Dual Strike

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Balance & Design
Last bumped on Dec 20, 2023, 12:49:30 AM
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From previous thread:
Dual strike hits with BOTH weapons.
The DPS display cannot currently account for dual strike (and cleave) using both weapons at once, and treats them as all other attacks, meaning it thinks they will alternate using one weapon at a time.
As such, the DPS display is incorrect with this skill.
Last edited by Mark_GGG on Dec 4, 2011, 7:53:02 PM
That's how dual strike works - it's one hit, but with both weapons. All on-hit effects will trigger only once.
Last edited by Mark_GGG on Dec 6, 2011, 6:50:11 PM
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Psyklone wrote:
How exactly does this skill work when dual wielding?

Won't it be exactly like default attack, except for the rather small damage penalty?
No, because it hits with both weapons at one. Regular attacks alternate which weapon they hit with.
Each weapon can crit separately with it's own crit chance. The overall hit counts as a crit for triggering on-crit effects if either weapon crits, but if the main hand crits and off hand doesn't, only the main hand damage will get the critical multiplier applied.
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xchokeholdx wrote:
Anyway, this goes directly against the normal way that % to crit would be calculated: calculated per each activation of a skill.
No, it doesn't. There's only one crit roll per skill activation, like everything else, but because each weapon can have a different critical strike chance, it's possible for that roll to be a crit for one weapon but not for the other.

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xchokeholdx wrote:
Does the same apply for chance to hit, or is that applied to the normal: calculated per each activation of a skill vs monsters in range?
Chance to hit is not "normally" applied specifically once per skill, it's applied once per weapon hit, just like it is here. Dual strike makes two weapon hits, and each checks accuracy.

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xchokeholdx wrote:
Also the character screen info then needs to show this information (% to crit) per weapon, not an overall number like it is now...

Dual Strike already does show main and off hand critical strike chance, multiplier, etc. separately, like all attack skill. Only spells show it combined.

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xchokeholdx wrote:
Here's a thought to buff this skill to be on par with flicker strike for example:

Main hand: weapon with 5% Crit chance
off hand: weapon with 10% crit chance

Dual strike could simply use the overall % to crit (as it is now shown in the character screen) for each weapon. So both main and off hand weapon would have 10% chance to crit in this example when using Dual strike.
There is no "overall crit chance" for it to use - the main and off hand have separate critical strike chances.

Dual strike makes separate attacks with the main and off hand weapons, and then the results (damage, extra effects for crit, etc) of the two are combined.
Last edited by Mark_GGG on Jan 11, 2012, 4:24:52 PM
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Xapti wrote:
Based on the way he described it, that wouldn't be the case though. He continuously mentioned separate attacks and attack rolls. Certainly it's possible it works as you describe, but there was no indication of it in his point as far as I can tell.

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Mark_GGG wrote:
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xchokeholdx wrote:
Anyway, this goes directly against the normal way that % to crit would be calculated: calculated per each activation of a skill.
No, it doesn't. There's only one crit roll per skill activation, like everything else, but because each weapon can have a different critical strike chance, it's possible for that roll to be a crit for one weapon but not for the other.

Each attack is rolled separately for damage, accuracy, etc, but crit is rolled once for the skill - this is how it works with pretty much every attack skill.
All feedback after this point is for 0.9.6.
Balance & Design
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zriL wrote:
So it doesn't use only the main hand speed, it alternates speed just like normal hits, and I think includes dual wielding attack speed bonus, all of this doesn't really make sense.
It used to alternate. It now correctly uses an average of the two base attack durations. And yes, it's affected by the dual wield attack speed increase. It's an attack, and you're dual wielding.
Feedback after this point is for 0.9.7
Balance & Design

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