Do you guys think Infernal Blow needs its damage to be nerfed by 150%? GGG does.
" You mean like making gem levels on melee gems actually scale instead of 2-3 % bonuses like currently? This includes, but isn't limited to support gems and skill gems. I could do some math regarding it, but I don't feel like fetching all the data needed for the new support gems, various level\quality differences as well as other changes that may or may not affect the build like jewels. But ok if you want to use the scope of 25% is always greater then 10% so be it, I won't argue anymore that 200 is more than 150. https://youtu.be/T9kygXtkh10?t=285 FeelsBadMan Remove MF from POE, make juiced map the new MF. Last edited by goetzjam on May 26, 2015, 1:41:30 PM
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" Ah, I get it now ^-^ Much of the previous discussion, however, was presented as though increased monster life were going to enhance the efficacy of IB's explosion damage--which is blatantly wrong. Edit: @Goetz this time ^-^ Sure, 200 > 150, that is not, and should not, be what is disputed. 200/2000 < 150/600 However, as explained above, thats the point. Devolving Wilds Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” Last edited by CanHasPants on May 26, 2015, 2:07:45 PM
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I hate this idea from the devs that in order to raise the difficulty, you need to raise monsters HP.
AOE made the game easy not the monsters lack of HP, IB will be total crap in high level 6p party. IT was already quite hard to kill mobs with their fire resists in 1.3. Now they have more life? Unless IB phy dam is raised then the gem will be really useless when doing multiplayer. Forum pvp Last edited by lolozori on May 26, 2015, 2:47:25 PM
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" This! Very well said and most important it is TRUE. " Everyone see it as NERF, thats fine if some "fan" said otherwise. Necropolis master craft service Necropolis My IGN TreeOfDead
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" Then it's not everyone. |
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" +1 And low base dmg, lighting strike way more powerful. Necropolis master craft service Necropolis My IGN TreeOfDead
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" You're completely right there. Unless GGG buff monster life to exorbitant values, we wont see IB with 10% explosion damage as finisher. I dont understand, why nerf IB? Even assuming we get rid of desync (which is №1 scourge of IB), we still get an attack skill, that does 50% FIRE damage (no physical leech, subject to fire resistance), just 130% base damage, requires Melee Splash to be useful and requires investing into general fire damage and fire penetration to get profit out of it. Generally speaking, if you nerf IB explosion to 10%, then Molten Strike will be better in probably 99% scenarios.... IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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Before the nerf, Molten Strike is already better in most scenarios.
After the nerf, Molten Strike is better every time, unless if enemy reflects your damage. Last edited by PHRandom on Jun 8, 2015, 2:48:46 PM
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" Lmao, FailFish :D Casually casual.
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Lets just say they raised the hp of monsters for the 10% to be the same or more damage then before. Now you are going to have to admit that they NERFED EVERY SINGLE ATTACK IN THE GAME because it will take longer to kill now. SURPRISE!!!!!
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