Mirage of bones
Anyone think hes a bit overtuned for a 68 boss?
( Desert boss ) ( Nightwade on steroids ) Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr This thread has been automatically archived. Replies are disabled.
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I've given up on judging what is overtuned, but to share my experience:
4.5k life, 5 endurance charges, warbands first map - boss split into 4 at once, projectiles hit for about 3k, managed to dodge until he was almost dead, but then got hit with 2 projectiles in a row, so 1 death there second map - boss split into ~10 at once, hit by 5-6 projectile after some running around :) 2nd death; tried to approach again, 3rd death almost from offscreen; the map visuals are nice though |
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The damage didn't feel out of line. But I'm doing a flame surge build, tooltip is 10k, using flame totem and flame surge for ignite and extra damage. After about 5 mins I didn't kill a single clone. I'm probably doing realistically 20k dps, focusing on one guy and nothing dying. For context I killed brutus much faster and didn't have to deal with the fact that I might be wasting all my damage on a fake brutus.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 | |
I have to agree something is wrong with this fight.
I tried twice the fight and got destroyed very quick. Having to stand still to hit them, and both tries I saw 7-8 of them all around me. Even trying to kite they teleport or something.. For 68 map, knowing that I have no difficulties clearing it, that boss needs rethinking. | |
I just got him as a Zana special, (level 74) with boosted damage and speed, yet.
I took him down, but goddamn! It cost me 2 deaths, at 4.5K life, 16800 armour (before flasks) and 64% block. Using facebreakers and icecrash (34K tooltip before taste of hate flask) he was just standing there and taking it while his buddies gunned me down. Nasty, nasty fight. |
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yep he is overtuned. LOL i had this map the first in the awakeining and wow got 1 death on this overtuned boss, really nasty splits.
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im self-found for life and i got him to half of his hp two times after like 7 mins of trying but gave up (going with glacial cascade/ele prolif non crit). 3.1k hp and 2.1k es and three endurance charges yet he still is able to kill me in 4 hits blah
edit: desert - new orchard? lol Last edited by Kreaper_669 on Jul 17, 2015, 8:17:44 AM
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all the new map bosses are over tuned , they hit hard and are harder to kill than most of the vanilla bosses from the old maps
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" not gonna say the new bosses are perfect they might need tunning, but the concept of the bosses and the general execution is pretty good in my opinion. 'the pit' 1 needz some change so he doesnt spam his cyclone tough is hell for melee in his current state. (or maybe i missed somthing as to when he won't cyclone if so do tell) but tbh i rather see those 'vanilla bosses' updated allot are very 'meh' in there current state they did it with brutus/merveil and a few other bosses and they have become actual fights now hope they do the same with some of the other bosses like the ones from, -grotto -crypt -cemetery -mountain ledge -spider lair etc | |
" I think the real one needs to curse you! (you know as a give away who the real one is and a downside attached to it :E) I thought he wasn't actually that tough, just bothersome to waste time on currently. Could have been because i rolled "twinned" though :'). Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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