Why do people complain about RNG when you're playing an ARPG?
" Reiterating my earlier point, that the dirt road is avoidable doesn't mean the dirt road is okay. It means it's so bad that people feel the need to avoid it at all costs. I understand that the dirt road is slower than the highway, but that doesn't mean it needs to go several thousand miles in the wrong direction before maybe, maybe coming back around to where the highway goes. |
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Anuhart isn't human.
he is an instrument of putting probability to practical test. and he has indeed proven probability works. yay winning goal for "team RNG", right? well no. because a) most people would go insane, if they try to replicate what Anu does. b) you'll probably want to take a look at his latest impressions of 2.0. nothing can break his spirit, but the current iteration of RNG - specifically, map RNG - comes pretty damn close to it. so I ask you the same question I asked RagnarokChu: why is there a "team RNG"? what are you trying to prove/achieve? why do you so automatically and so fiercely oppose every single proposal, that would take some control away from RNG, and put it in the hands of skilled players, while further encouraging even more skill? and Scrotie is welcome to answer, as well. Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys on Aug 26, 2015, 2:34:24 AM
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When game becomes like a second job you surely know what to do with it.
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" You uninstall and find a new one, correct. Not like people stick around for more than 1-2 months after new leagues anyways. I just hate that I'm being punished by using currencies in this game anymore, it's just dumb that I can dumb my entire wealth into one item, and end up with an item 100 times worse than my placeholder item. Participated in the working of the Dyadus Avatar of Fire Templar:
http://www.pathofexile.com/forum/view-thread/896505 | |
I don't see any reason why ARPG (Action Role Playing Game) have to be bonded with RNG just because few games in genre made it this way. There are many ARPG with constant progression as well.
Last edited by Langhun on Aug 26, 2015, 5:27:44 AM
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" What is "team RNG", read my earlier post about everyone always devolving shit to "us vs them." Similarly either you are completely right or completely wrong about an opinion based subject to begin with. Where did me, scrotie or anyone else who respond to your thread in a detailed and very noninflammatory manner "oppose every single proposal to take some control away from RNG + everything else." That is a wide sweeping comment that your making up in your head that we are against you or something or being hyperbolic about RNG this game. You categorized people into your "enemy group" and simply don't actually surely try to understand their feedback but constantly state your opinion and frustrated like people won't suddenly "get you." I support skill gems being given to one, that completely makes the game more enjoyable for everyone with no downsides. I supported from the start stuff similar to master crafting and made threads about it. I supported no build creating unquie being ultra rare (like supporting the cheap version of shavs). There are ton of examples where I support completely unbiased good additions to the game that benefit all styles of play and further advance the game. I'm sure scrotie feels similar to me in those above regardless. I've even asked you is master crafting enough for deterministic crafting, you have literally answered me back that it wasn't enough because you have to farm orbs to feed your 30 different characters you play at once and it sucks and it should be some sort of separate currency to master craft and this and that. (Completely biased in your personal agenda as oppose to taking it objectively on how it improved the game on it's previous version) This game is a massive improvement other when it was released in many aspects in RNG, convenience and other factors. But the game adds something like master crafting but adds in aztiri which is 0.5% content in the game and is basically equal to ubers (farm keys, organs, ect ect) in D2 which everyone loved but suddenly it makes the game an terrible RNGfest? Hyperbolic a little? The only good suggestion I've seen was to change how we found pieces which GGG acknowledge they'll change. (Prob add it to mapping or some shit) Rarely I see an actual proposal thought out thinking in consideration the original vision of the game and how to improve it for all people who play it. Majority of people who post "Oh RNG makes PoE shitty" have sort of agenda that warps the game outside of the original vision. PoE is a market based game but we should change RNG to completely 100% ignore the market in everyday and make it obsolete. No that's just warping the game to what you want it to be, not suggesting we improve PoE in what it strives to be. Outside of that it's people being extremely salty about their drop in games or something similar. Then we have people who play like 300+ hours and complain they hit a wall because of "RNG." Despite ignoring the fact video games don't last forever and you usually stop playing them when you get bored. Unless we add more content to move the "hitting the wall point" down much much further (Think MMOs with many tiers of gear sets and the long leveling all the way to level cap) no amount of "RNG fixing" will fix hitting the "wall" problem. If we make it where you got 1 single mirror item every 200 hours, someone will complain that it should be 150 hours. Then someone will complain it is 100 hours, someone then will complain the time it takes to get 1 mirror item is longer then the length it takes to beat most video games and thus on. Completely ignoring the fact at the end of the day, the game doesn't significantly become better at all if you farm the mirror item in 200 or 100 hours. It is the exact same shit and all you do is farming. Provide why and how we should change this, provide something that makes the grind fun all the way to 200 hours. If we where going to 200 to 100 hours, does that actually improve game-play and how can we make that into a feature. I am all up for this type of discussion. For example the new ways you can craft that we recently found massively decreases the amount of time and currency a average person that can self craft a high-very high end item and makes all of those items much cheaper. "RNG shouldn't be in ARPGs." "lol there should be more risk vs reward." "I should be able to find all the shit I need for my build." Isn't a discussion at all or provides anything to improve the game. Let me give you an example of a post if I was "team rng." Or posted similar to what many people do in this forum. " Above is absurd but a good portion of people would like theses changes, does it make them right for the game though? Personally I have 200%mf+ characters every leader but I vehemently hate the idea of MF and they should remove it from the game. PoE is never going to remove, but nor am I going to be salty about that basic fact. Now how do I figure out how to fix drop rates with the existence and serious effect of MF (Alot of people forget about this factor for some reason) Last edited by RagnarokChu on Aug 26, 2015, 5:56:50 AM
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lineage 2 had ridiculous droprates for even medioce uniques something like full armor the droprates of a full item were 1/30k or 1/5k ppl know those droprates and knew what to expect
now poe you make your 100s dried lake run and havent found 1 shitty voll card or you spend your whole 60-70s and havent found a pact card you feel cheated just release the droptables and its fine i dont care if britle emporor has a 1/100000 i just want to know if its realistic to aim for them or not https://poe-ssf.herokuapp.com/. Join the fun.
SSF HC Legacy Witch Lvl 53 | |
"No, I'm assuming the drop rate for any particular affix remains constant from the beginning of the chart. I'm emphasizing affix systems because it sounds like you're talking uniques. Uniques have even worse progression: you have 'em, or you don't. "This isn't necessarily true. The impact of upgrades necessarily decreases, but in ARPGs it is possible to have frequent but minor upgrades. This doesn't happen in PoE for most gear slots due to socket tax (it costs a small pile of Jewellers and Fusings to upgrade) so you do not see small upgrades in this game, forcing a low-frequency high-impact system. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" They aren't using TRNG because it's too expensive for their cause. Again, it has nothing to do with the odds. You use TRNG when you don't want to get sued by people who claim you are somehow rigging the game, that's why poker sites usually use TRNG as in a mix of quantal-RNG and other entropy sources. You can't expect GGG to use that, it would be kinda pointless to invest the money when PRNG is random enough for the cause. GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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