Wandering eye "mine" not visible under rubble.

The "mine" that the Wandering eye mob places on the ground isn't always visible under shattered enemies remains.

I experienced it in both of the waterways maps I played.

DxDiag for specs.
Last bumped on Aug 27, 2016, 3:31:45 AM
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This is still an issue. (So don't whine about necro.)

Running a null's bow build makes it blatantly obvious. It is as if you're being corpse exploded despite no corpses (or caster) on screen.

Feels very random and cheap.

Typing this to back up OP, even if it is a year late. And of course presumably the future victims of this bug a year from now.

Happened for me on the promenade.
Too much censorship that you never even see. Totally removed posts and silenced accounts across all communities. https://www.youtube.com/@Innomen
Just like reflect property effect displayed over water, all 'ground' traps should be on top of ground effect, shattered bodies / chilled ground etc.

Its not a bug literally, just a shitty design.
"lets make a traps you can't see and let em deal over 5k phys damage, because whatever"
Problem: impostor syndrome
Solution: nerf everything
Result: depressing mess
Last edited by a_z0_9 on Aug 27, 2016, 3:32:21 AM

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