Any idea of alternativ end game content ?

Today, endgame is around mapping and Atziri/Uber Atziri ..
What would you like to see as additionnal endgame content , complementary to the one above ?

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Last edited by Malone on Mar 4, 2015, 5:23:04 AM
What else is there other than the grind to lvl 100, fighting some rng gated boss? Starting with a new char for a new build never seems to come to mind. Playing a different game every now and then also seems to be out of the question for many. So no, there is no alternative.
Endless dungeon in the vein of the original Maelstrom of Chaos.
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+1 for 'endless' dungeon

* always accessible (no BS frag farming)
* 1 portal, if you die, TP out or logout, you must restart
* either gives XP but no loot, or loot but no XP, to not be strictly better than mapping
* zone starts at lvl 70, increasing by 1 every 3 or so levels, going theoretically to 100, but something like 85 should already be impossible to beat
* each zone has a boss you have to kill, if you want to progress further
* the boss only spawns after you clear >50% of the zone
* possible fixed mods, Q bonus or XP gain bonus
* possible bonuses for fast clears / bonus for full clear
....
When night falls
She cloaks the world
In impenetrable darkness
Last edited by morbo on Mar 4, 2015, 6:16:38 AM
"
morbo wrote:
+1 for 'endless' dungeon

* always accessible (no BS frag farming)
* 1 portal, if you die, TP out or logout, you must restart
* either gives XP but no loot, or loot but no XP, to not be strictly better than mapping
* zone starts at lvl 70, increasing by 1 every 3 or so levels, going theoretically to 100, but something like 85 should already be impossible to beat
* each zone has a boss you have to kill, if you want to progress further
* the boss only spawns after you clear >50% of the zone
* possible fixed mods, Q bonus or XP gain bonus
* possible bonuses for fast clears / bonus for full clear
....


Exactly what I've been thinking about ... DO IT GGG
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Aaaaaaaannnnnnnnnnnddddddddd this thread is a suggestion now.
"
morbo wrote:
+1 for 'endless' dungeon

* always accessible (no BS frag farming)
* 1 portal, if you die, TP out or logout, you must restart
* either gives XP but no loot, or loot but no XP, to not be strictly better than mapping
* zone starts at lvl 70, increasing by 1 every 3 or so levels, going theoretically to 100, but something like 85 should already be impossible to beat
* each zone has a boss you have to kill, if you want to progress further
* the boss only spawns after you clear >50% of the zone
* possible fixed mods, Q bonus or XP gain bonus
* possible bonuses for fast clears / bonus for full clear
....


No one running high level maps is there for loot.

As far as I know, GGG wants to increase the time it takes to get to level 100, not significantly reduce it.
i'm wondering about what said Chris!

"
Do you have any plans for new endgame content besides maps and Atziri? If so, what?

Yes, many of the upcoming expansions include a bunch of stuff to do in the end-game.
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Grughal wrote:
No one running high level maps is there for loot.

As far as I know, GGG wants to increase the time it takes to get to level 100, not significantly reduce it.


Ok. High maps are for XP, endless dungeon for loot (gives no XP). GGG can even make lvl 100 harder by scaling the curve at lvl 90 -> 100. The average player doesn't care about lvl 100.

E:
Whatever this additional endgame activity is / will be, I hope it won't be pay-to-play as maps are.
When night falls
She cloaks the world
In impenetrable darkness
Last edited by morbo on Mar 4, 2015, 6:47:54 AM

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