[2.0] 2H Wild Strike EE tank (no uniques)

Hi,
I just wanted to share my build. I've tried to find more information about this skill on these forums, but I'm reading a lot of nonsense, and nothing that really helps me. Maybe we can fix this out. Maybe not.
Any advice/remark is welcome.

Disclaimer: I've never done maps. I'm not a great player (300 hours roughly). No uniques are taken into accounts here, since I do not know them.


Preliminary questions:

Why "tank marauder" ?
I play on hardcore (Tempest). I lost my first Tempest character (Ice shot ranger) to OPiety (act4) and wanted to do something with consistent and very high survivability. Like, a stupid brute with lots of HP and armor and shit.

Why Wild strike ?
Seemed to be a funny skill. And wanted to try Elemental Equilibrium.

Why Elemental Equilibrium ?
Seemed to be a nice thing to do with that random element stuff. -50% to monster res seemed quite swaggy (even if penetration would've been better).

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Gems:
-Wild strike - Melee physical damage - Weapon Elemental Damage - Multistrike - whatever, you won't get a 5L soon anyway :3 (leech, faster attacks, whatever)
-Curse: elemental weakness

I've seen some topics building around LMP/GMP. Honestly, I don't get why. Fire effect is an AoE (LMP useless), lightning effect is a chain one (LMP useless). You will ruin your damage for nothing.
I'm not using Melee Splash either. Wild Strike natural AoE is clearly enough (especially once you got Multistrike and start to slam shit out of mobs, like, an angry marauder).

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Lorata: (the tree)
(that was a joke)

Here it is

Note: A few jewels are close to the tree. I haven't invested in them because I haven't found truly interested jewels yet. Anyway, I don't pretend to do a perfect thing.

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Stuff: As much physical damage as possible. No +x fire/ice/lightning damage to attacks, or you'll screw the EE thing.

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So far, I'm act 3 cruel, level 53. Really tanky. Honestly though I feel like I lack DPS. Which is probably normal, as I haven't yet invested in damage (or very few) passives, and I only rely on gems / EE + Elemental Weakness to boost my damage.
Problem is: I cannot estimate my DPS (actually, I could, manually, but I'm tired), since the ingame information doesn't take into account the augmented secondary damage (via negative resistance). It also ignores the "weapon elemental damage" gem.

Feel free to post somethings. Like... say hello. Wanna hang out ?
Don't you have mana problems? Do you have mana leech from gear or something?
These are my trees and created some are changes I made original mind to try if you could make hybrid damage (phy and ele) in the Templar but I'm thinking I can not, but I think it jdb can do damage pure physical armor and high life.

my trees have high life and armor and damage

original build
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgUA-d2LjEqYzGaUXMBmBLOiAPAf4XNo8u0gr2xX4oKbC2F35ew4xq462IV7xPY8LQxfJy9mVCftg8yDXxynkFWUbxkugIq3PlOlGjhyD9lhdiv-CnGFrY2FUlcN903YvfJFVynzEc9-m2rSITWSOuFG17FCdqyLT_JBns3-j6ZX6hgoKoIHpzBN4_cyl3nZfAHnfNnkURRxNugUTRv6UEcbqhpVhmD8SyXf7w4Q8MEHHHiI7WFSvJ-2LBQg8lrXfvVGqfrFUxiRpBlfP4E6YxflxeHv3DIaPkh48i8FPA==


update builds

build 1
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAwUA-d2LjEqYzGaUXMBmBLOiAPAfaPKvbAthxq7E9jwtDF8n7a-ng8yDXxynGS6AihzOtz5TpdlhdisrUP4KrY2FUlcN900Nzdi98kXPfptq0iH-VDWSOuF2rItP8kGezf6PplfqGCgqggfynKcwTeP3Mpd52XxulwHnfNnkURRx97426BRNG_pQRxuqGlX8SyXf7w4Q8MEHHHhhIYjtvJ-2LBQg8lrXfvVGhO-p-hiRpBlfP4E6YxflxdrB4e8aPnTt8i8FLXrvQKAhYMGLgUHbpzXvCVg67dP8


build 2
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAwUA-d2LjEqYzGaUXMBmBLOiAPAfaPKvbAthxq7E9jwtDF8n7YPMg18cpxkugIq3PlOl2WF2K_4KrY2FUlcN903YvfJFz36batIhNZI64Xasi0_yQZ7N_o-18qZX6hgoKoIH8pynME3jcmxttPcyl3nZfG6XAedsRqgHfNnkURRx97426BRNG_oyCWeAUEcbqhpV_Esl3-8OEPDBBxx4YSGI7byftiwUIPJa1371RoTvqfoYkaQZXz-BOmMX5cXaweHvGj507fIvBS1670CgIWDBi4FB26c17wlYOu3T_A==


build 3 marauder
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAwEAe4yExH7gdn-eV-RRUEeXee8OKCoUIItPXz-baho-hVLyL9lhrY0ZLlcNz34n7dIhdqzE9oCK8kGezeoYxq6vp3YrggfynKcw9zI8LQxfHM73Tdl8bpefywHnfNmDzBjXK1AUcfe-NugUTRv6tz5TpQ3NG6oaVfxLJd_-Cv5UEPDBBxx4YSGI7byftizYvfJF8lrXfvVGhO_6GKn6GJGkGTWSOuGBOmMX5cXawe564e_-j6ZXdO1N4wUteu9AoCFgwYuBQdunNe8JWDrt0_y18nJsbEYyCW20qAdngINf


build 4 duelist
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAwQAuR0V7Irw6UbKkITZR34B3L02d-NlTaluvqfAGmBBeA1jcLXyEdVybDWSbbRXl2xG_o_YvagHQzEyCU3j_gpngL_V2sGmV_JFtz5Tu4TvdO064YPMRJ5hIQUtPC0hYBpVeu_GrsGLdPEceIjtxPYMX4FB26cppfVG-hip-iftGNc17wlY5cXueuHvGS6AilOlOu3T_NlhdiutjYVS903PfptqJJt2rItPQXTqGCgq9zL465d5fNkUceRR2XwbqlBHggcQ8MEH7w7yQfJa134UIIE6YxdfPxo-8i_Egm87g18=


you need to use the passive skill tree planner
Spoiler
https://github.com/EmmittJ/PoESkillTree
A tip is to drop EE because it might actually lower your damage instead of increasing it due to the fact that the procs of wild strike are random.

You won't rotate Fire > cold > light > fire, which would give you an 33% damage increase. Instead its random so if you were to hit Fire > fire > fire you would decrease your damage.

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