Problem with the hall of grandmasters

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shadvec wrote:
So basically every major patch the map is going to break and we r going to have to resubmit grandmasters if someone submits one and the build is deemed op or what.


Probably not EVERY time...this patch changes a lot more than most of them do. But yeah, this was a major problem that I saw with the idea behind this map when it was first announced.
'Problem' singular? That's rich!
"Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00
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shadvec wrote:
So basically every major patch the map is going to break and we r going to have to resubmit grandmasters if someone submits one and the build is deemed op or what.


It's starting to look that way.
Just a sec let me grab a beer...@#*@ Ok how did I die this time

Learn the rules, it's the only way to exploit them.
I did it 10-15 days ago when my char wasnt that strong and most of grand master are really weak you OS them, but few of them are really tanky most of time its full block or and aegis aurora, with also insane regen life with legacy stuff, its probably far easyer to kill them if you use reduce block chance gem.
It is a PvP map. Don't expect regular-meta PvE builds to function as they would on a PvE map.

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