What happens when Closed Beta starts tomorrow?
" yes that makes you less of a rpg player, or at least a minority. im pretty sure most rpg players disagree with you and they might as well wipe my inventory cause my chars are now complete shit |
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I really like casters, but I never had a "so-op, i kill everyone with 1 cast" character. For those characters, you need good items. I'm playing for some years but I barely found anything useful. So these nerfs are based on "hardcore-players" who are rich. :D
- nerf all shotgun casters (FP, IS, FB, Inc): are their damage increased? - is FB the only viable shotgun-like (AOE dam) cast? - AOE casters were already OP (crit Tendrils, GC) - maybe EK (one of my favourite spell) will be more useful. However, need to boost its damage, since you deal 0 damage with EK compared to other spells. It has low crit chance (5%), cannot shotgun and you need 6L do be useful. - EB: mana -> buffer can be interesting. Getting enough manaregen without OP items is hard even with EB. But if mana regen is buffed and this buffer can be leeched back, it can be pretty good, since you can reserve all of your mana with auras and use this buffer as your main source for casting/attacking. However: - buff armor - nerf eva/dodge - inc -> more phys melee attacks - fortify, other defensive buffs Time to phys melee builds! :) I'm still interested in this, and I hope I can test it ASAP. :D |
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Sounds amazing can't wait!!!!! good job GGG ^^
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Hey Chris.
Since you are releasing a new client for the beta. Could you give us some small notes on which parts of the originale game content files we can copy so we dont have to download the entire game one more time? I am assumeing that is what we have to do. Thank you in advance. |
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" you might want to read the part about new mods/tiers for equipment... if new tiers are added, it likely would mean making "your precious high end" gear worthless. [Removed by Support] "Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! Last edited by robmafia#7456 on Apr 20, 2015, 7:42:30 AM
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Looks amazing, a lot of hard work went into this and I will be sure to explore every single bit of it.
I've been here since Closed Beta. It's been awhile. I wouldn't say I'm a consistent player, usually only a few months of the year. But with some issues going on in my personal life I will have plenty of time for this new expansion, and I'm excited. I'd like to say thank you to GGG in advance for being creative with their baby and bringing some new life into it. To those who are dubious, I cannot take you seriously if you dismiss the expansion before you have given everything a fair go. Act 4 here we come. |
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Wow so many changes and this is only the beginning! This is too much for me, not my cup of tea to go and test literally everything. The BETA testers will have a HARD time in there no doubt. Do your best testers! We are all counting on you now!
ACT 4 HYPE! |
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Everytime, every single time, u tweak something about the build Im currently running. Even when I try something Ive never tried before, bam! it inevitably gets nerfed. Its a cummulative effect, to say the least, which I to say its starting to fuck with my mind.
IGN: Daario__Naharis, Captain__Harlock, Paul__Atreides
Marty__McFly, Silk__Spectre. Kylo__Ren |
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So shotgun cast nerfed to the ground but Tornado Shot unaffected ? Seems Legit.
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Eh, I don't think any of the SC players are losing that much damage anyway, they can, if I exaggerate it, get enough damage with just basic attacks. I liked freezing pulse not so much for the extra damage from shotgun(though it was obviously essential for single targeting beefy targets) but rather for extra freeze chance with each additional projectile. That didn't change(or maybe it did, another one of my wrong assumptions, doesn't matter), but it will be hard to use GMP unless GGG get rids of the harsh dmg penalty - at least for spells - that, I assume, is still present there. In any way, lot of these projectile spells might be fun to try with that nova staff.
I am only curious how the increase in difficulty is going to work with direct changes to well-known and reliable damage mitigation methods as I want to think of myself as mainly HC player... and racer. I've always theorycrafted my builds in long-term leagues towards survivability mainly, I hate myself for having quite a few bad assumptions about some niche mechaniques that turned out to be "placebo effects" for me, they worked to some extent still but eh. I guess it's going to be interesting finding out new effective methods to mitigate damage again, provided there are any, and if they are not and HC leagues turn into real challenge, I won't complain! It will be same for everyone. Even better if GGG finally decides to run some week/1-month races that WOULDN'T be party focused, in fact my sincere wish is for them to be solo with trading and partying disabled. But that's for another topic. Revamp to gem rewards is the main reason I want to get in beta, I would hate starting new race season without proper adaptation to new meta. Now that I've said it I will probably be selected in last weeks when there isn't many people left to choose from, hah. Which is not necessarily bad, at least I don't have to confuse myself with previous iterations, but that sounds like I am not suited for beta anyway, oh well. ProjectPT was right. Last edited by passofexhale#1727 on Apr 20, 2015, 8:05:03 AM
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