[2.0] YeahPete's Hardcore Elemental Molten Striker | custom Loot Filter | Affordable

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I stopped upgrading gear somewhere around lvl 87-88, the lousy map drops got to me and I didn't care much beyond running a couple of maps every now and then.
Same here. Glad you enjoyed the build and put an interesting spin on it. Grats to hitting 93 in Tempest. I think I ripped at like 85 to detonate dead strongbox.

I have 5 591 HP, that's not enought? How many do you recommend me?
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I think 6k is minimum for maps over 72.
IGN: YeahCrit

My Guides
Dual Claw Molten Strike Ranger HC: http://www.pathofexile.com/forum/view-thread/1178252
Elmo Fire Templar HC: http://www.pathofexile.com/forum/view-thread/93967
Hi Everyone,

Great build... I've played it into the mid-60s twice with little problem. My issue - one shots by melee characters. I just died in the Flashback HC league at level 66 from a one-shot from a large orange skeleton called Ossecati. It's the first time I've seen it. I had just under 4k HP at the time with about 15% phys reduction from armor. In any case, it's clear that this build is susceptible to big melee hits, and I avoid them when I see mobs that I *KNOW* hit that hard. Which brings me to my question: what mobs do hit that hard?

Merciless Vaal
Ossecati
Merciless Malachai?

Thanks for helping me learn when to run!

Enjoy.


Last edited by Pozyx on Oct 28, 2015, 9:39:13 AM
Merciless Dominus' Touch of God should also deal more than that, maybe Merciless Voll (in Dried Lake) as well. Magic Colossal Vaal Fallen in mid-level maps hit for that amount easily, more with some +dmg modifier on the map. Maybe the statues in Bazaar map as well, and other things in mid- to higher-level maps (including any number of bosses like Kole or that great white beast).

I think this build is a rather strong one. But the problem you brought up is a general problem of melee relying on evasion/dodge. I'm currently playing a somewhat similar build, also melee with evasion/dodge, and have died to stuff like Clolossal Vaal Fallen in maps a number of times because ultimately, if you get unlucky rolls there's precious little you can do about them hitting you for 5k damage. You can skip them, Enfeeble them or make sure you're always at full 6.5k life whenever you face one, which means taking them one by one. But when you can't kill them at range and don't have a FAILPROOF way of avoiding damage (armour/Mind Over Matter/Coil) then all the evasion and dodge in the world isn't going to allow you taking the hit as it is without dying.
scroogetemplar / scroogewitch / scroogemarauder

Freezing Pulser (safe + affordable): https://www.pathofexile.com/forum/view-thread/1529856
so is this viable, in high end map lvl 79+?!?!

SHOP : http://www.pathofexile.com/forum/view-thread/682434
Last edited by xenochaos1 on Oct 31, 2015, 2:47:30 PM
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one shots by melee characters.

Shouldn't get 1-shot. Overconfidence is what likely killed you. If you have Enfeeble, Fortify, and 3 endurance charges, you shouldn't be 1-shot, and if you did, that hit was a crit a would have killed 90% of other players. If your a newer player, put a blind gem in your golem or flame totem and that should solve all melee problems.

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so is this viable, in high end map lvl 79+?!?!

Yes, but you have to be very careful and carefully spec out the right potions for the map you are using. You must have twinked out gear as well allowing for more hp. All jewels should be 7% life. It takes the best gear to do maps that high and I simply don't have the amount of time it takes to get that gear.

If anyone is worried about dieing to melee / physical damage, unspec Acrobatics, and spec into Iron Reflexes. Then carry both a Jade and a Granite Flask. You will likely take more reflect and spell damage though. What is happening here is you are focusing too high on offense, but not enough on defense. This build makes it very easy to do a lot of damage while being under-geared, resulting in overconfidence which results in dropping your guard.

I explained the attack techniques in my video and specifically showed you how to deal with those skeletons. Watch the videos again Mayweather technique people.

Ensure you have 3 endurance charges. Make it a habit to always have 3 endurance charges. Heck you can even get a 4th from Merciless Oak.
Enfeeble them
Whirl in - whirl out for fortify.
Bash ground in place and let them walk into you.
They will die before they even get a chance to swing their club. Even that boss skelly.\

If you have to choose between a ring with:
+75 hp and a ring w/ +50 hp & +30% ele dmg... you pick the +75 hp ring.

You can Ditch Alpha's for a +99 hp helm
Ditch your 2nd claw for a shield w/ +99 hp.

This build does work for endgame, but I did figure out something better. I will post that build next 4 month League when I make it, but I will use this build to level. Elemental can't be beat for leveling, but the damage levels off. Physical + crit is the way to go once you find a beast of a physical weapon. The problem w/ that is it's a PITA to gear. The next 4 month league will also be my last league in POE so I plan on sharing all my secrets.




IGN: YeahCrit

My Guides
Dual Claw Molten Strike Ranger HC: http://www.pathofexile.com/forum/view-thread/1178252
Elmo Fire Templar HC: http://www.pathofexile.com/forum/view-thread/93967
Last edited by YeahPete on Nov 2, 2015, 9:14:38 PM
You no longer use GMP?
Molten shell still Shotguns though the life-on-hit mechanics no longer apply to multiple balls per hit.


Molten Strike... in FAQ :) Misspelled :P


Hi bro, i miss your build. im going to re level a darkshrine hc character. i remember it was hard to lvl, but once you got the lvls and good stuff, its major major fun.


let the fun begins
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YeahPete wrote:
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Could you perhaps explain this part a bit more? Does this mean that if i hit a target with one melee hit and 2 molten projectiles i will only gain Life on hit from one of the projectiles?
Yes. The mechanics were changed in 2.0.

Lets pretend you got +10 life on hit each claw.
You attack monster 1 with your left hand using molten strike.
Your melee attack hits monster 1 and you gain 10 life on hit.
Three projectile balls appear and ~1 second goes by.
Monster 1 gets hit by 1 ball, Monster 2 gets hit by 2 balls
You leech 10hp from monster1 and 10 hp from monster 2.
Total Life on Hit for that attack was: 30 hp and only from the attacking claw.


I hardly doubt it works like that.
Linking GMP to Molten Strike greatly increase life gained through LGOH.
Also, GMP actually makes your "balls component" deal 75% more damage (not counting +10% AS bonus from quality), and that's HECK A LOT!
I see no reasons why one should use GMP for Molten Strike. It's Tier1 support for this skill, even mandatory i'd say.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3 on Nov 13, 2015, 5:10:06 PM
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I hardly doubt it works like that.
I recorded a video and went frame by frame. Multiple times, enemies were hit by multiple balls. Still only counted as single life on hit, which is likely why they boosted the life on hit on claws to make up for this loss yet still nerfing molten strike at the same time.

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I see no reasons why one should use GMP for Molten Strike. It's Tier1 support for this skill, even mandatory i'd say.
GMP is pretty good but critical chance is better. It doesn't do much additional damage, but allowing infinite flasks is far more important than a bit more damage.




On another note. I said in a previous post I have another build. BUt unfortunately I have no time to make my build. What I will do is offer a reward of...
to whoever make my build better than I was able to make it. This item is worth about 250 exalts in hardcore and 400 exalts standard. I am about to make a forum post about it now. I will choose 30 skilled active players to make my build and whoever posts the best video will be rewarded with my last demi. I got a family and no time to play to I feel it's time to leave me legacy and hand over most of my currency as well. I will also give over 100 exalts as well. https://www.pathofexile.com/forum/view-thread/1479014

IGN: YeahCrit

My Guides
Dual Claw Molten Strike Ranger HC: http://www.pathofexile.com/forum/view-thread/1178252
Elmo Fire Templar HC: http://www.pathofexile.com/forum/view-thread/93967
Last edited by YeahPete on Nov 13, 2015, 8:41:31 PM
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YeahPete wrote:
I recorded a video and went frame by frame. Multiple times, enemies were hit by multiple balls. Still only counted as single life on hit, which is likely why they boosted the life on hit on claws to make up for this loss yet still nerfing molten strike at the same time.




This is absolutely not true, just tested with a friend in pvp and GMP would boost his healing by a shitton, even having multiple targets (me + 2 totems) was boosting his healing by a ton, level 15 Life Gain On Hit with no quality.

I don't know what kind of tests you run but I suggest you revise them.
Lowest level Hardcore Atziri Kill ~ Level 65 ~ https://www.youtube.com/watch?v=hyDB6Haa6U8
Level 100 Tempest HC with self-made and most played build of POE 2.0 ~ https://www.youtube.com/watch?v=KlTUOhqEZ9s
(✿◠‿◠)
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YeahPete wrote:


You no longer use GMP?
Molten shell still Shotguns though the life-on-hit mechanics no longer apply to multiple balls per hit.


This is false. After I saw this claim, I went and tested it.

No regen, no leech, just 10 life gain on hit from Mightflay. Hitting with balls only gives way more than 10 life, thus life gain on hit works for each ball that hits.

https://www.youtube.com/watch?v=zWUZJ6R0y_U

edit:

Heres another example with LGOH gem + molten strike + gmp in action http://www.twitch.tv/kullevi/v/26118692
Last edited by Kullevi on Nov 16, 2015, 1:24:59 PM

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