Niffler´s Facebreaker Spin to Win [2.0.0]



CONCEPT

Facebreaker with (600 to 800)% more Unarmed Physical Damage:

=> high DPS with low passive investment
=> more free nodes for defenses
=> hybrid melee damage & block passives = free block
=> Cyclone good AoE & solotarget + DPS while moving = we can kite bosses!

- low unarmed baserange, compensate with

Martial Artistry + Warlord's Reach + Master of the Arena


PASSIVES

KEYNODES:


Resolute Technique --> Always Hit, this is a non-crit build!


Unwavering Stance --> Stunimmunity as melee, were using armor and no evasion!


Iron Reflexes --> Optional, enables using hybrid gear and Grace for more armor!









BANDITS:

NORMAL:

Oak +40 life

CRUEL:

Kraityn +8% Attack Speed

MERCILESS:

Kraityn +1 Frenzy Charge

GEAR

Current Gear

Flasks


Seething Hallowed Life Flask of Staunching
66% Reduced Amount Recovered + Immunity To Bleeding During Flask Effect
Removes Bleeding On Use

Perpetual Eternal Life Flask of Staunching
40% Increased Charge Recovery + Immunity To Bleeding During Flask Effect
Removes Bleeding On Use

Perpetual Granite Flask of Iron Skin
40% Increased Charge Recovery + 100% Increased Armour During Flask Effect

Perpetual Topaz Flask of Warding
40% Increased Charge Recovery + Immunity To Curses During Flask Effect
Removes Curses On Use

Perpetual Sapphire Flask of Heat
40% Increased Charge Recovery + Immunity To Freeze And Chill During Flask Effect
Removes Freeze And Chill On Use

Jewels

UNIQUE:


Martial Artistry
(10 to 15)% Increased Area of Effect while Unarmed


Warlord's Reach
8% increased Attack Damage
+1 Melee Weapon and Unarmed Range

RARE:


Prefixes:
5-7% Increased maximum life
16% increased Physical Damage
Suffix:
3-5% Increased Attack Speed
10-12% Area or Melee Damage

This would be the perfect Jewel, of course other Mods like "increased Melee Physical Damage while holding a Shield" also work, but the rolls would be lower.

Perfect Gear


Rings


Iron Ring
-----------
+9-15 Added Physical Dmg
+79 Life
0.4% Life Leech From Physical Dmg %
-----------
7% Attack Speed
+55 Strength
16% All Resist

Amulet


Onyx Amulet
-----------
+15-26 Physical
+89 Life
22% Armor
-----------
+32 All Attributes
16% All Resist
35% Chaos Resist

Boots


Titan Greaves
-----------
+99 Life
120% local AR/EV rating
30% Movespeed
-----------
+55 Strength
48% Resistance
48% Resistance

Shield


Colossal Tower Shield
-----------
+109 Life
120% local AR rating
+4-7 Physical Damage (Haku Mod)
-----------
6% additional Block chance
48% Resistance
48% Resistance


Core Uniques:

Facebreaker:

The core-unique for up to 800% MORE unarmed physical damage

The Bringer of Rain:

20-30 flat physical for Facebreaker-scaling, 7 link with Blind, 6% extra block chance and Endurance Charge on block.

Meginord's Girdle:

The only belt with flat physical damage...

High Budget:

Abyssus:

With 40-60 flat, the highest physical damage in the game, but with a 40-50% increased physical damage taken

Lightning Coil:

30% of physical damage taken as lightning damage, to compensate for Abyssus.

Great Old One's Ward:

+15–20 Physical Damage
10% Attack Speed
BUT:
No Resists and just 200 Evasion...

GEMS

Main Skill:

Cyclone - Blood Magic - Melee Physical Damage - Increased Area of Effect - Fortify - Faster Attacks

Auras & Buffs:

Harted - Herald of Ashe - Elemental Proliferation

Hatred - Grace
If your in need of Armor

Blood Rage - Tempest Shield - Blood Magic - Increased Duration

Movement:

Flame Dash - Blood Magic - Faster Casting

Or swap to offhand weapons


Leap Slam - Blood Magic - Faster Attacks

Defensive:

Riposte - Reckoning - Endurance Charge on Melee Stun - Melee Physical Damage


CWDT lvl10 - Temporal Chains Q20/lvl13 - Molten Shell lvl15 - Immortal Call lvl12





OTHER NIFFLERGUIDES

youtube.com/Niffler
IGN.: Niffler
Last edited by NoLifeNiffler on Apr 21, 2016, 5:39:01 AM
Last bumped on May 1, 2016, 4:29:11 AM
Frequently asked questions
soon
youtube.com/Niffler
IGN.: Niffler
Quick question, why take US when cyclone grants you free stun immunity?
"
bluegray wrote:
Quick question, why take US when cyclone grants you free stun immunity?


It is just 1 passive investment and as you won´t cyclone 100% of the time you can still get stunned.

Example:

blue pack Devourer pops out below you as your are running through the map...

heavy bossfight, you get caught between two cyclones...

youtube.com/Niffler
IGN.: Niffler
I started leveling a facebreak/spinner and my auras were going to be Hatred/Determination. Any reason not to use those? It should provide more armor than grace
can u post stats?? THX!
need see stats and body gem
RIP this build I guess..
"
Rutzy wrote:
RIP this build I guess..


why?

works fine for me
TRUE FACT

Your success in POE is entirely dependent on the time you have to invest in the game.
Your success in POE is entirely dependent on the time you have to invest in the game.
Your success in POE is entirely dependent on the time you have to invest in the game.
Very useful guide for people with a base level of game skill and personal build customization. The build works wonderfully and I was face(breaker)rolling my way all the way through Merci (until The Harvest, but man, like, whatever) on a 5L with Meginords and Blood Dance (cheap af!), running Hatred/Grace with Blood Magic'd skills.

I personally find a 3rd END charge and Soul of Steel more enticing passive prospects than the Scion block nodes and the Templar mana/life regen nodes, but without my doing the math to back it up that's preferential at best.

For someone more %PDR focused like myself, I might recommend the variation linked below as a 120pt tree (with my choice of Oak/Krait/Oak), subbing the resist nodes out for Mara arm/life nodes as need be (if not using multiple resistless uniques, for example)



Using a weapon swap (with Brightbeak for Leap Slam and a shield with manual Enduring Cry for bosses), my crap (minus the legacy FBs and Megi) gear is as follows.
Spoiler


"
Rutzy wrote:
I started leveling a facebreak/spinner and my auras were going to be Hatred/Determination. Any reason not to use those? It should provide more armor than grace

In my experience, Grace is more armor until very VERY late, and that's only if you're running all armor gear in the endgame. IR still underrated; Acro schmacro.

Last edited by spaph on Nov 8, 2015, 5:52:42 PM

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