[3.1] BERSERKER/JUGGERNAUT 288k DPS Ice Crash/EQ Crit Staff AKA "The Shattering Karui"

I'm very happy to announce that this build was featured by GGG in the "Community Build Guide Highlights": https://www.pathofexile.com/forum/view-thread/1360805
1H+Shield High Block&Spell Block Tank: http://www.pathofexile.com/forum/view-thread/868995
Ice Crash Crit Staff AKA "The Shaterring Karui": https://www.pathofexile.com/forum/view-thread/1289037
Tanky Block+AR+EV Ranger Crit Reave Dagger/Claw: https://www.pathofexile.com/forum/view-thread/1301888
Sorry man, i built this character when 2.0 released and it simply wasn't viable in a few ways.

Mana cost of Ice crash is too expensive.

I had over 1 percent mana leech(which is dog crap, but it's a lot of point and gear investment) but of course its only phys leech and Ice Crash splits your damage so you leech a teensy little amount and i had to run a mana potion. Which is silly for a melee build.

I had specced into 7 endurance charges, had a koams heart and a 6 link pledge with a legacy rumi's pot and IR off the tree.

With charges, grace aura i was around 75 percent physical mitigation, with rumi's, i had 61 block and whatever that armor increase amounts to.

Level 75. In a 68 pit map. I'm ice crashing away on the boss and he multi strike crit cyclones through all my rumi's, my OTHER granite, a double tap of an insta pot, my "leech", all while being chilled and critted before my initial rumi's pre pot runs out with no pertinent damage mods on the map.

It's silly to play melee now against certain bosses and situations.

Ice crash is only viable with blood magic and physical mitigation does not do enough actual mitigating because of the negative returns on high armor amounts and big physical hits in higher maps(and some lower ones).

I switched up chars after this. It was brutally, terribly disappointing in the end game as a character as you HAD TO STAND IN MELEE RANGE AKA DIE TO EVERYTHING.

Staff nodes are far, far, far too spread out on the tree. This build is way too skinny for not much reason. GGG needs to consolidate.

I ended up just revamping a crappy little crit/dodge character and it's fine. I do high maps with little trouble. Being a big, slow, fat marauder with no access to movement speed, leap slamming short distances slowly and being "tanky" is vastly inferior to simply avoiding most of the damage on the screen by being ranged, and by being fast. Until GGG changes the simple truth of that statement, melee will continue to be dog crap in this game.




While trying to chance a Hegemony's I ended up getting this staff! I plan to use it while I can't afford the aforementioned unique, so I ask your opinion on what I should craft on it.

All my options:

No crafting: 331 DPS/6,6% crit

Flat phys: 392~440 DPS/6,6% crit

Attack Speed: 370~381 DPS/6,6% crit

Crit chance: 331 DPS/8~8,4% crit


If I tried Elreon 8, I wouldn't be able to craft either attack speed nor crit chance because of that damn lighting damage suffix, so I don't think it's a wise idea... I could craft something like flat phys+ blood magic which would be quite good, but I don't plan on 5~6 linking this item so...

Also, would adapting this build to a Shadow be viable? I just like them more ;p It would mean a considerable hit to HP and it probably would be focused on evasion/acro instead of armor, but it would have better crits...


Thanks in advance!
"
CorranHorn wrote:
Sorry man, i built this character when 2.0 released and it simply wasn't viable in a few ways.

Mana cost of Ice crash is too expensive.

I had over 1 percent mana leech(which is dog crap, but it's a lot of point and gear investment) but of course its only phys leech and Ice Crash splits your damage so you leech a teensy little amount and i had to run a mana potion. Which is silly for a melee build.

I had specced into 7 endurance charges, had a koams heart and a 6 link pledge with a legacy rumi's pot and IR off the tree.

With charges, grace aura i was around 75 percent physical mitigation, with rumi's, i had 61 block and whatever that armor increase amounts to.

Level 75. In a 68 pit map. I'm ice crashing away on the boss and he multi strike crit cyclones through all my rumi's, my OTHER granite, a double tap of an insta pot, my "leech", all while being chilled and critted before my initial rumi's pre pot runs out with no pertinent damage mods on the map.

It's silly to play melee now against certain bosses and situations.

Ice crash is only viable with blood magic and physical mitigation does not do enough actual mitigating because of the negative returns on high armor amounts and big physical hits in higher maps(and some lower ones).

I switched up chars after this. It was brutally, terribly disappointing in the end game as a character as you HAD TO STAND IN MELEE RANGE AKA DIE TO EVERYTHING.

Staff nodes are far, far, far too spread out on the tree. This build is way too skinny for not much reason. GGG needs to consolidate.

I ended up just revamping a crappy little crit/dodge character and it's fine. I do high maps with little trouble. Being a big, slow, fat marauder with no access to movement speed, leap slamming short distances slowly and being "tanky" is vastly inferior to simply avoiding most of the damage on the screen by being ranged, and by being fast. Until GGG changes the simple truth of that statement, melee will continue to be dog crap in this game.


You did something VERY wrong, and I can't tell you why without seeing what gear and passive points you had. But you definitely did something wrong. I got my character to lvl 93 in warbands, 0.6% mana leech, no mana problems, over 40k DPS in a 5-link, 5.6k life, 16k armour. Check the build video to see for yourself.

Also, melee is currently much better and much more popular in the meta than casters, so I kind of feel your statements come from a lack of knowledge and understanding of the game, sorry to have to say it.
1H+Shield High Block&Spell Block Tank: http://www.pathofexile.com/forum/view-thread/868995
Ice Crash Crit Staff AKA "The Shaterring Karui": https://www.pathofexile.com/forum/view-thread/1289037
Tanky Block+AR+EV Ranger Crit Reave Dagger/Claw: https://www.pathofexile.com/forum/view-thread/1301888
Last edited by ComradeSerge on Jul 28, 2015, 10:12:35 AM
"
Bakaman wrote:



While trying to chance a Hegemony's I ended up getting this staff! I plan to use it while I can't afford the aforementioned unique, so I ask your opinion on what I should craft on it.

All my options:

No crafting: 331 DPS/6,6% crit

Flat phys: 392~440 DPS/6,6% crit

Attack Speed: 370~381 DPS/6,6% crit

Crit chance: 331 DPS/8~8,4% crit


If I tried Elreon 8, I wouldn't be able to craft either attack speed nor crit chance because of that damn lighting damage suffix, so I don't think it's a wise idea... I could craft something like flat phys+ blood magic which would be quite good, but I don't plan on 5~6 linking this item so...

Also, would adapting this build to a Shadow be viable? I just like them more ;p It would mean a considerable hit to HP and it probably would be focused on evasion/acro instead of armor, but it would have better crits...


Thanks in advance!


Flat physical is your best choice.
1H+Shield High Block&Spell Block Tank: http://www.pathofexile.com/forum/view-thread/868995
Ice Crash Crit Staff AKA "The Shaterring Karui": https://www.pathofexile.com/forum/view-thread/1289037
Tanky Block+AR+EV Ranger Crit Reave Dagger/Claw: https://www.pathofexile.com/forum/view-thread/1301888
The issue was that i too had 35-40 K damage, but only like 3k physical!!! Between the WED gem, quality on ice crash and Hatred, you end up doing like 80 percent elemental damage, which is poo for leech.

Do me a favor, take a look next time you are on the char and mouse over your damage, how much actual physical damage do you do?
"
CorranHorn wrote:
The issue was that i too had 35-40 K damage, but only like 3k physical!!! Between the WED gem, quality on ice crash and Hatred, you end up doing like 80 percent elemental damage, which is poo for leech.

Do me a favor, take a look next time you are on the char and mouse over your damage, how much actual physical damage do you do?

WED doesn't matter, you also use melee physical damage gem, did you forget about that? :)

Your question is irrelevant. I have 0.6% phys mana leech and I sustain mana just fine.
1H+Shield High Block&Spell Block Tank: http://www.pathofexile.com/forum/view-thread/868995
Ice Crash Crit Staff AKA "The Shaterring Karui": https://www.pathofexile.com/forum/view-thread/1289037
Tanky Block+AR+EV Ranger Crit Reave Dagger/Claw: https://www.pathofexile.com/forum/view-thread/1301888
No, i didn't forget about Melee Phys.

I don't think you are following my point here.

How much actual physical damage does your skill do?

You can have an inflated tooltip of 35-40 K, like we both had, but if you only have a few thousand physical, and your leech is only physical, then it's very reasonable to say that leech may be an issue.

Perhaps it works just good enough on your char because you have less attack speed, or are on a 5 link instead of a 6, i'm not sure.

Nevertheless, i appreciate the replies.
"
CorranHorn wrote:
Sorry man, i built this character when 2.0 released and it simply wasn't viable in a few ways.

Mana cost of Ice crash is too expensive.

I had over 1 percent mana leech(which is dog crap, but it's a lot of point and gear investment) but of course its only phys leech and Ice Crash splits your damage so you leech a teensy little amount and i had to run a mana potion. Which is silly for a melee build.

I had specced into 7 endurance charges, had a koams heart and a 6 link pledge with a legacy rumi's pot and IR off the tree.

With charges, grace aura i was around 75 percent physical mitigation, with rumi's, i had 61 block and whatever that armor increase amounts to.

Level 75. In a 68 pit map. I'm ice crashing away on the boss and he multi strike crit cyclones through all my rumi's, my OTHER granite, a double tap of an insta pot, my "leech", all while being chilled and critted before my initial rumi's pre pot runs out with no pertinent damage mods on the map.

It's silly to play melee now against certain bosses and situations.

Ice crash is only viable with blood magic and physical mitigation does not do enough actual mitigating because of the negative returns on high armor amounts and big physical hits in higher maps(and some lower ones).

I switched up chars after this. It was brutally, terribly disappointing in the end game as a character as you HAD TO STAND IN MELEE RANGE AKA DIE TO EVERYTHING.

Staff nodes are far, far, far too spread out on the tree. This build is way too skinny for not much reason. GGG needs to consolidate.

I ended up just revamping a crappy little crit/dodge character and it's fine. I do high maps with little trouble. Being a big, slow, fat marauder with no access to movement speed, leap slamming short distances slowly and being "tanky" is vastly inferior to simply avoiding most of the damage on the screen by being ranged, and by being fast. Until GGG changes the simple truth of that statement, melee will continue to be dog crap in this game.



I handle the mana problem very well with just 0,35% mana leech from gloves. Done many no regen maps with it. This build is a crit build and you leech enough from your critical damage, no need for blood magic here.Frankly, I dont even use Life leech gem. 0,27% life leech from jewel and high life regen are what kept me stand still in high level maps.

And no, switching out those crit nodes doesn't help. It only makes your build become worse. Less % accuracy and % crit chance mean your leech become less effective, you crit less often, and your dps is doomed. You also lack of crowd control cuz it takes longer for your skill to freeze mobs.

You should practice some more with melee, really. Since we're 2h melee we have like the worst kind of defense in Wraeclast.
"
CorranHorn wrote:
No, i didn't forget about Melee Phys.

I don't think you are following my point here.

How much actual physical damage does your skill do?

You can have an inflated tooltip of 35-40 K, like we both had, but if you only have a few thousand physical, and your leech is only physical, then it's very reasonable to say that leech may be an issue.

Perhaps it works just good enough on your char because you have less attack speed, or are on a 5 link instead of a 6, i'm not sure.

Nevertheless, i appreciate the replies.

You're making two major mistakes related to the mechanical understanding of the game in your querries.

1) Your tooltip DPS, when separated into damage type, doesn not show the % of damage that is physical, i.e. elemental. You can look at my video. At the moment whn I hover over my Ice Crash tooltip, it shows 44 600 DPS, but below it says 4822-6431 cold damage and 2858-3799 physical damage. The average of those 2 are 5626 cold damage and 3328 physical damage. Is 5626+3328 = 44600?
Thus, what you don't understand is that what you're referring to as "tooltip DPS" is in fact the amount of damage type you do per hit, not your phys/ele dps!

2) If you're using warlords mark, the type of damage you do is IRRELEVANT, because the leech from warlords mark applies to ALL types of damage, not just physical. Thus, if you have JUST warlord's mark and NO leech from gear whatsoever, it is more than enough to sustain mana (and also get a very nice life leech).
1H+Shield High Block&Spell Block Tank: http://www.pathofexile.com/forum/view-thread/868995
Ice Crash Crit Staff AKA "The Shaterring Karui": https://www.pathofexile.com/forum/view-thread/1289037
Tanky Block+AR+EV Ranger Crit Reave Dagger/Claw: https://www.pathofexile.com/forum/view-thread/1301888
Last edited by ComradeSerge on Jul 28, 2015, 10:31:57 AM

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