LowLife Kinetic Blast Wander


Spoiler
#------------------------------------------------------------------------
#you've gonna need those
#------------------------------------------------------------------------
Show
Class "Quest Items"


#------------------------------------------------------------------------
#ULTRA Rare Stuff
#------------------------------------------------------------------------
Show
Class "Fishing Rod"
SetTextColor 0 0 0
SetBorderColor 100 100 100
SetBackgroundColor 255 255 255
PlayAlertSound 1
PlayAlertSound 2
PlayAlertSound 3
PlayAlertSound 4
PlayAlertSound 5
PlayAlertSound 6
PlayAlertSound 7
PlayAlertSound 8
PlayAlertSound 9

#If someone knows how to filter corrupted 6 links message me
Show
LinkedSockets 6

SetBorderColor 100 0 255
PlayAlertSound 6
PlayAlertSound 7
PlayAlertSound 8
PlayAlertSound 9


Show
BaseType "Mirror of Kalandra"
SetTextColor 255 160 100
SetBorderColor 0 255 0
SetBackgroundColor 0 0 0
PlayAlertSound 1
PlayAlertSound 2
PlayAlertSound 3
PlayAlertSound 4
PlayAlertSound 5
PlayAlertSound 6
PlayAlertSound 7
PlayAlertSound 8
PlayAlertSound 9
#------------------------------------------------------------------------
#CURRENCY
#------------------------------------------------------------------------
#Field 2, Currency
Show
BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
SetTextColor 240 160 100
SetBackgroundColor 0 0 0
SetBorderColor 0 0 0
SetFontSize 42
PlayAlertSound 7
PlayAlertSound 8
PlayAlertSound 9

#Stylistic Choice
Show
BaseType "Regal Orb" "Orb of Regret" "Vaal Orb" "Chaos Orb" "Gemcutter's Prism" "Orb of Fusing"
SetTextColor 200 180 110
SetBorderColor 0 0 0
SetFontSize 38
Show
BaseType "Orb of Scouring" "Orb of Chance" "Orb of Alchemy" "Jeweller's Orb""Chromatic Orb"
SetBackgroundColor 0 0 0
SetTextColor 190 150 90
Show
Class Currency
Show
Class Stackable Currency

#Show or hide remaining worthwhile currency.
#Show
# BaseType "Jeweller's Orb" "Orb of Alteration" "Chromatic Orb" "Orb of Transmutation"
# SetTextColor 170 255 170


#------------------------------------------------------------------------
#SOCKET/LINK BASED stuff
#------------------------------------------------------------------------

Show
LinkedSockets 5
SetBorderColor 200 200 200
PlayAlertSound 8
PlayAlertSound 9
Show
Sockets 6
SetBorderColor 0 255 255
Show
SocketGroup RGB
SetBorderColor 0 255 255
Show
LinkedSockets >= 4
ItemLevel <= 66
Show
Sockets >= 3
SocketGroup w
Show

LinkedSockets = 4
ItemLevel < 50
SetBorderColor 255 200 20
Show
Class Gloves Boots Helmet
LinkedSockets = 4


#------------------------------------------------------------------------
#SKILL GEMS - highlight vaal gems and quality gems
#------------------------------------------------------------------------

Show
Class Gem
BaseType "Vaal"
SetBorderColor 30 150 180
Show
Class Gem
Quality > 0
SetBorderColor 30 150 180
Show
Class Gems


#------------------------------------------------------------------------
#UNIQUE AND MAPS - always highlight!
#------------------------------------------------------------------------

Show
Rarity Unique
PlayAlertSound 4
PlayAlertSound 5
Show
Class Maps
Rarity Normal
DropLevel > 75
SetTextColor 200 255 255
SetBorderColor 50 255 255
Show
Class Maps
DropLevel > 70
SetTextColor 200 255 255
Show
Class Maps
Rarity >= Magic
DropLevel > 75
SetBorderColor 200 255 255
Show
Class Maps
Show
Class Maps "Map Fragments"


#------------------------------------------------------------------------
#FLASKS
#------------------------------------------------------------------------

Show
Quality 20
SetBorderColor 50 150 180
Show
Class "Utility Flasks"
SetBorderColor 100 100 100

Show
BaseType "Flask"
Quality >= 10
SetBorderColor 100 100 100

Show
BaseType Flask
DropLevel >= 60
Show
BaseType Flask
DropLevel <= 60
ItemLevel < 60

#------------------------------------------------------------------------
#RARE ITEM HIGHLIGHTING
#------------------------------------------------------------------------

#----------------------------------------------------
#RINGS, AMULETS, JEWELS, BELTS
#----------------------------------------------------

#Amulets, rings and jewels (likely) don't care much about the droplevel
#Also they're small making them the ideal loottype. Always highlight them in a special (lime-green) hue

Show
ItemLevel >= 75
SetBorderColor 25 120 25
Class Rings Amulets Belts

Show
ItemLevel >= 79
SetBorderColor 0 255 0
Class Rings Amulets Belts


Show

Class Rings Amulets Belts

#----------------------------------------------------
#SPECIFIC ITEM SECTIONS
#----------------------------------------------------
#DAGGERS
#----------------------------------------------------

#GOOD DAGGERS

#Every high Dagger can be awesome, but droplevel ones should always receive some attention
#----------------------------------------------------

Show
Class Daggers
Rarity Rare
DropLevel >= 50
ItemLevel >= 75
SetBorderColor 20 150 20

Show
Class Daggers
Rarity Rare
DropLevel >= 50
ItemLevel >= 65
SetBorderColor 0 50 0

#In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
#----------------------------------------------------

Show
Class Daggers
BaseType "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris"
Rarity Rare
ItemLevel >= 75
SetBackgroundColor 25 55 25
SetTextColor 255 180 60

Show
Class Daggers
BaseType "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris"
Rarity Rare
ItemLevel >= 65
SetBackgroundColor 25 55 25

#BAD DAGGERS
#----------------------------------------------------
#Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers

#----------------------------------------------------
#CLAWS
#----------------------------------------------------

#GOOD CLAWS
#----------------------------------------------------
#At least earlier most claws were vendor trash
#The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
#Still
#as 4-slot items they are borderline useful and will not be
#unhighlighted unless they have depressingly low droplevel (shouldn't be
#happening too often)

Show
Class Claws
Rarity Rare
DropLevel >= 58
ItemLevel >= 75
SetTextColor 255 180 60
SetBackgroundColor 25 55 25

Show
Class Claws
Rarity Rare
DropLevel >= 58
ItemLevel >= 65
SetBackgroundColor 25 55 25


#BAD CLAWS
#----------------------------------------------------

Show
Class Claws
Rarity Rare
DropLevel < 43
ItemLevel >= 65
SetBackgroundColor 65 25 25
SetTextColor 255 180 60

Show
Class Claws
Rarity Rare
DropLevel < 43
ItemLevel >= 65
SetBackgroundColor 65 25 25

#----------------------------------------------------
#WANDS
#----------------------------------------------------
#As spellcaster weapons, wands are always pick-ups if they're rare
#All decent >40 dlevel wands are extra highlighted

#GOOD WANDS
#----------------------------------------------------

Show
Class Wands
Rarity Rare
DropLevel >= 40
ItemLevel >= 75
SetTextColor 255 180 60
SetBackgroundColor 25 55 25

Show
Class Wands
Rarity Rare
DropLevel >= 40
ItemLevel >= 65
SetBackgroundColor 25 55 25

#BAD WANDS
#----------------------------------------------------
#Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands

#----------------------------------------------------
#SWORDS
#----------------------------------------------------
#Worthwhile swords are physical or elemental weapons
#First one require a decent droplevel, second one the highest attack speed base types
#We can bad-highlight the rest, because they are way too clunky
#Same
#applies to the "thrusting swords" type, that is also filtered here,
#though they are easier to carry due to their consistently small size

#GOOD SWORDS

Show
Class "One Hand Swords"
Rarity Rare
DropLevel >= 58
ItemLevel >= 75
SetTextColor 255 180 60
SetBackgroundColor 25 55 25

Show
Class "One Hand Swords"
Rarity Rare
DropLevel >= 58
ItemLevel >= 65
SetBackgroundColor 25 55 25

#HIGH ATTACK SPEED LOWER LEVEL BASES
#These are some of the best ele ST weapons bases.

Show
Class "One Hand Swords"
BaseType "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
Rarity Rare
ItemLevel >= 75
SetTextColor 255 180 60
SetBackgroundColor 25 55 25

Show
Class "One Hand Swords"
BaseType "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
Rarity Rare
ItemLevel >= 65
SetBackgroundColor 25 55 25

#BAD SWORDS
#One Hand swords with with such low base drop level are rarely anything interesting.
#High attack speed bases for viable ele weapons are filtered out above.

Show
Class "One Hand Swords"
Rarity Rare
DropLevel <= 50
ItemLevel >= 75
SetTextColor 255 180 60
SetBackgroundColor 65 25 25

Show
Class "One Hand Swords"
Rarity Rare
DropLevel <= 50
ItemLevel >= 65
SetBackgroundColor 65 25 25

#----------------------------------------------------
#AXES&MACES (1H)
#----------------------------------------------------
#1H-Axes
#are only used as physical weapons and only if they roll really well.
#That's why a high droplevel is required for an axe to be recommended
#GOOD 1H AXES&MACES
Show
Class "One Hand Axes"
Rarity Rare
DropLevel >= 59
ItemLevel >= 65
SetBackgroundColor 25 55 25

Show
Class "One Hand Axes"
Rarity Rare
DropLevel >= 59
ItemLevel >= 75
SetTextColor 255 180 60
SetBackgroundColor 25 55 25

Show
Class "One Hand Maces"
Rarity Rare
DropLevel >= 56
ItemLevel >= 75
SetTextColor 255 180 60
SetBackgroundColor 25 55 25

Show
Class "One Hand Maces"
Rarity Rare
DropLevel >= 56
ItemLevel >= 65
SetBackgroundColor 25 55 25

#----------------------------------------------------
#BAD 1H MACES/AXES
#Anything with a <50lvl base won't be a priority pickup while maping.

Show
Class "One Hand Maces" "One Hand Axes"
Rarity Rare
DropLevel <= 48
ItemLevel >= 75
SetTextColor 255 180 60
SetBackgroundColor 65 25 25

Show
Class "One Hand Maces" "One Hand Axes"
Rarity Rare
DropLevel <= 48
ItemLevel >= 65
SetBackgroundColor 65 25 25

#----------------------------------------------------
#SCEPTRES
#----------------------------------------------------
#Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit

#GOOD SCEPTRES

Show
Class "Sceptres"
Rarity Rare
DropLevel >= 60
ItemLevel >= 75
SetTextColor 255 180 60
SetBackgroundColor 25 55 25

Show
Class "Sceptres"
Rarity Rare
DropLevel >= 60
ItemLevel >= 65
SetBackgroundColor 25 55 25

#Lets's also highlight the high base spell damage sceptres

Show
BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre"
Class "Sceptres"
Rarity Rare
ItemLevel >= 75
SetTextColor 255 180 60
SetBackgroundColor 25 55 25

Show
BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre"
Class "Sceptres"
Rarity Rare
ItemLevel >= 65
SetBackgroundColor 25 55 25

#BAD SCEPTRES
#Noone here :O

#----------------------------------------------------
#STAVES
#----------------------------------------------------
#Now staves are a bit tricky.
#They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
#They can also roll high base damage stats
#Still good staves are SO rare, I'll only highlight the very base types, because of their huge size

Show
Class "Staves"
Rarity Rare
DropLevel >= 64
ItemLevel >= 75
SetTextColor 255 180 60
SetBackgroundColor 25 55 25

Show
Class "Staves"
Rarity Rare
DropLevel >= 64
ItemLevel >= 65
SetBackgroundColor 25 55 25

Show
Class "Staves"
BaseType "Lathi" "Serpentine Staff" "Coiled Staff"
Rarity Rare
ItemLevel >= 75
SetTextColor 255 180 60
SetBackgroundColor 25 55 25

Show
BaseType "Lathi" "Serpentine Staff" "Coiled Staff"
Class "Staves"
Rarity Rare
ItemLevel >= 65
SetBackgroundColor 25 55 25

#BAD STAVES
#If you're playing a caster or think it's a good idea feel free to remove the following parts
#However, chances are you won't find anything amazing around here.

Show
Class "Staves"
Rarity Rare
DropLevel <= 55
ItemLevel >= 75
SetTextColor 255 180 60
SetBackgroundColor 150 25 25

Show
Class "Staves"
Rarity Rare
DropLevel <= 55
ItemLevel >= 65
SetBackgroundColor 150 25 25

#----------------------------------------------------
#TWO HAND SWORDS + MACES + AXES
#----------------------------------------------------
#These are rather simple
#High drop level bases have a small chance to be decent
#Everything else is usually too clunky
#This script will highlight the fastest and the best weapons

Show
Class "Two Hand"
Rarity Rare
DropLevel >= 65
ItemLevel >= 75
SetTextColor 255 180 60
SetBackgroundColor 25 55 25

Show
Class "Two Hand"
Rarity Rare
DropLevel >= 65
ItemLevel >= 65
SetBackgroundColor 25 55 25


Show
BaseType "Ezomyte Axe"
Rarity Rare
ItemLevel >= 75
SetTextColor 255 180 60
SetBackgroundColor 25 55 25
Show
BaseType "Ezomyte Axe"
Rarity Rare
ItemLevel >= 65
SetBackgroundColor 25 55 25

#BAD TWO HANDED WEAPONS
#We can safely a
#However, chances are you won't find anything amazing around here.

Show
Class "Two Hand"
Rarity Rare
DropLevel <= 54
ItemLevel >= 75
SetTextColor 255 180 60
SetBackgroundColor 150 25 25

Show
Class "Two Hand"
Rarity Rare
DropLevel <= 54
ItemLevel >= 65
SetBackgroundColor 150 25 25

#----------------------------------------------------
#BOWS
#----------------------------------------------------
#With the huge demand for good bows, it's worth checking out all bows starting with the decimation bow
#Harbinger bows get some extra highlighting

Show
BaseType "Harbinger Bow"
Class "Bows"
Rarity Rare
ItemLevel >= 75
SetTextColor 255 180 60
SetBackgroundColor 25 55 25
SetBorderColor 25 180 25

Show
BaseType "Harbinger Bow"
Class "Bows"
Rarity Rare
ItemLevel >= 65
SetBackgroundColor 25 55 25
SetBorderColor 25 180 25

Show
Class "Bows"
Rarity Rare
DropLevel >= 53
ItemLevel >= 65
SetTextColor 255 180 60
SetBackgroundColor 25 55 25

Show
Class "Bows"
Rarity Rare
DropLevel >= 53
ItemLevel >= 75
SetTextColor 255 180 60
SetBackgroundColor 25 55 25


#BAD BOWS!
#----------------------------------------------
#The low level ones are usually just clunky

Show
Class "Bows"
Rarity Rare
DropLevel <= 50
ItemLevel >= 75
SetTextColor 255 180 60
SetBackgroundColor 150 25 25

Show
Class "Bows"
Rarity Rare
DropLevel <= 50
ItemLevel >= 65
SetBackgroundColor 150 25 25

#----------------------------------------------------
#QUIVERS
#----------------------------------------------------
#All quivers are decent pickups. However, there are some quiver-types that are just much more better.

Show
BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
Class "Quivers"
Rarity Rare
ItemLevel >= 65
SetTextColor 255 180 60
SetBackgroundColor 25 55 25

Show
BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
Class "Quivers"
Rarity Rare
ItemLevel >= 75
SetTextColor 255 180 60
SetBackgroundColor 25 55 25

#----------------------------------------------------
#GLOVES, HELMETS, BOOTS
#----------------------------------------------------
#High base levels of those are getting highlighted
#VERY low bases are getting negative highlighting

Show
Class "Gloves" "Boots" "Helmets"
Rarity Rare
ItemLevel >= 75
DropLevel >= 55
SetTextColor 255 180 60
SetBackgroundColor 25 55 25

Show
Class "Gloves" "Boots" "Helmets"
Rarity Rare
ItemLevel >= 65
DropLevel >= 55
SetBackgroundColor 25 55 25

Show
Class "Gloves" "Boots" "Helmets"
Rarity Rare
ItemLevel >= 75
DropLevel <= 30
SetTextColor 255 180 60
SetBackgroundColor 150 25 25

Show
Class "Gloves" "Boots" "Helmets"
Rarity Rare
ItemLevel >= 65
DropLevel <= 30
SetBackgroundColor 150 25 25


#----------------------------------------------------
#SHIELDS
#----------------------------------------------------
#Shields are by far the hardest category to sort
#Here's my philosophy:


#1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
#Those things are quite often decent pickups

Show
Class "Shields"
Rarity Rare
ItemLevel >= 75
DropLevel >= 62
SetTextColor 255 180 60
SetBackgroundColor 25 55 25

Show
Class "Shields"
Rarity Rare
ItemLevel >= 65
DropLevel >= 62
SetBackgroundColor 25 55 25

#2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
#----------------------------------------------------

Show
BaseType "Spirit Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 75
DropLevel >= 41
SetTextColor 255 180 60
SetBackgroundColor 25 55 25

Show
BaseType "Spirit Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 65
DropLevel >= 41
SetBackgroundColor 25 55 25

#3) Still display the low level spirit shields as "neutral", they are small and nice
#-----------------------------------------------------

Show
BaseType "Spirit Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 75
SetTextColor 255 180 60

Show
BaseType "Spirit Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 65

#4) The Kite Shields can be quite decent too, let's highlight the good ones!
#-----------------------------------------------------

Show
BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 75
SetTextColor 255 180 60
SetBackgroundColor 25 55 25

Show
BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 65
SetBackgroundColor 25 55 25

#5) Bucklers and Spiked shields are OK-ish pickups due to their small size
#-----------------------------------------------------

Show
BaseType "Buckler" "Spike Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 75
DropLevel >= 54
SetTextColor 255 180 60
SetBackgroundColor 25 55 25

Show
BaseType "Buckler" "Spike Shield"
Class "Shields"
Rarity Rare
ItemLevel >= 65
DropLevel >= 54
SetBackgroundColor 25 55 25


#6) Now lets mark some of the remaining low level shields as bad
#-----------------------------------------------------

Show
Class "Shields"
Rarity Rare
ItemLevel >= 75
DropLevel <= 35
SetTextColor 255 180 60
SetBackgroundColor 150 25 25

Show
Class "Shields"
Rarity Rare
ItemLevel >= 65
DropLevel <= 35
SetBackgroundColor 150 25 25

#----------------------------------------------------
#BODY ARMOUR
#----------------------------------------------------
#Highlight high level tiers
#Mark really low level ones. Easy enough.

Show
Class "Body Armour"
Rarity Rare
ItemLevel >= 75
DropLevel >= 60
SetTextColor 255 180 60
SetBackgroundColor 25 55 25

Show
Class "Body Armour"
Rarity Rare
ItemLevel >= 65
DropLevel >= 60
SetBackgroundColor 25 55 25

Show
Class "Body Armour"
Rarity Rare
ItemLevel >= 75
DropLevel <= 45
SetTextColor 255 180 60
SetBackgroundColor 150 25 25

Show
Class "Body Armour"
Rarity Rare
ItemLevel >= 65
DropLevel <= 45
SetBackgroundColor 150 25 25

#------------------------------------------------------------------------
#RARES REMAINING RULES
#------------------------------------------------------------------------

#Whatever rares wern't highlighted as good or bad above, will still be displayed
#Just without any priority highlighting

Show
Rarity Rare
ItemLevel >= 75


Show
Rarity Rare

#------------------------------------------------------------------------
#MAGIC ITEMS HIGHLIGHTING
#------------------------------------------------------------------------

#Once we reach mapping we only want to see the top tiers of magic items

Show
Rarity Magic
DropLevel >= 66


#Always display all magic trinkets
#---------------------------------------

Show
Class Rings Amulets Jewel
Rarity Magic

Show
Class Jewel

#-------------------------------------------------------------------------
#CRAFTING BASES AND CHANCE ORB ITEMS
#-------------------------------------------------------------------------

# Here you can add crafting bases you're interested in (both magic/normal)
#-------------------------------------------------------------------------


Show
BaseType "Jewelled Foil" "Opal Sceptre" "Gold Amulet" "Hubris Circlet" "Curved Blade" "Vaal Regalia"

Show
BaseType "Astral Plate" "Imbued Wand" "Royal Skean" "Tornado Wand""Assassin's Garb""Jewel"

Show
BaseType "Ambusher" "Harbinger Bow"
Show
BaseType "Moon Claw"
SetTextColor 155 255 100


Show
Class Rings Amulet
Rarity < Rare
ItemLevel >= 73


#CHANCE BASES
Show
BaseType "Occultist's Vestment" "Sacrificial Garb" "Imperial Bow" "Prophecy Wand"
Rarity Normal

Show
Rarity Normal
BaseType "Gavel" "Rock Breaker" "Stone Hammer"





#------------------------------------------------------------------------
#NORMAL ITEMS HIGHLIGHTING
#------------------------------------------------------------------------

#Also keep displaying the top tier items no matter the quality

Show
DropLevel >= 70

Show
DropLevel >= 64
LinkedSockets >= 4

#------------------------------------------------------------------------
#LEVELING
#------------------------------------------------------------------------
#Until 45 we want to see everything!
#---------------------------------------
Show
ItemLevel < 45

#Until mapping we might as well want to see all blue items
#---------------------------------------

Show
ItemLevel < 65
Rarity Magic

#---------------------------------------
#HIDE RULES!!!!
#---------------------------------------
#If high ilvl flasks without quality are dropping, they shouldn't be of the lower tier bases.
Hide
BaseType Flask
ItemLevel >= 35
BaseType Small Medium Large Greater Grand
Hide
BaseType Flask
ItemLevel >= 53
BaseType Giant Colossal Sacred

#------------------------------------------------------------------------
#HIDE THE REST!
#------------------------------------------------------------------------

Hide

# SCRIPT by NeverSink (Y0UR in forums, -the-dude- in reddit)


Greetings

This is a little summary for my Stream with the build i am currently not using anymore.

Current lvl is 80

Current Gear
Spoiler




Current Build



First Goal



Builds can change a little bit

Bandits:

N: Skillpoint
C: Skillpoint
M: Alira
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Last edited by Milkyslice on May 7, 2015, 10:20:12 AM

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