0.9.3d Patch Notes

Version 0.9.3d

  • Doubled the effect of Strength on physical melee damage to help Marauders, Duelists and melee Templars at higher levels. It's now 1% Physical Melee Damage Increase per 5 Strength.
  • Damage reflection is now affected by armour.
  • Elemental damage reflection is now affected by resistances.
  • Both forms of damage reflection are now scaled based on player level so that high level characters don't instantly kill themselves.
  • Slightly decreased the drop rate of magic and rare items.
  • Increased the drop rate of Scrolls of Wisdom (again) and Skill/Support Gems.
  • Fixed a crash that would occur using a Quiver as a currency item (don't ask).
  • Increased the physical damage reduction and resistances per Endurance Charge from 6 to 7.
  • Increased the bonus Critical Strike chance per Power Charge to +50%. For example, if your base Critical Strike chance is 7.5% and you have two Power Charges, the modified Critical Strike chance is 15%.
  • Rebalanced the flask charge ratios on vials so that they aren't so crazily overpowered.
  • Lightning Warp now lets you travel up and down cliffs or across chasms (like Leap Slam).
  • Fixed a bug that would cause Bestel to show the reward effect multiple times.
  • Fixed the DPS display to fix a calculation error with spell skills.
  • Fixed some problems with quest text.
  • Potentially fixed a crash when changing areas
  • Fixed a bug that would make it easy to get out of sync with Lightning Warp.
  • Fixed usage of the * character in chat.
  • Slowed down edge-scrolling on the passive tree.
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Last edited by Chris on Nov 16, 2011, 12:50:51 AM

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