guardian's aura
stat req = 40 + 4 per level all stats
level req = 31 reserves 80% mana 100% more life 100% more es allies in radius take 30% less damage when allies are damaged that damage is dealt as 66% phys, 66% a random element, and 66% chaos. level 20 gem = 5% inc max res, 5% less phys damage taken, 40% chaos res, 40% inc radius 20 quality = 20% more radius 20/20 = 44% radius without radius from tree. levels in gem = .25 increased max res, .25% less phys damage taken, 2% chaos res, radius +2% per level quality = 1% more radius effect examples before reduction: 1> ally would take 100 fire damage instead ally takes 70 fire damage you take 20 phys, 20 fire, 20 chaos. 2> ally would take 9k cold damage instead ally takes 6300 cold damage you take 4158 phys, 4158 cold, 4158 chaos 3> group of 3 (aside from you) get hit for 3k lightning instead allies take 2100 lightning you take 1386 phys, 1386 lightning, 1386 chaos This thread has been automatically archived. Replies are disabled.
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