New Skill Development - Part 1
Will one of these warcry's use /oos for us and disable particle effects? Cause I'd use the warcry then.
Vote +1 to change Path of Exile to Path of Nerfs.
We hate to say, but ProjectPT was right. | |
I got an idea:
Flurry: Performs a flurry of attacks which deal 130% base damage. 4 attacks per flurry. Can be used with two handed weapons and sword n' board. Another day in Damnation! Last edited by Menelay on Feb 9, 2015, 5:43:28 AM
| |
We need pants. This is not a meme, we need pants as another 4-link source.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
| |
" I wish I could so eloquently get my thoughts from my brain onto a thread. Thankfully since I share a lot of those views, I can just let you do it for me! I rank this post 4 and a 1/2 flaming pineapples out of 5. "Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00 |
|
" +. Templar needs pants, because his balls already frozen. |
|
" Yeah I like this new skill too. Always thought about MOM melee char, but it just doesnt really work atm because EB and MOM are just way too far away and without EB you'd have to skip auras Those crys also could take the role as "aura" for blood magic builds... I like that " Yeah another item slot would be perfect! | |
This new gem is not attractive. It's not for melee but incinerate/freeze pulse. Mana regen? Melee don't have problems with mana. Make more gems restricted to weapon class, so crit or AoE builds can't use it. Cuz this new gem looks like a buff to them, not for a melee. Make more survivability nodes near marauder/duelist/templar. Buff dmg cleave/double strike/dual strike/heavy strike.
And cap crit chance for AoE builds to 50%. This will fix game mechanics. Now it's only caster/bow game, where true tank don't exist. |
|
" still, looking at the game now and thinking back to open beta, it's like different games. balance always shifted around, crafting got changed substantially, content got more variety. i like that ggg didn't touch their basic principles yet: more features (block, evade, dodge) and cheating security for the backdraw of more desync, no item degradation and account bound items for the drawback of sparse loot, no auction house for the backdraw of (most) players having to play the game to get items and orbs instead of flipping their way to success, no pay to win and a free game with the backdraw of having to rely on the goodwill of financially sound players who like the game... which of these principles would you throw over board when starting fresh? my opinion is: they really can't, cause touching anything of that would drive away a certain set of people who liked the game since the beginning for it. fixing balance on the other hand is just slowly adjusting some values in the damage table, nothing serious. if it's combined with the introduction of new content, most people will not notice anyway. if they have to start fresh for the new content. age and treachery will triumph over youth and skill!
| |
I think GGG need to buff at least a little bit lightning arrow, because everyone is using just tornado shot, if is not tornado shot is split arrow or ice shot, lightning arrow is always the last to be used (if someone still use them..), lightning arrow is a great skill idea but it just need a little buff, dont need to be a damage buff, just something to increase his popularity in poe.
| |
I donno if it would work well but here's an idea:
Totem that gives buff according to the number of mobs in it's area of effect if you are also in the area of effect. Like 1% attack speed/cast speed per 3 mobs or something :) "What's do you what?" - Kira of the Maraketh
|