Legacy items are bullshit
" That which is sacrosanct remains implacable to the vicissitudes of logic. Last edited by RogueMage on May 18, 2015, 6:08:23 PM
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"Such a concept is a poor candidate for sanctity because, as I already explained in the OP, there are myriad other ways, all in use, to fuck your items over. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB on May 18, 2015, 6:10:55 PM
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" He said Legacy are the remaining defense against GGG fucking our characters up. Except - SURPRISE - GGG decided to have Legacy items in the first place. So who are Legacy items defending us against anyway? You're a prisoner. Your jailor has a weapon to kill you with. Yet he leaves a food tray in front of you. OBVIOUSLY, "not eating the food" is your defense against death by poisoning... right? xD If you consider that GGG changes to the game are aimed at "fucking our toons up", then why do you play and/or why do you think there is a defense against them? Legacy items were created for ONE reason: GGG was afraid of losing certain fat whal... subscribers. Forum Warrior - Why are you creating a thread about this subject? Use Search! Also Forum Warrior - Nice necro. Last edited by Nurvus on May 18, 2015, 6:13:04 PM
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" Only to a point, beyond which lies the abyss: http://www.gog.com/games##sort=bestselling&page=1 | |
@Nurvus: way too tinfoil for me, sorry.
Never attribute to malice what can be adequately explained by stupidity. - Robert J. Hanlon When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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Legacy is fine. Make a infinitesimal difference in combat ability. ppl are just jelly they dont have it. I suggest don't worry about it because envy is a toxic emotion.
Git R Dun! Last edited by Aim_Deep on May 18, 2015, 7:04:04 PM
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" This is what I'm taking away from this thread. Genius. As for the topic at hand: I like my old legacy items, the few I've saved. I'd be quite upset if they were wiped (IIQ gem) or changed for the worse (Silverbranch for example). That I'm leveling bow chars with a +2 bow in Normal doesn't affect anyone in the slightest, now does it? Yet I like it very much and I'd be sad to let it go. It also happens to be the very first unique I found, so it has nostalgic value. Why am I telling you this though? Because this is exactly what I like about permanent leagues - that they are permanent. If GGG suddenly would change the rule set and make things..non-permanent, that wouldn't go down too well I think. No, we have the temporary challenge leagues to level the playing field, and I think they are doing just that. Is that not enough? I do however think that legacy items should be disabled in pvp. That is completely unfair and may well be one reason why so few pursue pvp. | |
" coughcoughPassiveTreeandSkillscoughcough No, seriously, you are ignoring reality. That's a weird assertion to make. Add a Forsaken Masters questline https://www.pathofexile.com/forum/view-thread/2297942 Last edited by NeroNoah on May 18, 2015, 7:40:26 PM
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" I'll admit it: I don't understand the Standard mentality. Using legacies isn't a bulwark against GGG, it's a clawing desperation for the past. It's the fear of change and the fear of death and crying to the gods that life is unfair. Similarly, nerfs and buffs from GGG aren't an attack against my characters, they're the creation of a new world for my new characters to live in. Old characters are completed stories; washed up; done. Why cry for the dead? --- GGG isn't in the business of making a permanent world. If they were, they would have stopped adding content a long time ago and balance would be a 4-letter word. | |
Personally, what I like about Legacy items are when meta shifts make them even stronger than they were at their peak. As a standard player, PoE is a giant toybox of rules and opportunities, with the everchanging metagame keeping the theorycrafting experience fresh.
The fact that some items exist in a state which is out of sync with the current ruleset of the game, adds another piece of depth to the landscape of the metagame. As game mechanics and the passive tree change, items might not necessarily grow in power, but the new possibility for unintended and game breaking consequences is nothing but a positive in my books. That's my view on legacies. I also harbour a fairly negative view of people who complain about legacy items. I think it is missing the forest for the trees. If you are playing in parties in standard, you are likely used to playing with people who are totally crushing the game, as in, trivializing it's content to an insane degree. That has always been the case, but legacy items have almost nothing to do with it. Mirrored items are why people crush standard. It just happens that the same people who can afford those can afford legacies, but there is no legacy item in the game that comes close to providing the same level of advantage as mirrored gear. That 1 in 20 top end builds use a combination of mirrored gear and legacy items doesn't materially affect this situation. That being the case, legacy items are something that make the people who own them happy. You don't need to understand it. You don't need to like it, but it is in poor taste for you to object to it. If you don't want them, they aren't any kind of impediment to your enjoying the game on your own terms. If you can't do that, legacy items aren't the problem. |
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