Suggestion Compilation

I compiled a list of suggestions I really liked from reading the forums and my own experience playing. Sometimes a suggestion gets buried quickly and I hope I can bring them more attention this way. This thread is strictly for things GGG has not commented on. For suggestions GGG has commented on see here: http://www.pathofexile.com/forum/view-thread/36080


1) Label player indicators on the minimap
-nothing fancy, just text name under their X

2) Add directional indicators for party members outside the visible minimap
-a named indicator showing you which way your party member is

3) Overhead name for party members (toggle)
-optional toggle because I know some people wouldn't like this
-it would make chasing people down in town easier though

4) Overhead health/shield bars for enemies/summons (toggle)
-I know a lot of people would not like this so it should be optional
-it would convey a lot of combat information quickly

5) Allow Return to Character Selection from Menu
-as opposed to logging off

6) Custom/moderated/private/guild chat channels

7) Allow scaling of chat window
-this might be harder than it sounds
-an alternative would be changing to size of text in chat

8) More Segmented Chat Channels
-allow players to join chats as they please
-e.g. low level trading, orb trading
-e.g. 1-40 general chat, 40-70 general chat, 70+ general chat

9) A more noticeable mouse indicator that can be seen over lots of skill effects

10) Allow the party leader to set the party player cap below 6

11) Always show party player icons, gray out players in other zones
-indicate what zone grayed out players are in under their name/health bar
-indicate what difficulty and zone players are in in the social options menu

12) I love implicit mods, add more
-e.g. small implicit movespeed on boots
--some immediate (if small) movespeed increase on crude boots in the twilight strand is a great introduction into the game's itemization
-the implicit attributes on non-onyx amulets feel a bit low and may need a boost
-this would increase the value of blessed orbs by proxy

13) Golems, Skeletal Archers, Werewolf/bear/panther skills, small nerf to auras
http://www.pathofexile.com/forum/view-thread/83641/
-Auras can be fit into most builds and may be too prolific at the moment

14) Diablo 1&2 style Shrines
http://www.pathofexile.com/forum/view-thread/66522/highlight/
http://extreme-gamerz.org/diablo/viewdiablo/d1shrines
-a PoE twist on shrines could be interesting and could definitely make the early game less monotonous
-e.g. Increased Attack/Cast Speed/, All Skill Gems levels +2, Increased Resistance/Armor, Increased Movespeed/Life Regen/Mana Regen, et cetera
--maybe some negative shrines as well, decreased resistance/armor, life degeneration

15) Address Combat Visibility
-skill effects, minions, etc. can cover up already difficult to see monsters
-make combat easier to read

16) A separate bind just for movement
http://www.pathofexile.com/forum/view-thread/85042
-space bar is a common suggestion

17) Allow the TAB minimap to zoom out or increase the arrow movespeed
-The TAB minimap does zoomout with the rest of the screen
--perhaps "+" "-" could be used to zoom it out independently of the camera

18) Unsure on this, but maybe allow players to see what teammates have explored
-Pros include quicker assimilation into new parties/zones and team synergy
-Cons include a possible loss of ambience

19) Allow us to inspect/view the gear/passive tree of other players ingame or from the website
-this should be a toggle option so private players don't have to reveal their gear or build

20) Consider improving trade with a forum item filter, like this one: http://poe.xyz.is/

21) Change Regals to act like Alchemy Orbs on blue items, or add a new orb that adds more than 1 property to a magic item
-This would be invaluable to players looking to craft magic items without a lot of exalted orbs to spare

22) Decrease the socket color bias on items a little bit
-I have heard it's already been decreased recently, hopefully there's room for more RNG here

23) Have a NPC sell a lvl 66 maps for 1 chaos
-this has been suggested so that lvl 70+ players don't need to farm lvl 60 content for map
-increasing the drop rate of maps would probably solve this problem as well
-the lady in the solaris temple would be a reasonable NPC for this
-item quantity does help, if you're having problems finding maps

24) Maybe a 1-2 week race league with a cap on character play time
-this would allow you to play out your time whenever you want over 1-2 weeks

25) Right now players can body block you from loot, the pickup range could be increased to abate this or you could just move through players like in town
-e.g. narrow pathways in lunaris temple lvl 3

26) Allow a FFA or long (20 seconds) timer loot set by the party leader of the created instance, the loot rules don't change once an instance is created
-Paying full attention to the game is fun and I love fighting for good loot but I sometimes want to see what's happening in trade chat at the same time
-In the above scenario and anytime you don't want to devote your full attention to the drops a long timer system is preferable

27) Increase relationship between Required Level & Item Level
-At the moment buying high item level items with a low required level undermines itemization
--why craft or use any gear you find when you can trade for higher ilvl gear
---Marrying Required Level to Item Level would abate the aforementioned and would restore the steady item progression
-Exceptions to this mechanic would include low level uniques

28) An option to reduce skill/effect graphics (toggle)
-this is especially a problem with summons and particle effects, maybe an opacity filter could help
-an option to completely hide friendly spells and/or summons

29) Bring back Diablo 2 style hostile
-Party leader can enable or disable hostiling
--Allows dueling games in the same vein as D2
--Dueling parties can be named as such
-Serves all the same purposes as Diablo 2 hostile

30) Guided Projectile/Seeker Projectile Support Gem
http://www.pathofexile.com/forum/view-thread/140833

31) Single Player Pause
-Not super necessary but a popular suggestion

32) Readily visible item level

33) Inventory Item Hue - to make the inventory easier to read
http://www.pathofexile.com/forum/view-thread/135830/highlight/
-magic items have a slight blue hue
-rare items have a slight yellow hue
-unique items have a slight orange hue
-gems could be given a different rarity hue depending on their quality
--1-10% magic blue hue, 11-17% rare yellow hue, 18-20% unique brown hue
---this would make reading your inventory gem quality much easier

34) Make misses, dodges, blocks, etc more noticeable and distinct
-Looks like the devs are against floating combat text FCT
--there's still room to make things like misses, blocks and such easy to read though

35) Set Items (but nothing like that other game)
-It has been suggested that soft semi-sets could be a viable
-4-6 piece sets that are viable are a bad idea
-Some low level 2-3 piece sets with unique mods could be interesting
--e.g. +%experience low level set

36) Prioritize Rare Item Text over Magic and White Text

37) More cooldown skills to encourage deliberated combat

38) Automatically Close Map Portals when a new map is activated

39) Mail system

40) Toggle for Friendly Player Targetting
-when toggled still allow player options & trade via their portrait or chat name

41) Recolor Support Gem Settings to Silver
http://www.pathofexile.com/forum/view-thread/145533
-this would help player distinguish between support and active gems that much more quickly
-it probably wouldn't take much effort and would maintain all the well done artwork

42) A setting to abate picking up garbage while clicking in combat
-something like a ctrl+click option to pick up items
-or a setting where you can't pick up items whose text you can't see

43) Time-Stamp public party names
-This would stop people from joining very old games or games whose named objective was completed long ago

I'll add more suggestions as I see/think of them
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434
Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507
Last edited by Veta321 on February 16, 2013 1:19 PM
Yeah man. There all good ones.

One small one is fix up the chatting. Replying to messaging and linking an item while in a battle is near impossible and requires to open and close a few boxes.

Secondly. Idk what GGG priorities are but the crashing while loading zones is a large issue.

Number counters is also on my list. Its tough to tell what gem is doing more dmg or even my zombies let alone, if I can't see.


. What I need done are, more graphics options, so we can turn down skills effects. And brighter, way to distinguished character models. 6 players with zombies, aura Great multiple projection, just becomes into a giant hell hole and a last fest for my PC ( although it is a bit outdated )
Last edited by Delima05 on February 11, 2013 3:00 PM
An option to tone down skill graphics is a good idea, something that adds opacity maybe, I'll put that on the list
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434
Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507
why havent we a quest page or tab in game it tired when u have to jump on the teleport to see what quests you have,
The gods made heavy metal,
and they saw that it was good.
They said to play it louder than hell,
we promised that we would.
"
wmdgnome wrote:
why havent we a quest page or tab in game it tired when u have to jump on the teleport to see what quests you have,


press "U"

it's like magic :)
Building a beautiful house on a severely cracked foundation is a great way to lose money.
When the damage has been pointed out to the builder, repeatedly, it might be time to stop building
and fix the foundation before the *dream* comes crumbling down.
How about giving a minor buff for filling a disc in the skill tree?
I think they could buff the back node on some of the less used skill disks, especially the large ES/EV/HP disks in the middle of the tree
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434
Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507
Last edited by Veta321 on February 11, 2013 10:57 PM
updated
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434
Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507
http://www.pathofexile.com/forum/view-thread/82229
updated
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434
Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507

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