► Strange issue regarding Royal Burgonets rendering [SOLVED] ◄

Hi,

Here below are two screenshots.

In the first one, my templar is wearing a plain, regular Royal Burgonet (http://pathofexile.gamepedia.com/Royal_Burgonet).
No surprise here : the rendering on the character looks like the helmet skin.

Now, I'm wearing this "Wrath Ward" rare Royal Burgonet. Please note that there's no MTX (skin transfer) on this helmet.
Although it's also a Royal Burgonet, the rendering on the character is completely different. In fact, it looks like a Close Helmet (http://pathofexile.gamepedia.com/Close_Helmet).

Does anyone have an explanation ?

Note : I haven't found yet a regular Close Helmet to check the rendering on my character.

Screenshot 1 :
http://i.imgur.com/VoLxcxR.jpg

Screenshot 2 :
http://i.imgur.com/g1o52Hp.jpg




Last edited by FNX_Heroes on Apr 6, 2015, 2:06:06 PM
Dont know if it would do anything in this case, but have u tried /fixmyhelmet?
"
kussekurt wrote:
Dont know if it would do anything in this case, but have u tried /fixmyhelmet?


Thank you, it worked perfectly !



I didn't know about this command. In which case is it useful ? How do I know if more of my helmets need the use of this command ?
I guess thats whats its useful for :D I just remember seeing it a while back, searching for the /passives command on the wiki, and I wondered what that could be for. So thought I'd suggest it here, hehe.
Last edited by kussekurt on Apr 6, 2015, 2:37:41 PM

Report Forum Post

Report Account:

Report Type

Additional Info