flesh golem gem

high base life, armor, and resists, but gains bonuses to life pool and damage based on the number of corpses used to summon it, but those bonuses fade over time for the golem.

in keeping with the current design of the other golems, gives bonus phys damage based on the number of corpses used to summon it, but this aura does not fade over time.

since the golem would lose it's survival bonuses over time it would slowly be more and more likely to die over time.

this would be a good golem for summoners because then they need to be careful about whether to use corpses to make a strong flesh golem, or for the offerings.
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