Decent one hander dmg
If the 100/200/300 rule is not precise enough, one can also look at poe.trade prices.
I try to upgrade my weapon every 10 levels. lvl 40/50/60: 1 alch/chaos (weapon needs to meet level requirement and have high dps) Lvl 70: 5 chaos Lvl 80: 1 Ex Lvl 90: As many Ex as I can afford to pay " Yes, they have filled most gaps by now (at least one weapon for each weapon class that is unique and has lategame dps). You think it is still worth it to proliferate (use HoA in Doryani's?) I tried and removed it after a couple of maps, the radius is so low, didn't want to reserve mana for this and use "item rarity" now instead on HoA. ;) 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519 Last edited by Peterlerock on Aug 13, 2015, 4:24:18 AM
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" this - like most of my builds is for lols, and it works better than expected. setup i use is even more 'stellar' | |
" I just started playing with the 2.0 release *I dabbled in this game before but so little I might as well not consider it as play time* and this is the piece I was missing. I couldn't understand why my damage felt so low compared to others that I grouped with. I looked at my weapon and calculated the DPS on it and thought *ok this seems good but still I do very little dps*. This is embarrassing to admit because it seems so simple but I never thought to look just at the phys dmg of the weapon because all my nodes in my tree scale the Physical Damage of the weapon and nothing else... yeah. Thank you very much for this explanation. It is a very big piece of the puzzle I was missing when calculating damage. |
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