Flame Totem now gains added projectiles on levelling the gem
Frankly I think they just fucked up the initial version. They underestimate the effects of their changes a lot.
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I just hope they are not going to nerf shockwave totem :/ :\ :/
IGN TylordRampage
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Since the base damage is also getting buffed I'm pretty sure, new flame totem + sire of shards = 7 flametotem streams with NO damage penalty, creating 360 degrees of firey death. Might be pretty nice.
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" If anyone wanted that, they would be playing shockwave, not ft. I am hoping they do another rebalance pass on FT because atm, even with the additional streams jewel, I see no way FT can stay competitive and potent enough to be more then just a distraction. Shotgunning capability was the heart of this skill, and now that damage was reduced so much.. |
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" Crit SW is killing things with meh gear, so unless we like double standards, maybe it should be. There's even a build where someone killed Atziri with a 4L Shockwave, full MF setup, no dps whatsoever on gear other than having a solid sceptre. ;) 177
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When the players just started to learn this game gets more complicated... I bet my friends will quit too as they love totems.
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" Faster casting no longer affects totems. Totems however have separate placement speed bonuses now that are way higher than cast speed bonuses. I would go for Faster Projectiles Fire penetration Power charge on critical Increased critical damage Increased burning damage |
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" I'm not clear on the wording. Does faster casting now not affect only the placement speed of the totems or also the cast speed of the totem spell as well? |
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Sorry. I got confused. I just realized the flame from flame totems is a spell, not an attack. Then my setup is probably not the best then.
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" Totems can't have power charges and you won't get power charges either because you're not the one hitting. |