Pierce
Post your 0.9.3 feedback for this support here.
Make sure you concisely state your character build, level, and other complimenting abilities you have when you talk about a support. Balance & Design Last bumped on Apr 22, 2016, 9:22:26 PM
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Bah! Too much effort to fix!
Anyway, how about that there Pierce support gem? Balance & Design
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All feedback after this point is for 0.9.6.
Balance & Design
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"This is correct - it doesn't seem to have an effect. It does actually have an effect, but your client doesn't know that so you won't see it unless you manage to notice the other monsters behind the one hit taking damage. It's a known issue with serisalising stats. e're hoping to be able to do this soon, but for now it only works on the server. | |
Feedback after this point is for 0.9.7
Balance & Design
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If a projectile hits something, it does one of two things:
1) Explodes. This means the projectile is no longer there. When an arrow 'explodes' it visually sticks into the target, but that's mechanically the same case. It's no longer there. 2) Passes though. This is piercing, forking or chaining. This is the case for all projectiles, but some do different things in each case. For example, Fireball deals AoE damage when it explodes, because it's the actual explosion of the projectile that dealt the AoE damage. So if it pierces it'll just hit that target for damage, but no AoE because it didn't explode. Lightning Arrow does a (limited) AoE around the arrow every time it hits something, rather than where it explodes, as the AoE is an effect generated by the arrow hitting things, not it actually exploding like fireball. Because this applies when it hits, it will apply when passing through enemies. Some projectiles have effects on hit, some when they explode. They are balanced accordingly. |