Stun
Post your 0.9.3 feedback for this support here.
Make sure you concisely state your character build, level, and other complimenting abilities you have when you talk about a support. Balance & Design
| |
All feedback after this point is for 0.9.6.
Balance & Design
| |
"No, the letters only show up when that support is allowed to apply to that skill (note that this means it could potentially affect it, not necessarily that it will affect it for you - you can link weapon elemental damage to heavy strike, but it won't have an effect unless you're actually dealing elemental damage). If you've found a case where the letters show up where you thing they shouldn't, let us know in the feedback thread for that support. Last edited by Mark_GGG on Jun 25, 2012, 8:59:49 PM
| |
"No, it applies to stuns caused by the supported skill. Curses can't stun anything, because they're not dealing damage. | |
"You will (almost) always stun. Chance to stun is based on the defender's maximum life, and stun threshold reduction is a modification to what their life is treated as - at 100% stun threshold reduction, they are treated as having 1 max life (we can't let it fall to zero to prevent a divide by zero error, otherwise it'd be zero). At 50%, they're treated as having half of their actual max life value. | |
"Yes. "That is not the case, and to my knowledge has never been. The relevant equations are: "and " As you can see, with 100% or higher stun threshold reduction, the effective max life will be 1. thus if you deal even just 1 damage, you'll have a 200% stun chance, which is enough to always stun (under normal conditions) "It's possible to have all your damage resisted/reduced. Since effective maximum life for stun can't go below 1, dealing 0 damage always has 0% stun chance. Also, some monsters can have a chance to avoid stun. And as you point out, ES has a 50% chance to ignore stun as well. Last edited by Mark_GGG on Nov 21, 2012, 6:51:00 PM
|