Suggesting full passive reset includes a bandit choices reset.
i know there is a vendor recipe to do this, but i feel it would also be appropriate to include a bandit reset along with the full passive resets that come with every major patch. so, ideas? thoughts? concerns? fuckoffthishasbeensuggestedathousandtimesalready? :D
oh hey forum sig, been forever since i screwed with one of these...
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Huh, I thought that was included in the full reset. If not, it should be: Bandit rewards are very build specific and the re-spec books are pretty expensive.
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Yes! What's the point in having a full passive reset if you have to spend 4ex worth of regrets to change your bandit points.
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The point (GGG had in mind) is that you are not supposed to change your whole build completely with tree reset.
You're supposed to just "re-create" your skill tree within' the changed routes and nodes. IMO, if you want to use "reset'ed" highlevel character to make completely new\another build - you should pay 20x regrets to change bandit's rewards. Which is totally fair. Second, if your "new" build would really suffer from 1-2 "wrong" bandit's rewards - i'd say that's not THAT good build as you thought. I may slightly agree that 3 skillpoints may be crucial to couple of builds, but still: you chose to drastically change your character - pay for it, you already had free tree reset. I, personally, have 1 "new" ele.caster with Cruel Oak's 18phys.damage left from old EK build (and some other characters, that was 1 for example). And i don't really care (maybe will change it someday to 1 skillpoint) nor does "it destroy my build, OMG!! Not FAIR!!" ;D Remember, suffering is convenient.
That is why many people prefer it. Happiness requires effort. |
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" No, sometimes you must do a completely different build because of the passive changes. For instance, a Witch might've gone with the +40 life while doing max block, but now must go ES because block is no longer viable. This is one case where I had to change and all three of my bandit rewards were either useless or the opposite of what I needed. There should be an optional bandit respec, for all three rewards. Especially when a whole type of defense is destroyed. Edit: The only bandit rewards that are making/breaking are the merciless rewards. Those charges can mean the difference between your build working or not working. Last edited by Natharias on Feb 1, 2015, 2:11:58 PM
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I would support this.
If my post contains typos, blame my phone and my fat fingers.
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There was a point in time where they said that the systems required to do this were not in place, but now that you can farm for these resets I think it is odd to make full tree resets exempt.
"If they actually showed gameplay with it zoomed out and then zoomed it in for the real one I think there would be actual riots in the street. I think that people would burn the building down."
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