Worst patch for build diversity?
" You're really bad at this game eh? There's tons of viable builds and every weapon type has its place. PvM is so easy even on crap gear that you can literally succeed with anything. 1h weapons don't need crit, 2h don't need cyclone, bows don't need tornado shot, fire spells do not own all other spell types free. There are enough fast hard hitting aoe options for melee that are all still viable. Cyclone just happens to be the easiest laziest one for rolling PvM content because you have no reason to do anything but hold the button down. GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul | |
Well we have more options to try and make somewhat viable but:
- there is no chance to make this builds optimal or comperable to top 5 - crit is currently same as LL shavs was (and still is), everything with it is better. - creativity of community went totally down hill, seems like ppl actually found whats best and just dont care, everyone picking easy road My theorytcraft tab was mostly full every second patch, currently its empty, nothing new was added to be honest ( beside -60% crit dmg taken ) IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766 [3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9 [2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired] |
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I think you are comparing apples to oranges in some cases, mostly you're talking about damage but with cyclone you're talking about using 2 links as utility - a static strike is 187% dmg effectiveness vs single target compared to cyclone's 80%, run on mana withot BM easily 3 times more damage, and you're dismissing that out of hand, while in other cases you're just dismissing the low dmg options?
I see 2 main offenders that limit my builds: - fire spells are better than the other elements because AA + RotP is an unfair advantage in fighting reflect with the massive nerf to spell block. I think for example crit FP could easily compete with something like incinerate but would just die to reflect - armor is pure garbage compared to evasion+acro and MoM+AA with the massive amounts of ele dmg in the game, and you die to ele reflect even with a pure phys skill only from hatred + HoA, and with CwdT IC there is just no real contest | |
I thought 1.0 was worse for build diversity.... basically everyone just went spectral throw.
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard | |
"Bow builds? Crit baby shot. There literally doesn't exist a bow spec that can even come close. This gets compounded further with the +1 arrow corruptions."
-> my crit burning arrow prolif build using a 50% blackgleam+abyssus kills (im using the same bow+gear on my phys tornado spec btw excluding the quiver ofc) at the same speed if not faster. ooh yeah not using the standard trap build btw: 5PC and simply ba+wed+prolif/critstrikes/pcoc+critdmg+ppa+af/firepen depending on the mapmods + double curse (eleweak+assasins mark) there is alot diversity as long as you dont play FotM builds. i personally avoid some skills (flameblast as an example) since i dont like playing them although i know it would be easier using them for leveling. Last edited by irukandji on Jan 31, 2015, 8:53:15 PM
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Crit doesn't really need a nerf. As of right now RT is very balanced IMO because it's the much cheaper alternative. You can easily play the game entirely RT, and when you save up a significant amount of currency crit is a viable respec for most builds. What I mean is, it's an improvement if you invest enough. Crit is weaker if you have little currency. As for PvP, some of the top HLD builds are RT and most crit builds can't touch them.
IGN - Xukai
Mirror Service - /1046531 | |
" Tooltip dps is pointless. Static strike doesn't kill anything as fast as cyclone, not large packs nor bosses. I think you're forgetting to count the movement skill aspect of cyclone, which causes you to attack so much faster than the tooltip shows. I'm pretty sure that even 100k static strike can't take atziri from 100% to 0% in a single opening. Cyclone definitely can. I also don't think that anyone will be using a single socket for a skill, so that argument is invalid. For try, for see, and for know. This is a buff Last edited by Etherfire on Feb 1, 2015, 4:37:02 AM
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FOTM IS SO OP, PLEASE NERF MONTH SO WE CAN HAVE NEW FOTM
BETTER IDEA! NERF PLAYER PREFERENCES SO PEOPLE ARE FORCED INTO BUILDS THEY MIGHT NOT LIKE! REMOVE CRIT FROM GAME, EVERY CHARACTER ALWAYS RT, THEN ITS BALANCED !!! REMOVE ICE AND LIGHTNING SPELLS BECAUSE FIRE DEALS MORE DAMAGE!!! REMOVE ALL NON-FOTM BUILDS HOORAY BUILD DIVERSITY | |
" The argument is not invalid when the number of sockets available is the same, since most supports provide the same ballpark more damage multiplier of 30-40%. In fact static strike has MS and WED available that are probably better than anything cyclone could use in their place. I'm not forgetting the movement aspect, my point was exactly that different skills might have different advantages. I watched Etup play SS and it wrecked everything, I doubt it couldn't handle something like Atziri. | |
Since the start of path of exile I knew that crit is a BS mechanic.
Crit should have never had damage AND status ailments at once. Also the damage inconsistancy is lame until you reach high crit chance. I think it should be like this: elemental proc builds: medium damage crit builds: high damage, high critchance, medium critdamage, no status procs A dedicated crit build should have a critdamage of 200%-250% or maybe 300% if you want to go crazy. Ofc this should be compensated by higher and cheaper critchance. |
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