Don't forget to test/balance in the Beta...
As many people that are extremely better than me at the game have noted, this things are not right:
Status effects on crit (they don't need node investment in comparison to non crit, except those crit nodes that buff the base damage a lot anyway). Maybe reduce the base chance per crit if crit chance is still being easy to cap for people? I don't know, I'm not good at this things. Surgeon flasks. Crits should be about extra damage, not about extra survivability. If there is a good time to change this things, it's now. Disclaimer: I'm a crit user too, and even if not an expert, I can see how this things are imbalanced. Feel free to disagree and even trash this, :) PS: Also, the pack affixes in the map pool, so people have to roll rare maps with lots of mods (and more fun) for once. Add a Forsaken Masters questline https://www.pathofexile.com/forum/view-thread/2297942 Last edited by NeroNoah on Apr 24, 2015, 5:47:34 PM
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