bleed axe shield charge / cyclone marauder

Hi,

I'm considering a build that would apply bleed via shield charge + melee splash + melee phys + melee phys on full life and apply bleed via Jack, the Axe (http://pathofexile.gamepedia.com/Jack,_the_Axe) and then use cyclone with bloodlust support gem to increase the damage by both making mobs to chase you and the more damage from bloodlust..

I guess that should work?

It wouldn't be a great AoE killer because of the 40% less damage (but it should be comparable to leap slam) and I guess there's a potential for good single-target degen damage and hit-n-run tactics against hard bosses.

Skill tree (WIP):

Any ideas and suggestions would be welcomed!

EDIT:

the more I think about the the more I think it could work quite well.

I think I'll aim for purchasing the bringer of rain (http://pathofexile.gamepedia.com/The_Bringer_of_Rain) for the in-built added melee damage, faster attacks, blind and supplement cyclone with bloodlust, fority and life gained on hit.

Shield charge will go with melee splash, phys dmg and phys dmg on full life (could put that into the bringer of rain and use increased AoE instead of melee phys).

I would then go for Herald of Ash + increased burning damage + increased AoE + concentrated effect for the overkill damage since shield charge in the set up above is easily capable of one shotting white mobs.

Vulnerability curse to scale both bleed and burning effects. Maybe temporal chains if double curse applied via reckoning trigger and curse on hit (or ball lightning).

Block chance against attacks should be around 67% without jewels if I also pick up the Anvil amulet (http://pathofexile.gamepedia.com/The_Anvil).

Tempest shield with culling and rarity.

In theory I could charge a mob, kill the first instantly, apply bleed and burn on surrounding, proc curses when blocking and finish off with cyclone.


IGN: AlCohonez, GhengizCohen
Last edited by piotras on Sep 13, 2015, 1:48:27 PM

Report Forum Post

Report Account:

Report Type

Additional Info