11:54:07 AM
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so, indeed i wasnt aware of the double crit check... so i need to square my hit chance in my plot, while the crit chance only goes in linearly. So it makes more sense. But still, should a greater base crit chance clearly outweigh the evading thing...
IGN: Surak Methred Wrathclaws Boxender_Gladiator Dunkler_Beschwörer Lady_Discharge
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