Removed thornflesh?

it was a quite good decision. Stupid boring mechanic.
My_Bloody_Valentine
yeah...GGG wants their players to move in to bigger DPS builds and super fast clear speed so that wouldnt be boring compaired to D3. wow! gg!

What a nice move GGG to bring more casual players to the game so they will all can go crit builds! finally huh?

GG noobs now play your crit builds without paying attention to the mod affixes!

Beta Member Since 2010
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Kalidor wrote:
yeah...GGG wants their players to move in to bigger DPS builds and super fast clear speed so that wouldnt be boring compaired to D3. wow! gg!

What a nice move GGG to bring more casual players to the game so they will all can go crit builds! finally huh?

GG noobs now play your crit builds without paying attention to the mod affixes!



Wow. Hyperbole much?

If casual players come and try to do crit builds they will run into a whole host of problems, including but not limited to the complex mechanics and difficulty of many map bosses/bloodlines mobs.

Thornflesh was the ONE thing standing in between PoE being difficult and falling to pieces like D3, huh? Cool, so I expect no more deaths in hardcore leagues from now on! Now that nobody needs to pay attention to any mob affixes nobody will die from this moment forward. Level 100s for everyone!
We're all in this leaky boat together, people.
that was an off screen killer for most builds that has weak defences (and since the 2.0 patch it's
hard to get defence for non armor build)
good change. and reflect mobs are always roaming Wraeclast if you want some.
٩(̾●̮̮̃̾•̃̾)۶ Another day in path of plenty.
Anybody remember Lightning Thorns? Is that still even in the game?
Reflect was a very good mechanic because it added a new layer to character building. It was something that most proper builds (excluding something like PA or totems) had to build around. VP was an easy way out, but not always possible or even the best one. Stuff like Daresso's + Immortal Call, high armour + Granite + small packets, stuff like Lightning Coil or any combination of these are all possible methods for dealing with reflected damage for physical builds. For elemental builds, Resistance Flasks (especially with Alchemist nodes) are usually pretty good. Maybe VP was needed for something like 50k+ DPS Split Arrow Chain that shoots offscreen, but is that seriously a bad thing?

I'm very disappointed in GGG after this change. This game needs LESS incentives for players to run builds that can oneshot multiple screens worth of enemies.
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demon9675 wrote:
Wow. Hyperbole much?

If casual players come and try to do crit builds they will run into a whole host of problems, including but not limited to the complex mechanics and difficulty of many map bosses/bloodlines mobs.

Thornflesh was the ONE thing standing in between PoE being difficult and falling to pieces like D3, huh? Cool, so I expect no more deaths in hardcore leagues from now on! Now that nobody needs to pay attention to any mob affixes nobody will die from this moment forward. Level 100s for everyone!


Nope...

Over the years they doing their game more approachable to noob/casual players (more $$$ of course) , which at least in my opinion since the CB only hc players (elitists) existed , while the game right now is divided for casuals and for hardcore players.

So they HAVE to remove some hard content for casuals, or nerf to the ground normal mode to welcome more players.

A lot of casual/d3 players who play PoE want Crit! so GGG hears their whine about thornflesh and they simply did it.

You wont expect no more deaths in hc leagues dude, but more crit builds would appear, more clear speed, more like d3, but rips would still exist. Game wouldnt be easier if they remove this mod, but they've changing their direction slowly by removing/changing small things.

All in all the meta is changing in a way that more players want to try the game in a way more casual.
Still hc players would be there but not like the old days.


I remember GGG saying "we made this arpg that we wanted to play" but right now its like "we made this arpg that they wanted to play"
Beta Member Since 2010
Last edited by Kalidor on Jul 31, 2015, 5:41:15 PM
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ElChivoDiablo wrote:
Anybody remember Lightning Thorns? Is that still even in the game?


yes and Maligaro The Inquisitor cast it as well.
٩(̾●̮̮̃̾•̃̾)۶ Another day in path of plenty.
Why do people think everything in path is done "because d3" or "like wow".

It doesn't make ones position stronger to attempt to compare it to d3 and blame everything you don't like on it.

Thornflesh was horseshit for some (ranged) builds, not so bad for others. It's removal is a step in the right direction.

It doesn't make the game carebear or d3 to stop people from killing themselves in HC on shit they never even see.
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Zaanus wrote:
Why do people think everything in path is done "because d3" or "like wow".

It doesn't make ones position stronger to attempt to compare it to d3 and blame everything you don't like on it.

Thornflesh was horseshit for some (ranged) builds, not so bad for others. It's removal is a step in the right direction.

It doesn't make the game carebear or d3 to stop people from killing themselves in HC on shit they never even see.


cause the only arpg right now that is a versus with poe is d3! and people who playing casualy they want to try poe too. So GGG has to make the game more appealing in new players so that they hope they will support them. i fucking hate that idea since they never had that in mind when they created this game, but thats life. make easier content, more casuals, more $$$. sorry if you don't agree but thats the truth right here.

so you like that removal that killed you or others in off-screen?
This makes you a bad player cause hitting in blind without watching the mod affixes...that is HORSESHIT gameplay dude!

At the point that YOU CAN shift+click and kill monsters in OFF SCREEN, there has to be a DRAWBACK. got it boy?
Beta Member Since 2010

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