Reflect damage, ondars guile with crits help pls
Couldn't find the info on the wiki or googling.
So after dying to an off screen reflect rare in a 6 man domination party I decided to calculate how much reflect damage I take, and if going vaal pact will save me. Solo I take unnoticable amount of damage and kill the pack very quickly so it's safe, but with 6 man hp and who knows how many mobs spawn around a shrine apparently not. Btw using gmp+chain+KB so this is for the reflect of many small hits, so averaging for all the rng is reasonable. reflect rares deal 14% physical damage back Acrobatics=40% less damage evasion with ondars: accuracy:1406 evasion:9755 From wiki: chance to evade=(1-acc/(acc+(eva/4)^0.8))x2 =0.5343 then, can evade crit damage (and take normal damage) so assuming I crit, the damage reduction can be calculated crit multi=458% 0.5343 are non crits, 0.4657 crits damage reduction from a reflected crit is (0.4657x458+0.5343x100)/458=266.72/458=0.5823 lightning coil with 80% resist 0.6+0.4x0.2=0.68 all together reflected crit is 14%x0.5343x0.5823x0.68=2.96% with a 6% life leech ammy and 2% from leech, vaal pact gives me 3.2% instant leech, so I should be safe right? Last edited by hi_im_jacob on Apr 16, 2015, 11:09:40 AM
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You don't have to put any kind of damage avoidance in the equation, just the damage reduction of the LC, armor and endu charges, if any.
max crit damage value LC reduction + armor finally calculate a sufficient HP pool The problem is it'll be calculated in the case of a single reflect monster. But aura typically affects a crowd. If you hit more than one monster, it's calculated for each separately. Evasion also grants chance to avoid crits, it can't be put in the equation, as it's random. Vaal pact doesn't help in case of reflect oneshots, as damage taken is calculated first, leech is second. Better adjust your damage by empirical methods. It's safer. This is a buff © 2016 The Experts ™ 2017 Last edited by torturo on Apr 16, 2015, 11:07:58 AM
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I have no armour or endu charges, single mob reflect is not an issue it's hitting many mobs many times (using gmp chain kb) for small bit of damage, reflect damage can be evaded and dodged so I'm calculating an average.
damage is calculated first, leech second for every individual mob, so each mob reflects say 100 damage on average, i would leech ~130 per mobs, gaining 30 hp per mob Last edited by hi_im_jacob on Apr 16, 2015, 11:11:00 AM
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You don't have to. You need your max damage (for safety), or average one (risky), minus the damage reduction (not avoidance), to adjust either HP pool, or damage itself.
Because in theory you can still die with 99% block, 99% evasion, 99% dodge. So it's better to adjust damage empirically, as it typically slowly progresses and is easy to work around. When you are up to a point things get hairy, just stop. This is a buff © 2016 The Experts ™ 2017 Last edited by torturo on Apr 16, 2015, 11:19:20 AM
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" The dude isn't one-shotting himself to a single hit on a single monster, he's "lownumber"-shotting himself to a pack. He'd need 20k physical damage _per hit_ to be literally 1-shotting himself if he has as low as, say, 2.8k hp. There's no way he has that much damage on a single crit. Thus, vaal pact should help, because leech healing then reflect damage happens separately for every single hit on every single monster (even for spells that literally hit multiple targets at the exact same instant like Flameblast). On the other hand, your evasion is incredibly low. Get more of that. Last edited by codetaku on Apr 16, 2015, 12:18:14 PM
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I don't think the Ondars Guile rolls for crit/not crit on the reflect because the reflect is just based on damage taken and doesn't crit you (you don't crit yourself and take status ailments on reflect). So I think it's just the chance to evade roll.
But if you're trying to figure out how much reflect damage you can take, you shouldn't count evade or dodge in the equation, since that doesn't really help you when all the rolls fail. Edit: inserted a word I noticed was missing Guild Leader The Amazon Basin <BASIN> Play Nice and Show Some Class www.theamazonbasin.com Last edited by mark1030 on Apr 16, 2015, 1:10:06 PM
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" Correct. Reflect Damage is Reflect Damage, no more no less. Evasion can be counted in my opinion (entropy based, odds are you'll go through a couple 'rounds' before you die), but Dodge is always an estimation and thus unreliable. --------- I'd suggest counting how much Damage you take and how much you Leech on a per-Hit basis. If your average Hit (counting both Crit and non-Crit) can be survived, that doesn't mean Crits don't hurt you at all - and you'll be taking a lot of Crit Reflect every time you do roll a Crit. Calculate against spikes, not the average, because it's the spikes that incur deaths. Also, don't multiply your Chance to Evade by two. EDIT: Oh right, Ondar's Guile. I see. Last edited by Vipermagi on Apr 17, 2015, 6:45:31 AM
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" Is there a source for this? Status ailments are irrelevant since non crit reflect (e.g. flame blast) doesn't ignite you with %chance to ignite, so whether crits give you status ailments doesn't make a difference. I've read somewhere in the context of a tornado shot build that crits can be "evaded" so you take regular damage instead but that was a while ago and can't seem to find any more info. If anyone has a reliable source like a GGG post that would be great. |
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Crits can be evaded, but Reflect can't Crit. Simple as that.
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" Okay that clears it up, thanks. |
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