[2.0] YeahPete's Hardcore Elemental Molten Striker | custom Loot Filter | Affordable

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Kullevi wrote:
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YeahPete wrote:


You no longer use GMP?
Molten shell still Shotguns though the life-on-hit mechanics no longer apply to multiple balls per hit.


This is false. After I saw this claim, I went and tested it.

No regen, no leech, just 10 life gain on hit from Mightflay. Hitting with balls only gives way more than 10 life, thus life gain on hit works for each ball that hits.

https://www.youtube.com/watch?v=zWUZJ6R0y_U

edit:

Heres another example with LGOH gem + molten strike + gmp in action http://www.twitch.tv/kullevi/v/26118692


Thanks for the testing. So based on this Molten strike is still one of the best melee "lgoh skills" available?

Perhaps the discrepancy between your testing and others experience with molten strike are due to some subtle game mechanics involving some kind of bug. Have you experienced molten strike as lackluster with regards to lgoh in other situations?
It's bit inconsistent because the ball random spread. I personally have not tried to play with conc effect and molten strike. Also using "too much" AOE can make balls spread too far away.

But I have been using it with no AOE at all and no conc effect, seems to work pretty ok if you have lot of attack speed.

I'm pretty sure it has always worked like this, because lifa gain on hit is "on hit" effect just like proccing mjölner. I have played mjölner builds since it came out, and molten strike has always worked the same for proccing stuff.

I'm not sure how OP tested it, but to me it seems to be working good and proc on hit effects each hit.


edit:

Molten strike alternates hands and I dont know if life gain on hit is local only, so it might not stack if using dual claws.
Last edited by Kullevi on Nov 16, 2015, 3:58:18 PM
Thanks for testing. I was testing vs monsters but was not using GMP. Maybe I was only getting single ball hits, even though visually it looked like they were hit by multiple balls. I'll go ahead and change that section of the guide. Life on hit does not apply to both hands, so I now recommend a shield.

IGN: YeahCrit

My Guides
Dual Claw Molten Strike Ranger HC: http://www.pathofexile.com/forum/view-thread/1178252
Elmo Fire Templar HC: http://www.pathofexile.com/forum/view-thread/93967
Last edited by YeahPete on Nov 17, 2015, 9:13:41 AM
So...

Dual claws we get a high APS...
with a shield we would have abit less APS but more survivability....


I'll have to look at this also, im about to hit 60
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YeahPete wrote:
Thanks for testing. I was testing vs monsters but was not using GMP. Maybe I was only getting single ball hits, even though visually it looked like they were hit by multiple balls. I'll go ahead and change that section of the guide. Life on hit does not apply to both hands, so I now recommend a shield.



since when does LOGH doenst apply to both hand?!
SHOP : http://www.pathofexile.com/forum/view-thread/682434
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xenochaos1 wrote:
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YeahPete wrote:
Thanks for testing. I was testing vs monsters but was not using GMP. Maybe I was only getting single ball hits, even though visually it looked like they were hit by multiple balls. I'll go ahead and change that section of the guide. Life on hit does not apply to both hands, so I now recommend a shield.



since when does LOGH doenst apply to both hand?!



i read that LGOH is local and not global.... dunno if that helps...
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since when does LOGH doenst apply to both hand?!
It applied to both hands when I originally made this build thread.
IGN: YeahCrit

My Guides
Dual Claw Molten Strike Ranger HC: http://www.pathofexile.com/forum/view-thread/1178252
Elmo Fire Templar HC: http://www.pathofexile.com/forum/view-thread/93967
Inspired by your build (which I ran for some time), I'm going to do a variation of it after the next passive tree reset. I was always bugged by the physical damage from the claws not being scalable at all, so that's what I'm going to do:

Templar start - claw with high attack speed, decent physical and good fire damage - high armour shield - Avatar of Fire + Resolute Technique - lots of fire/elemental scaling.

Auras will be Anger, Herald of Ashes and Arctic Armour.

According to my calcuations it will have about 6k life with Belly, decent armour and block, and do close to 50k fire damage (melee + projectile) per second.

I'm looking forward to see how it will turn out!
scroogetemplar / scroogewitch / scroogemarauder

Freezing Pulser (safe + affordable): https://www.pathofexile.com/forum/view-thread/1529856
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GunHulk wrote:

Thanks for the testing. So based on this Molten strike is still one of the best melee "lgoh skills" availabl

It is THE BEST, by far. No other skill can come close to hits/sec.
That doesnt mean MS has no disadvantages.


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xenochaos1 wrote:

since when does LOGH doenst apply to both hand?!

Since 2.0
LGOH/leech on weapon (both implicit and explicit) applies only to hits with THAT weapon. Other sources of LGOH/leech apply to both weapons' hits.

So, dual-wielding claws doesnt double you LGOH. You only gain +10% more AS and +20% more phys.damage. With shield, you get extra block and defensive stats.

Shield will be better for HC, obviously, while in SC with a PHYSICAL DPS build, i'd chosen dual-wielding for raw DPS power. If you use base elemental damage (elemental weapons, wrath, etc), then dualwielding is crap for you.

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scrooge999 wrote:
Inspired by your build (which I ran for some time), I'm going to do a variation of it after the next passive tree reset. I was always bugged by the physical damage from the claws not being scalable at all, so that's what I'm going to do:

Templar start - claw with high attack speed, decent physical and good fire damage - high armour shield - Avatar of Fire + Resolute Technique - lots of fire/elemental scaling.

Auras will be Anger, Herald of Ashes and Arctic Armour.

According to my calcuations it will have about 6k life with Belly, decent armour and block, and do close to 50k fire damage (melee + projectile) per second.

I'm looking forward to see how it will turn out!

Perhaps, you should think about CoC build with claws & Molten Strike utilizing Anger? Getting LGOH from claws (no leech is needed) and DPS from massive spell procs. Anger and heralds apply to both attacks and spells, after all...
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3 on Nov 21, 2015, 8:59:20 AM
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Inspired by your build (which I ran for some time), I'm going to do a variation of it after the next passive tree reset. I was always bugged by the physical damage from the claws not being scalable at all, so that's what I'm going to do:
The physical variation would be more powerful. The drawback being, you are 100% weapon dependent. Much easier to level w/ elemental route, but then when you find a badass endgame physical weapon you can go that route, or just swap Wrath/ Herald of Lightning w/ Hatred and Herald of Ash.
IGN: YeahCrit

My Guides
Dual Claw Molten Strike Ranger HC: http://www.pathofexile.com/forum/view-thread/1178252
Elmo Fire Templar HC: http://www.pathofexile.com/forum/view-thread/93967

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