Elemental Proliferation is fine.

Is spell shotgunning even worse of a balance issue than Prolif?

Yes. Absolutely.

This doesn't make shotgunning some kind of balance role model.

Nerf shotgunning first. Then nerf Prolif.

But nerf Prolif.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB on Mar 4, 2015, 8:40:17 PM
Prolif is fine. This game has seen too many unneeded nerfs.

If the nerfmongers have their way we'll all be fighting with twigs from the beach. Dull twigs at that, covered with poison ivy.

It's just never ending. They get one thing nerfed and just move on to the next thing. The same people almost every time in every thread.

Maybe if they change status ailments to apply only by non critical hits (never apply on critical, no matter the chance), Prolif gem could take its niche?

What do you think?
"
maxkardinal wrote:
Maybe if they change status ailments to apply only by non critical hits (never apply on critical, no matter the chance), Prolif gem could take its niche?

What do you think?


If status ailments couldn't be applied on critical hits bows like windripper would be completely pointless.

People are trying to over-complicate this issue for no reason.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
If status ailments couldn't be applied on critical hits bows like windripper would be completely pointless.

People are trying to over-complicate this issue for no reason.


No, even if with that change windripper will be the best option for bow users. As if it's % chance only it's the fastest bow that doesn't have a damage penalty, along with a bonus for killing shit with ailments.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
Last edited by Moosifer on Mar 5, 2015, 1:08:30 PM
"
Moosifer wrote:
"
goetzjam wrote:
If status ailments couldn't be applied on critical hits bows like windripper would be completely pointless.

People are trying to over-complicate this issue for no reason.


No, even if with that change windripper will be the best option for bow users. As if it's % chance only it's the fastest bow that doesn't have a damage penalty, along with a bonus for killing shit with ailments.


What? How are you going to shock or freeze an enemy if critical hits can't apply status aliments?

Or are you saying changing it from always on crit to a % change no matter what the attack?
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
What? How are you going to shock or freeze an enemy if critical hits can't apply status aliments?

Or are you saying changing it from always on crit to a % change no matter what the attack?


If shock or freeze completely comes from chance to shock/freeze as there aren't any weapons with this built in, so the best way for a bow to apply it is through high APS, which windripper has the highest of bows that don't have a damage reduction. Quill applies it quicker, but will be lower duration than windripper ignoring the crit aspect, once you factor that windripper is the best option for bow builds.

Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
Last edited by Moosifer on Mar 5, 2015, 1:29:02 PM
"
goetzjam wrote:
What? How are you going to shock or freeze an enemy if critical hits can't apply status aliments?

You mean... to get the bonus MF? The bow still works just peachy as a strong-as-fuck fast crit bow, esp. for things like CoC, and it might even require a little bit of player thought/effort to get the bonus MF.

The answer of course is sources of chance to shock/freeze from the tree, gear, and gems (esp. quality on gems).

---

"
Zaanus wrote:
This game has seen too many unneeded nerfs.

If the nerfmongers have their way we'll all be fighting with twigs from the beach. Dull twigs at that, covered with poison ivy.

It's just never ending. They get one thing nerfed and just move on to the next thing. The same people almost every time in every thread.

Do you have a point or are you just here to try and attack other people for their opinions?

Prolif is fine... which is why Flameblasters clear all maps with a 4L?
Prolif is fine... compared to any other +aoe support?
Prolif is fine... which is why GGG has gone out of their way to change Freeze Mine, Flameblast, and BA/MA solely because of their interaction with this support gem?

The game is supposed to be about choice. When is, say, Flameblast NOT-prolif a meaningful choice?
Last edited by pneuma on Mar 5, 2015, 1:30:54 PM
"
goetzjam wrote:
"
Moosifer wrote:
"
goetzjam wrote:
If status ailments couldn't be applied on critical hits bows like windripper would be completely pointless.

People are trying to over-complicate this issue for no reason.


No, even if with that change windripper will be the best option for bow users. As if it's % chance only it's the fastest bow that doesn't have a damage penalty, along with a bonus for killing shit with ailments.


What? How are you going to shock or freeze an enemy if critical hits can't apply status aliments?

Or are you saying changing it from always on crit to a % change no matter what the attack?


When GGG decided to change life nodes on skill tree, Kaom's Heart was looking at them fixedly.

We all know how it ended.

Its not hard to change unique.

I was talking about some kind of tradeoff. You can AOE whole room, but be ready to sacrifice alot of damage pontential. If you still want to crit for 400%+ damage, you won't get all three ailments as a bonus on a plate.
"
If shock or freeze completely comes from chance to shock/freeze as there aren't any weapons with this built in, so the best way for a bow to apply it is through high APS, which windripper has the highest of bows that don't have a damage reduction. Quill applies it quicker, but will be lower duration than windripper ignoring the crit aspect, once you factor that windripper is the best option for bow builds.


So because WR already has the best crit its ok to make the 2 unique mods of it completely useless?


Q:
"
What? How are you going to shock or freeze an enemy if critical hits can't apply status aliments?



"
You mean... to get the bonus MF? The bow still works just peachy as a strong-as-fuck fast crit bow, esp. for things like CoC, and it might even require a little bit of player thought/effort to get the bonus MF.

The answer of course is sources of chance to shock/freeze from the tree, gear, and gems (esp. quality on gems).


So this would essentially force bow characters going WR to HAVE TO go shadow in order to use this bow, in a game where most people promote diversity you are suggesting and supporting a change that does the opposite?



"
When GGG decided to change life nodes on skill tree, Kaom's Heart was looking at them fixedly.

We all know how it ended.

Its not hard to change unique.



Koams heart was an interesting idea for a unique, unfor it was too popular and provided too much, now of course it provides too little.

You can change a unique, I was only giving one example of why removing status aliments from crits is just silly. Let me explain below further.

"
I was talking about some kind of tradeoff. You can AOE whole room, but be ready to sacrifice alot of damage pontential. If you still want to crit for 400%+ damage, you won't get all three ailments as a bonus on a plate.


If you crit for 400 multi and "1 shot" a whole room the status affects don't really matter then do they?


I fear for the health of the game when people want so many things nerfed. True balance can never happen with PoE's items, skill tree, ect, but removing mechanics from things that have been in the game for so long is the worst idea of all. Similar to the surgeons removal thread your fucking with shit that has been in the game for a while, set precedent to where uniques go legacy instead of removing mechanics\features certain builds have.

If the "balance" people have their way:

Further flameblast nerfs, because this spell allows for a charge up with increased aoe and damage. Its a good spell and even another 20% nerf won't remove it from use, although it isn't necessary either.

Change interaction of Mjolner to put it on par with CoC, even though mjolner is a super rare unique item, when paired with volls ammy it becomes "too good"

Surgeons flask removed.

TS nerfed, although I'll agree its pretty good, especially compared to split arrow (from a year ago that is)

The list goes on and on, I am overall fine with tree changes, nerfing block, ect, but simply removing mechanics from builds because "lol its already op no matter what" isn't a valid argument. Thats how GGG designed crit to work in PoE.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.

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