DPS calculation question

okay so if I have this correctly
Base no buffs at all (More like average then base...)
DPS = (min DMG + Max DMG) / 2

But once you get to buffs you have
Base DPS * (1 + Passives%)

Damage effectivness is lets say 50%
so if added cold gives a solid 100, the real dmg added in 50 right?

This is assuming your casts/attacks per sec is 1.
Yes, that's how damage effectiveness works, it affects flat damage added to spells.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
((based dps + added)*(1+ passives increased%))*(1+ passives more%) ?
Something like that

((base damage + added*effectiveness)*(1+ passives increased%))*(1+ %more1)
*(1+ %more2)*casts per second = dps

For attacks this part is different
((base damage + added)* %of base damage)
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics on Jun 28, 2015, 6:20:39 AM
and ... * %of base damage) is based on the skill tooltip % ?
"
kreca74 wrote:
and ... * %of base damage) is based on the skill tooltip % ?


Most attack skills have the stat noted on gem, if not, that just means it's 100%. In beta, all attack skills use it for damage scaling when levelling the gem, just as tornado shot or spectral throw currently do, in most cases it is vastly preferable to increased physical damage scaling we have right now.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics on Jun 28, 2015, 2:07:15 PM

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