Can you please look over my item filter?
This is mostly an amalgamation of OOS' and NeverSink's filters with some things added on my own. I just want to make sure there's no bugs and I suck at scripting so I could use some proofreading.
This is meant to be a simplified filter both used for levelling and mapping. Instead of hiding all the junk, I have them grayed out like in OOS' filter. At least temporarily to make sure I dont miss anything important. Please and thanks.
Spoiler
#Section 1 - Ultra Rare #Section 2 - Currency #Section 3 - Items #Section 4 - Gems #Section 5 - Flasks #Section 6 - Levelling #Section 7 - Gray/hide the rest #Section 0, Quest Show Class Quest Items #Section 1 - Ultra Rare #Exception for Tabula Rasa Show LinkedSockets 6 BaseType "Simple Robe" SetBorderColor 255 0 0 PlayAlertSound 6 Rarity Unique #Shows Fishing Rod and 6L in pink with a border Show Class Fishing Rod SetTextColor 255 0 204 SetBorderColor 255 0 204 PlayAlertSound 1 Show LinkedSockets 6 SetTextColor 255 0 204 SetBorderColor 255 0 204 PlayAlertSound 1 #Section 2 - Currency #Shows rarest orbs in white and red Show BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" SetTextColor 255 0 0 SetBorderColor 255 0 0 SetBackgroundColor 255 255 255 PlayAlertSound 1 #Shows valuable orbs in beige Show BaseType "Regal Orb" "Orb of Regret" "Vaal Orb" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Jeweller's Orb" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel" "Albino Rhoa Feather" SetBackgroundColor 200 158 130 SetTextColor 0 0 0 SetBorderColor 0 0 0 PlayAlertSound 3 #Shows the rest of the currency Show Class Currency Show Class Stackable Currency #Shows maps and Vaal pieces Show Class Maps PlayAlertSound 3 Show Class Maps "Map Fragments" #Section 3 - Items #Shows uniques, jewels and rares with borders Show Rarity Unique SetBorderColor 255 0 0 PlayAlertSound 6 Show Class Jewel SetBackgroundColor 40 40 40 SetBorderColor 25 180 25 Show Rarity Rare SetBorderColor 255 204 0 #Shows all jewlery and belts regardless of rarity or level Show Class Rings Amulets Belts #Shows 5L Show LinkedSockets 5 SetBackgroundColor 75 75 75 SetBorderColor 0 204 255 PlayAlertSound 2 #Shows 6S Show Sockets 6 SetBackgroundColor 75 75 75 SetBorderColor 0 204 255 #Shows Chrom items Show SocketGroup RGB SetBackgroundColor 75 75 75 SetBorderColor 0 204 255 #Shows useful crafting Items Show Rarity Normal BaseType "Ambusher" "Harbinger Bow" "Imbued Wand" "Royal Skean" "Imperial Skean" "Tornado Wand" "Jewelled Foil" "Opal Sceptre" "Gold Amulet" "Gold Ring" "Hubris Circlet" "Curved Blade" "Vaal Regalia" "Astral Plate" "Assassin's Garb" "Thicket Bow" "Grove Bow" #Shows common items to Chance Show Rarity Normal BaseType "Occultist's Vestment" "Sacrificial Garb" "Imperial Bow" "Prophecy Wand" "Judgement Staff" "Gavel" #Shows Chisel Recipe items Show Rarity Magic BaseType "Gavel" "Rock Breaker" "Stone Hammer" Rarity Normal Show BaseType "Gavel" "Rock Breaker" "Stone Hammer" Quality >= 12 #Shows 20q items for whetstone/scrap recipe Show Quality 20 #Section 4 - Gems #Shows gems and borders for quality Show Class Gem Quality > 0 SetBorderColor 30 150 180 Show Class Gems #Section 5 - Flasks #Puts a border around utility and quality flasks for Baubles Show BaseType "Flask" BaseType "Amethyst" "Diamond" "Granite" "Jade" "Quartz" "Quicksilver" "Ruby" "Sapphire" "Topaz" SetBackgroundColor 40 40 40 SetBorderColor 100 100 100 Show BaseType "Flask" Quality >= 4 SetBackgroundColor 40 40 40 SetBorderColor 100 100 100 #Section 6 - Levelling #Shows flasks that will eventually stop appearing once you outlevel them a bit Show BaseType Flask ItemLevel >= 35 BaseType Small Large Greater Grand SetTextColor 100 100 100 Show BaseType Flask ItemLevel >= 42 BaseType Giant Colossal Sacred SetTextColor 100 100 100 Show BaseType Flask ItemLevel >= 55 BaseType Hallowed Sanctified SetTextColor 100 100 100 Show BaseType Flask ItemLevel >= 68 BaseType Divine Eternal SetTextColor 100 100 100 Show BaseType Flask #Shows all 3L wands until ilvl65 Show Class Wands LinkedSockets 3 ItemLevel <= 65 #Shows all 3L 20% ele Sceptres Show BaseType "Quartz Sceptre" "Crystal Sceptre" "Opal Sceptre" LinkedSockets 3 ItemLevel <= 65 #Shows all 4L until ilevel 65 Show LinkedSockets 4 ItemLevel <= 65 #Shows all magic items until ilevel 65 Show ItemLevel <= 65 Rarity Magic #Shows all 3L items until ilevel 45 Show ItemLevel <= 45 LinkedSockets 3 #Shows everything until ilevel 30 Show ItemLevel <= 30 #Section 7 - Gray/hide the rest Show Rarity Normal SetTextColor 100 100 100 Show Rarity Magic ItemLevel > 65 SetTextColor 0 90 120 My name is Statik and I'm an Altaholic. I need to make new builds. Just for try for see and for know. Last edited by StatiK_TactiK on May 2, 2015, 2:50:41 AM
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