Need guidance on crafting remaining mods
Hello comunity , today i feel like i am in a good potition (speaking about currency) to start crafting resistences on my helmet so i wanted to ask if the helmet is enough worhty to eternal craft it and what is the probability to get lightning / cold / chaos res on helmet or the average amount of eternals i would hav to spend on it? edit:accuracy would be also an interesting mod to add thank you Last edited by BIGLITRO on Mar 27, 2015, 10:00:31 AM
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bump?
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anyone?
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Well depends what you want to do with it but if you just want a helmet to use for a fixed build, it's on the same order as just mirroring one now depending on your RNG.
It is of course, worthy of eternals but I wouldn't since it's got 2 T2s and it's not going to be mirror worthy. IGN: Chundaziri 8/8 Ambush/Invasion Complete - 21/06/2014 8/8 Warbands/Tempest Complete - 10/08/2015 Last edited by Chundadragon on Mar 27, 2015, 3:40:27 PM
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i just wanted to get atleast another decent res roll to add the third with masters or accuracy c:
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I think we would speak about 10et if you just want to hit a decent roll... I would remove master mod, as you would have more "outs", which would be good for you
sadly you can't mastercraft a bad mod on it, to increase the chance for a good outcome :) For Rings so any of your wanted mods have the same chance to roll... |
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thank you , and yeah im going to remove the master mod before crafting
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