LowLife Kinetic Blast Wander
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#you've gonna need those #------------------------------------------------------------------------ Show Class "Quest Items" #------------------------------------------------------------------------ #ULTRA Rare Stuff #------------------------------------------------------------------------ Show Class "Fishing Rod" SetTextColor 0 0 0 SetBorderColor 100 100 100 SetBackgroundColor 255 255 255 PlayAlertSound 1 PlayAlertSound 2 PlayAlertSound 3 PlayAlertSound 4 PlayAlertSound 5 PlayAlertSound 6 PlayAlertSound 7 PlayAlertSound 8 PlayAlertSound 9 #If someone knows how to filter corrupted 6 links message me Show LinkedSockets 6 SetBorderColor 100 0 255 PlayAlertSound 6 PlayAlertSound 7 PlayAlertSound 8 PlayAlertSound 9 Show BaseType "Mirror of Kalandra" SetTextColor 255 160 100 SetBorderColor 0 255 0 SetBackgroundColor 0 0 0 PlayAlertSound 1 PlayAlertSound 2 PlayAlertSound 3 PlayAlertSound 4 PlayAlertSound 5 PlayAlertSound 6 PlayAlertSound 7 PlayAlertSound 8 PlayAlertSound 9 #------------------------------------------------------------------------ #CURRENCY #------------------------------------------------------------------------ #Field 2, Currency Show BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather" SetTextColor 240 160 100 SetBackgroundColor 0 0 0 SetBorderColor 0 0 0 SetFontSize 42 PlayAlertSound 7 PlayAlertSound 8 PlayAlertSound 9 #Stylistic Choice Show BaseType "Regal Orb" "Orb of Regret" "Vaal Orb" "Chaos Orb" "Gemcutter's Prism" "Orb of Fusing" SetTextColor 200 180 110 SetBorderColor 0 0 0 SetFontSize 38 Show BaseType "Orb of Scouring" "Orb of Chance" "Orb of Alchemy" "Jeweller's Orb""Chromatic Orb" SetBackgroundColor 0 0 0 SetTextColor 190 150 90 Show Class Currency Show Class Stackable Currency #Show or hide remaining worthwhile currency. #Show # BaseType "Jeweller's Orb" "Orb of Alteration" "Chromatic Orb" "Orb of Transmutation" # SetTextColor 170 255 170 #------------------------------------------------------------------------ #SOCKET/LINK BASED stuff #------------------------------------------------------------------------ Show LinkedSockets 5 SetBorderColor 200 200 200 PlayAlertSound 8 PlayAlertSound 9 Show Sockets 6 SetBorderColor 0 255 255 Show SocketGroup RGB SetBorderColor 0 255 255 Show LinkedSockets >= 4 ItemLevel <= 66 Show Sockets >= 3 SocketGroup w Show LinkedSockets = 4 ItemLevel < 50 SetBorderColor 255 200 20 Show Class Gloves Boots Helmet LinkedSockets = 4 #------------------------------------------------------------------------ #SKILL GEMS - highlight vaal gems and quality gems #------------------------------------------------------------------------ Show Class Gem BaseType "Vaal" SetBorderColor 30 150 180 Show Class Gem Quality > 0 SetBorderColor 30 150 180 Show Class Gems #------------------------------------------------------------------------ #UNIQUE AND MAPS - always highlight! #------------------------------------------------------------------------ Show Rarity Unique PlayAlertSound 4 PlayAlertSound 5 Show Class Maps Rarity Normal DropLevel > 75 SetTextColor 200 255 255 SetBorderColor 50 255 255 Show Class Maps DropLevel > 70 SetTextColor 200 255 255 Show Class Maps Rarity >= Magic DropLevel > 75 SetBorderColor 200 255 255 Show Class Maps Show Class Maps "Map Fragments" #------------------------------------------------------------------------ #FLASKS #------------------------------------------------------------------------ Show Quality 20 SetBorderColor 50 150 180 Show Class "Utility Flasks" SetBorderColor 100 100 100 Show BaseType "Flask" Quality >= 10 SetBorderColor 100 100 100 Show BaseType Flask DropLevel >= 60 Show BaseType Flask DropLevel <= 60 ItemLevel < 60 #------------------------------------------------------------------------ #RARE ITEM HIGHLIGHTING #------------------------------------------------------------------------ #---------------------------------------------------- #RINGS, AMULETS, JEWELS, BELTS #---------------------------------------------------- #Amulets, rings and jewels (likely) don't care much about the droplevel #Also they're small making them the ideal loottype. Always highlight them in a special (lime-green) hue Show ItemLevel >= 75 SetBorderColor 25 120 25 Class Rings Amulets Belts Show ItemLevel >= 79 SetBorderColor 0 255 0 Class Rings Amulets Belts Show Class Rings Amulets Belts #---------------------------------------------------- #SPECIFIC ITEM SECTIONS #---------------------------------------------------- #DAGGERS #---------------------------------------------------- #GOOD DAGGERS #Every high Dagger can be awesome, but droplevel ones should always receive some attention #---------------------------------------------------- Show Class Daggers Rarity Rare DropLevel >= 50 ItemLevel >= 75 SetBorderColor 20 150 20 Show Class Daggers Rarity Rare DropLevel >= 50 ItemLevel >= 65 SetBorderColor 0 50 0 #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations #---------------------------------------------------- Show Class Daggers BaseType "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris" Rarity Rare ItemLevel >= 75 SetBackgroundColor 25 55 25 SetTextColor 255 180 60 Show Class Daggers BaseType "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris" Rarity Rare ItemLevel >= 65 SetBackgroundColor 25 55 25 #BAD DAGGERS #---------------------------------------------------- #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers #---------------------------------------------------- #CLAWS #---------------------------------------------------- #GOOD CLAWS #---------------------------------------------------- #At least earlier most claws were vendor trash #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw) #Still #as 4-slot items they are borderline useful and will not be #unhighlighted unless they have depressingly low droplevel (shouldn't be #happening too often) Show Class Claws Rarity Rare DropLevel >= 58 ItemLevel >= 75 SetTextColor 255 180 60 SetBackgroundColor 25 55 25 Show Class Claws Rarity Rare DropLevel >= 58 ItemLevel >= 65 SetBackgroundColor 25 55 25 #BAD CLAWS #---------------------------------------------------- Show Class Claws Rarity Rare DropLevel < 43 ItemLevel >= 65 SetBackgroundColor 65 25 25 SetTextColor 255 180 60 Show Class Claws Rarity Rare DropLevel < 43 ItemLevel >= 65 SetBackgroundColor 65 25 25 #---------------------------------------------------- #WANDS #---------------------------------------------------- #As spellcaster weapons, wands are always pick-ups if they're rare #All decent >40 dlevel wands are extra highlighted #GOOD WANDS #---------------------------------------------------- Show Class Wands Rarity Rare DropLevel >= 40 ItemLevel >= 75 SetTextColor 255 180 60 SetBackgroundColor 25 55 25 Show Class Wands Rarity Rare DropLevel >= 40 ItemLevel >= 65 SetBackgroundColor 25 55 25 #BAD WANDS #---------------------------------------------------- #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands #---------------------------------------------------- #SWORDS #---------------------------------------------------- #Worthwhile swords are physical or elemental weapons #First one require a decent droplevel, second one the highest attack speed base types #We can bad-highlight the rest, because they are way too clunky #Same #applies to the "thrusting swords" type, that is also filtered here, #though they are easier to carry due to their consistently small size #GOOD SWORDS Show Class "One Hand Swords" Rarity Rare DropLevel >= 58 ItemLevel >= 75 SetTextColor 255 180 60 SetBackgroundColor 25 55 25 Show Class "One Hand Swords" Rarity Rare DropLevel >= 58 ItemLevel >= 65 SetBackgroundColor 25 55 25 #HIGH ATTACK SPEED LOWER LEVEL BASES #These are some of the best ele ST weapons bases. Show Class "One Hand Swords" BaseType "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil" Rarity Rare ItemLevel >= 75 SetTextColor 255 180 60 SetBackgroundColor 25 55 25 Show Class "One Hand Swords" BaseType "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil" Rarity Rare ItemLevel >= 65 SetBackgroundColor 25 55 25 #BAD SWORDS #One Hand swords with with such low base drop level are rarely anything interesting. #High attack speed bases for viable ele weapons are filtered out above. Show Class "One Hand Swords" Rarity Rare DropLevel <= 50 ItemLevel >= 75 SetTextColor 255 180 60 SetBackgroundColor 65 25 25 Show Class "One Hand Swords" Rarity Rare DropLevel <= 50 ItemLevel >= 65 SetBackgroundColor 65 25 25 #---------------------------------------------------- #AXES&MACES (1H) #---------------------------------------------------- #1H-Axes #are only used as physical weapons and only if they roll really well. #That's why a high droplevel is required for an axe to be recommended #GOOD 1H AXES&MACES Show Class "One Hand Axes" Rarity Rare DropLevel >= 59 ItemLevel >= 65 SetBackgroundColor 25 55 25 Show Class "One Hand Axes" Rarity Rare DropLevel >= 59 ItemLevel >= 75 SetTextColor 255 180 60 SetBackgroundColor 25 55 25 Show Class "One Hand Maces" Rarity Rare DropLevel >= 56 ItemLevel >= 75 SetTextColor 255 180 60 SetBackgroundColor 25 55 25 Show Class "One Hand Maces" Rarity Rare DropLevel >= 56 ItemLevel >= 65 SetBackgroundColor 25 55 25 #---------------------------------------------------- #BAD 1H MACES/AXES #Anything with a <50lvl base won't be a priority pickup while maping. Show Class "One Hand Maces" "One Hand Axes" Rarity Rare DropLevel <= 48 ItemLevel >= 75 SetTextColor 255 180 60 SetBackgroundColor 65 25 25 Show Class "One Hand Maces" "One Hand Axes" Rarity Rare DropLevel <= 48 ItemLevel >= 65 SetBackgroundColor 65 25 25 #---------------------------------------------------- #SCEPTRES #---------------------------------------------------- #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit #GOOD SCEPTRES Show Class "Sceptres" Rarity Rare DropLevel >= 60 ItemLevel >= 75 SetTextColor 255 180 60 SetBackgroundColor 25 55 25 Show Class "Sceptres" Rarity Rare DropLevel >= 60 ItemLevel >= 65 SetBackgroundColor 25 55 25 #Lets's also highlight the high base spell damage sceptres Show BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre" Class "Sceptres" Rarity Rare ItemLevel >= 75 SetTextColor 255 180 60 SetBackgroundColor 25 55 25 Show BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre" Class "Sceptres" Rarity Rare ItemLevel >= 65 SetBackgroundColor 25 55 25 #BAD SCEPTRES #Noone here :O #---------------------------------------------------- #STAVES #---------------------------------------------------- #Now staves are a bit tricky. #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful. #They can also roll high base damage stats #Still good staves are SO rare, I'll only highlight the very base types, because of their huge size Show Class "Staves" Rarity Rare DropLevel >= 64 ItemLevel >= 75 SetTextColor 255 180 60 SetBackgroundColor 25 55 25 Show Class "Staves" Rarity Rare DropLevel >= 64 ItemLevel >= 65 SetBackgroundColor 25 55 25 Show Class "Staves" BaseType "Lathi" "Serpentine Staff" "Coiled Staff" Rarity Rare ItemLevel >= 75 SetTextColor 255 180 60 SetBackgroundColor 25 55 25 Show BaseType "Lathi" "Serpentine Staff" "Coiled Staff" Class "Staves" Rarity Rare ItemLevel >= 65 SetBackgroundColor 25 55 25 #BAD STAVES #If you're playing a caster or think it's a good idea feel free to remove the following parts #However, chances are you won't find anything amazing around here. Show Class "Staves" Rarity Rare DropLevel <= 55 ItemLevel >= 75 SetTextColor 255 180 60 SetBackgroundColor 150 25 25 Show Class "Staves" Rarity Rare DropLevel <= 55 ItemLevel >= 65 SetBackgroundColor 150 25 25 #---------------------------------------------------- #TWO HAND SWORDS + MACES + AXES #---------------------------------------------------- #These are rather simple #High drop level bases have a small chance to be decent #Everything else is usually too clunky #This script will highlight the fastest and the best weapons Show Class "Two Hand" Rarity Rare DropLevel >= 65 ItemLevel >= 75 SetTextColor 255 180 60 SetBackgroundColor 25 55 25 Show Class "Two Hand" Rarity Rare DropLevel >= 65 ItemLevel >= 65 SetBackgroundColor 25 55 25 Show BaseType "Ezomyte Axe" Rarity Rare ItemLevel >= 75 SetTextColor 255 180 60 SetBackgroundColor 25 55 25 Show BaseType "Ezomyte Axe" Rarity Rare ItemLevel >= 65 SetBackgroundColor 25 55 25 #BAD TWO HANDED WEAPONS #We can safely a #However, chances are you won't find anything amazing around here. Show Class "Two Hand" Rarity Rare DropLevel <= 54 ItemLevel >= 75 SetTextColor 255 180 60 SetBackgroundColor 150 25 25 Show Class "Two Hand" Rarity Rare DropLevel <= 54 ItemLevel >= 65 SetBackgroundColor 150 25 25 #---------------------------------------------------- #BOWS #---------------------------------------------------- #With the huge demand for good bows, it's worth checking out all bows starting with the decimation bow #Harbinger bows get some extra highlighting Show BaseType "Harbinger Bow" Class "Bows" Rarity Rare ItemLevel >= 75 SetTextColor 255 180 60 SetBackgroundColor 25 55 25 SetBorderColor 25 180 25 Show BaseType "Harbinger Bow" Class "Bows" Rarity Rare ItemLevel >= 65 SetBackgroundColor 25 55 25 SetBorderColor 25 180 25 Show Class "Bows" Rarity Rare DropLevel >= 53 ItemLevel >= 65 SetTextColor 255 180 60 SetBackgroundColor 25 55 25 Show Class "Bows" Rarity Rare DropLevel >= 53 ItemLevel >= 75 SetTextColor 255 180 60 SetBackgroundColor 25 55 25 #BAD BOWS! #---------------------------------------------- #The low level ones are usually just clunky Show Class "Bows" Rarity Rare DropLevel <= 50 ItemLevel >= 75 SetTextColor 255 180 60 SetBackgroundColor 150 25 25 Show Class "Bows" Rarity Rare DropLevel <= 50 ItemLevel >= 65 SetBackgroundColor 150 25 25 #---------------------------------------------------- #QUIVERS #---------------------------------------------------- #All quivers are decent pickups. However, there are some quiver-types that are just much more better. Show BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" Class "Quivers" Rarity Rare ItemLevel >= 65 SetTextColor 255 180 60 SetBackgroundColor 25 55 25 Show BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" Class "Quivers" Rarity Rare ItemLevel >= 75 SetTextColor 255 180 60 SetBackgroundColor 25 55 25 #---------------------------------------------------- #GLOVES, HELMETS, BOOTS #---------------------------------------------------- #High base levels of those are getting highlighted #VERY low bases are getting negative highlighting Show Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 75 DropLevel >= 55 SetTextColor 255 180 60 SetBackgroundColor 25 55 25 Show Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 65 DropLevel >= 55 SetBackgroundColor 25 55 25 Show Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 75 DropLevel <= 30 SetTextColor 255 180 60 SetBackgroundColor 150 25 25 Show Class "Gloves" "Boots" "Helmets" Rarity Rare ItemLevel >= 65 DropLevel <= 30 SetBackgroundColor 150 25 25 #---------------------------------------------------- #SHIELDS #---------------------------------------------------- #Shields are by far the hardest category to sort #Here's my philosophy: #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting #Those things are quite often decent pickups Show Class "Shields" Rarity Rare ItemLevel >= 75 DropLevel >= 62 SetTextColor 255 180 60 SetBackgroundColor 25 55 25 Show Class "Shields" Rarity Rare ItemLevel >= 65 DropLevel >= 62 SetBackgroundColor 25 55 25 #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this! #---------------------------------------------------- Show BaseType "Spirit Shield" Class "Shields" Rarity Rare ItemLevel >= 75 DropLevel >= 41 SetTextColor 255 180 60 SetBackgroundColor 25 55 25 Show BaseType "Spirit Shield" Class "Shields" Rarity Rare ItemLevel >= 65 DropLevel >= 41 SetBackgroundColor 25 55 25 #3) Still display the low level spirit shields as "neutral", they are small and nice #----------------------------------------------------- Show BaseType "Spirit Shield" Class "Shields" Rarity Rare ItemLevel >= 75 SetTextColor 255 180 60 Show BaseType "Spirit Shield" Class "Shields" Rarity Rare ItemLevel >= 65 #4) The Kite Shields can be quite decent too, let's highlight the good ones! #----------------------------------------------------- Show BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield" Class "Shields" Rarity Rare ItemLevel >= 75 SetTextColor 255 180 60 SetBackgroundColor 25 55 25 Show BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield" Class "Shields" Rarity Rare ItemLevel >= 65 SetBackgroundColor 25 55 25 #5) Bucklers and Spiked shields are OK-ish pickups due to their small size #----------------------------------------------------- Show BaseType "Buckler" "Spike Shield" Class "Shields" Rarity Rare ItemLevel >= 75 DropLevel >= 54 SetTextColor 255 180 60 SetBackgroundColor 25 55 25 Show BaseType "Buckler" "Spike Shield" Class "Shields" Rarity Rare ItemLevel >= 65 DropLevel >= 54 SetBackgroundColor 25 55 25 #6) Now lets mark some of the remaining low level shields as bad #----------------------------------------------------- Show Class "Shields" Rarity Rare ItemLevel >= 75 DropLevel <= 35 SetTextColor 255 180 60 SetBackgroundColor 150 25 25 Show Class "Shields" Rarity Rare ItemLevel >= 65 DropLevel <= 35 SetBackgroundColor 150 25 25 #---------------------------------------------------- #BODY ARMOUR #---------------------------------------------------- #Highlight high level tiers #Mark really low level ones. Easy enough. Show Class "Body Armour" Rarity Rare ItemLevel >= 75 DropLevel >= 60 SetTextColor 255 180 60 SetBackgroundColor 25 55 25 Show Class "Body Armour" Rarity Rare ItemLevel >= 65 DropLevel >= 60 SetBackgroundColor 25 55 25 Show Class "Body Armour" Rarity Rare ItemLevel >= 75 DropLevel <= 45 SetTextColor 255 180 60 SetBackgroundColor 150 25 25 Show Class "Body Armour" Rarity Rare ItemLevel >= 65 DropLevel <= 45 SetBackgroundColor 150 25 25 #------------------------------------------------------------------------ #RARES REMAINING RULES #------------------------------------------------------------------------ #Whatever rares wern't highlighted as good or bad above, will still be displayed #Just without any priority highlighting Show Rarity Rare ItemLevel >= 75 Show Rarity Rare #------------------------------------------------------------------------ #MAGIC ITEMS HIGHLIGHTING #------------------------------------------------------------------------ #Once we reach mapping we only want to see the top tiers of magic items Show Rarity Magic DropLevel >= 66 #Always display all magic trinkets #--------------------------------------- Show Class Rings Amulets Jewel Rarity Magic Show Class Jewel #------------------------------------------------------------------------- #CRAFTING BASES AND CHANCE ORB ITEMS #------------------------------------------------------------------------- # Here you can add crafting bases you're interested in (both magic/normal) #------------------------------------------------------------------------- Show BaseType "Jewelled Foil" "Opal Sceptre" "Gold Amulet" "Hubris Circlet" "Curved Blade" "Vaal Regalia" Show BaseType "Astral Plate" "Imbued Wand" "Royal Skean" "Tornado Wand""Assassin's Garb""Jewel" Show BaseType "Ambusher" "Harbinger Bow" Show BaseType "Moon Claw" SetTextColor 155 255 100 Show Class Rings Amulet Rarity < Rare ItemLevel >= 73 #CHANCE BASES Show BaseType "Occultist's Vestment" "Sacrificial Garb" "Imperial Bow" "Prophecy Wand" Rarity Normal Show Rarity Normal BaseType "Gavel" "Rock Breaker" "Stone Hammer" #------------------------------------------------------------------------ #NORMAL ITEMS HIGHLIGHTING #------------------------------------------------------------------------ #Also keep displaying the top tier items no matter the quality Show DropLevel >= 70 Show DropLevel >= 64 LinkedSockets >= 4 #------------------------------------------------------------------------ #LEVELING #------------------------------------------------------------------------ #Until 45 we want to see everything! #--------------------------------------- Show ItemLevel < 45 #Until mapping we might as well want to see all blue items #--------------------------------------- Show ItemLevel < 65 Rarity Magic #--------------------------------------- #HIDE RULES!!!! #--------------------------------------- #If high ilvl flasks without quality are dropping, they shouldn't be of the lower tier bases. Hide BaseType Flask ItemLevel >= 35 BaseType Small Medium Large Greater Grand Hide BaseType Flask ItemLevel >= 53 BaseType Giant Colossal Sacred #------------------------------------------------------------------------ #HIDE THE REST! #------------------------------------------------------------------------ Hide # SCRIPT by NeverSink (Y0UR in forums, -the-dude- in reddit) Greetings This is a little summary for my Stream with the build i am currently not using anymore. Current lvl is 80 Current Gear
Spoiler
Current Build First Goal Builds can change a little bit Bandits: N: Skillpoint C: Skillpoint M: Alira https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w My Youtube channel with builds, unique and mechanic discussions etc Last edited by Milkyslice on May 7, 2015, 10:20:12 AM
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