Lets make some fucked up map mods.
Like leech immunity!
GO! - All mobs are immune to critical strikes - Mobs do not give flask charges HEHEHEHEHEHEEEH Dys an sohm Rohs an kyn Sahl djahs afah Mah morn narr Last bumped on Nov 4, 2016, 7:49:03 PM
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They're just adding stuff like that to encourage people to try to build characters that don't rely on the same-old-same-old.
Think of "no leech" as a bonus to those characters who don't use it. |
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better yet, critical hits heal monsters
area is inhabited by Koles monsters don't drop maps player skills can chain back to players enemies explode on death | |
" LMAO Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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How about
→ Player is ignited after getting a killing blow → Enemy spawns two clones on death (including the boss) → All flasks apply Bleed | |
Rusher's
- Unique boss gains +5.5% damage for each monster killed. - Unique boss gains +0.66% increased movement speed for each monster killed. - Unique boss gains +10% increased life for each monster killed. Last edited by archiadus on Aug 4, 2015, 10:45:24 AM
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The jist I get from the new mods is "players arent using enough chaos orbs so we introduced more map tax"
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all rare mobs no magic or normals
all magic mobs no normals |
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- monsters drop no items (40 item rarity bonus, but no item quantity)
- monsters give no experience - monsters are immune to your main damage type (adaptive mod, calculated for each player) - player receives 10% of total HP per second as chaos/physical damage if stationary - player is affected by puncture (damage scales with map level) (but in a "balanced" manner) - monsters cast Immortal Call (in addition to endurance charges mod for high-level maps) - monsters have Cast on Critical Strike plus random spell (in addition to power charges mod for high-level maps) - monsters cast Phase Run (in addition to frenzy charges mod for high-level maps) - player loses double experience on death (triple for high-level maps) - player permanently loses hero on death (for HC) The Wheel of Nerfs turns, and builds come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the build that gave it birth comes again. Last edited by Bars on Aug 4, 2015, 10:53:18 AM
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" LOL Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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