NeverSink's LOOTFILTER v8.13.x♦ in-depth ♦ endgame+leveling 2in1 ♦ user-friendly ♦ SC/HC versions

thx cant wait to use that with some personnal tweeking :)
Have fun! And go buy my stuff...

Shops: 522765 / 1094567 / 1147014
I played the beta with your filter for a bit. I have some feedback, if you'd like.

Your script has a large emphasis on highlighting. I believe you may have gone a bit overboard with it, and here's why.: Your script already does a marvelous job of hiding things you don't want to pick up.

So, we have a situation where everything I see, I want.

Here's where it gets tricky. You have also highlighted things that are desirable. A lot of things... all with varying, bright colors. This is very distracting, and somewhat counterproductive when playing. After a while, you get used to seeing all these bright colors., and you almost grow a tolerance to it. Because of that, there is a danger that you could miss something that you really wanted.

For example: Highlighting rare, level 75 Jewelry. The odds are, if you're in a zone where such items can drop, you're already very aware of their existence. You don't need them to be bright green. The usefulness of that highlight lasts exactly 2 levels: 73 and 74 maps. (I already know that every rare ring in a shipyard is regal-worthy, for example.)

So, if you want to keep that highlighting function, I would suggest doing this instead:

"
Show
ItemLevel >= 76
(insert whatever the normal colors are here)
Class Rings Amulets Belts Jewel
Rarity Rare

Show
ItemLevel >= 75
SetTextColor 255 180 60
SetBackgroundColor 25 55 25
SetBorderColor 25 180 25
Class Rings Amulets Belts Jewel
Rarity Rare


That way, once you're in 75 maps and up, you're not getting the bright green highlights that draw attention from other things.

On another note, there are some redundancies that you could clear up. Example:
"
Show
BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre"
Class "Sceptres"
Rarity Rare
ItemLevel >= 75
SetTextColor 255 180 60
SetBackgroundColor 25 55 25

The bolded bit is not needed, as you have already defined which basetypes you desire. This didn't cause any errors that I could see, but if you wish to rearrange or make changes to this script in the future, having all these redundant entries can cause you a lot of grief. Believe me, I know.

Let me know if you'd like me to test anything.

A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
-
"The one who dies with the most toys is still dead."
- Geth, keeper of the Vault.


Last edited by meerkatz13 on Apr 26, 2015, 9:54:38 PM
Tagging for later. Thanks!
My name is Statik and I'm an Altaholic. I need to make new builds. Just for try for see and for know.
"
Antnee wrote:
That way, once you're in 75 maps and up, you're not getting the bright green highlights that draw attention from other things.

On the one hand, your idea is of very clear logic, ofcourse...

but from the other view - I mostly prefer consistence; that (such) things dont change (too) much under slightly different conditions...
invited by timer @ 10.12.2011
--
deutsche Community: www.exiled.eu & ts.exiled.eu
-
"The one who dies with the most toys is still dead."
- Geth, keeper of the Vault.


Last edited by meerkatz13 on Apr 27, 2015, 3:38:34 AM
Here's a handy link for those who want to hear the drop sounds. Add it to your OP, if you want.

Edit: you might want to read this, regarding the drop sounds.
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
Last edited by Antnee on Apr 27, 2015, 8:54:51 AM
Thanks for the feedback, I'll be updating the script again these days.

"
That way, once you're in 75 maps and up, you're not getting the bright green highlights that draw attention from other things.


You should still be getting it, the text color just changes a bit (slightly orange).
Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
Last edited by NeverSink on Apr 28, 2015, 4:30:01 AM
No problem. One thing I've noticed is that once you're actually playing with a filter, you'll end up making a lot of adjustments. Also, that preview tool is handy as shit... but gives you a really false impression of what you'll see in the game. It would be nice if the author updated it a bit, with a few different piles of loot; more representative of what's in the game.

Also, and I think you've done this for most things, if you have an item with background highlighting, make absolutely sure that you include:

SetBackgroundColor 0 0 0

The reason is that when you play in bright environments, a black border really helps these items to stand out. Without a black border, the highlighted background (depending on the color) can actually fade in with the ground and go unnoticed.
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
lines 157-159:

Show
Sockets >= 3
SocketGroup W

what does "SocketGroup W" means?

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