The crying audio in Crossroads should fade out instead of cut off immediately the closer players get

After thinking about it on an off for a couple days, instead of the crying woman's voice cutting off immediately, make it where the sound of the crying fades out the closer a players nears one of the Wood Etchings. It would sound a lot more cleaner.
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear on Jul 19, 2015, 5:38:07 PM
Yeah, it sounds sloppy the way it is now.

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