Kickstarter Campaign for PoE's Optional Self Found League!

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kolp wrote:
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VictorDoom wrote:
Yeah i think everyone fancies self found now after we see GGG being lenient on banning cheaters and RMT-ers, at least we can play without them affecting the game.


yep. need it now more than ever.


No we don't, we want it at exactly the same intensity as before all of this mass-hysteria.

<.o

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
Wow, this is still going on?

I posted a while ago, about the idea of generating "personal SFL leagues". Clearly, I don't know what it would take to do, but it would be an interesting option for players to create any playstyle they want. Higher/Standard drops, HC/SC, shared/single stash, full/normal respec, Torment/Bloodlines/Ambush modes etc.

Still think that's not a bad idea, but it may turn out that there are actually a lot of people who prefer to play by themselves and not depend on the community, which may be seen as detrimental to the business model. I would guess that players are more willing to shell out for microtransactions in a multi-player game, than in a single player game.

Maybe you could pay for each personal league and character slot within it...

Instead of a self found league why not a customizable offline single player mode? to me thats basically what self found is.
I dont see any any key!
So is this thread about a non existent KS? If so can I just start posting KS links? If its about SFL why is this not in feedback or suggestions yet?



only 24 hours left to go on the Shadows of Esteren - A Medieval Horror RPG: Occultism KS!!!

https://www.kickstarter.com/projects/1176616619/shadows-of-esteren-a-medieval-horror-rpg-occultism?ref=users

Don't forget to drink your milk 👌
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kolp wrote:
"
VictorDoom wrote:
Yeah i think everyone fancies self found now after we see GGG being lenient on banning cheaters and RMT-ers, at least we can play without them affecting the game.


yep. need it now more than ever.


would be nice to get at least a reply to it, since its the second time a thread about SFL got to this many pages so fast.. we really want a SFl league
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
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VictorDoom wrote:


would be nice to get at least a reply to it, since its the second time a thread about SFL got to this many pages so fast.. we really want a SFl league


there already is an official reply. Its been given multiple times, SFL crowd just chooses to dismiss it because its not the answer they wanted to hear.

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Qarl wrote:
Spoiler
I can give my current thoughts on self found.

In the existing leagues, there is nothing stopping anyone from playing self-found, and we know many of our players do. We also have players that only engage rarely with other players, trading and partying occasionally.

So, as you can play self found in an existing league, I doubt we need to separate out the leagues. The question then is, are there progression problems with self found. I think there are two parts to this:

Can you play through self found? Currently there are issues with this, especially around the 40s. One of the main problems here is the availability of 4-linked items. Gear progression gets hard here, as replacement gear requires both beating existing gear in stats, and in skill support. This isn't usually an issue earlier, as you aren't needing full skill sets, and can skimp on stats and still progress quickly.

If we are going to make changes, it will likely be on the ability to make or the availability of 4 linked items.


The second issue is, what is the player expectation of self-found play. In general the main issue comes when players look to the top of ladders and to streamers to direct what their play experience would be like. This gives players a very distorted view of what they should be able to achieve. In general these players are pushing every advantage they can from trade, long play, group play.


https://www.pathofexile.com/forum/view-thread/510020/filter-account-type/staff
Don't forget to drink your milk 👌
Last edited by TheWretch on Jan 24, 2015, 7:41:08 PM
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TheWretch wrote:
"
VictorDoom wrote:


would be nice to get at least a reply to it, since its the second time a thread about SFL got to this many pages so fast.. we really want a SFl league


there already is an official reply. Its been given multiple times, SFL crowd just chooses to dismiss it because its not the answer they wanted to hear.

"
Qarl wrote:
Spoiler
I can give my current thoughts on self found.

In the existing leagues, there is nothing stopping anyone from playing self-found, and we know many of our players do. We also have players that only engage rarely with other players, trading and partying occasionally.

So, as you can play self found in an existing league, I doubt we need to separate out the leagues. The question then is, are there progression problems with self found. I think there are two parts to this:

Can you play through self found? Currently there are issues with this, especially around the 40s. One of the main problems here is the availability of 4-linked items. Gear progression gets hard here, as replacement gear requires both beating existing gear in stats, and in skill support. This isn't usually an issue earlier, as you aren't needing full skill sets, and can skimp on stats and still progress quickly.

If we are going to make changes, it will likely be on the ability to make or the availability of 4 linked items.


The second issue is, what is the player expectation of self-found play. In general the main issue comes when players look to the top of ladders and to streamers to direct what their play experience would be like. This gives players a very distorted view of what they should be able to achieve. In general these players are pushing every advantage they can from trade, long play, group play.


https://www.pathofexile.com/forum/view-thread/510020/filter-account-type/staff

Because its not an answer, its just quarls perspective on self found

we want an actual answer, yes or no
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Last edited by VictorDoom on Jan 24, 2015, 9:51:41 PM
^ cmon...its a NO.
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So, as you can play self found in an existing league, I doubt we need to separate out the leagues.
I'm not sure how much clearer they can put it..

Its not just what he "thinks", he's one of the leads, its what is the reality in PoE.
Don't forget to drink your milk 👌
Last edited by TheWretch on Jan 24, 2015, 9:53:34 PM
As a d2 offline player who originally really wanted PoE to be offline/completely solo too, I was dedicated to the idea of playing completely solo self found from almost start of open beta, but I said in various previous SFL threads that I would not touch the SFL being proposed. My reasons?

1) Game is already too easy, why would I play an easier league/mode than I currently have available to me in Standard?
2) What if one day I change my mind and decide to party or trade or pvp a bit?
3) Most of the issues raised with the game to argue a SFL is needed are issues with the overall game not just self found play, and asking GGG to fix a problem only for me and leave it broken for everyone else just seems stupid.

Since then, what has happened?

1) Numerous additions to the game have made it easier, ESPECIALLY targeting self found solo play. Masters. Boxes. Trigger Gems. Solo map pools are more sustainable, it's easier to get hold of gems you don't have, more opportunity to get missing uniques or crafting bases, master prefix items often offer an alternate way to do something to what was already around. More levelling opportunities in the 70+ level range without being completely dependent on your map pool.

2) As it turns out, I have started duoing with a friend sometimes, although we play perm allocation of course. We've even occasionally given each other items one is short of (I think the main one has been crafting bases, oddly enough). I also gave pvp a go, which I never expected I'd do in any ARPG.

3) What about this argument has changed, except that as mentioned in point 1 they have already started addressing many of the issues with solo self found?

I'm a big supporter of letting people play the way they want to, but I would rather see a complete custom league system where self found is just one tick box on char creation along with options like Onslaught, Ancestral, Immolation, BLAMT, etc. A new league just for self found and fancy orb drops seems an inefficient use of GGGs time.

TLDR: SFL is a worse idea now than it was a year ago. But I might try a SFBLAMT league?
Here's another official answer.


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Qarl wrote:


We will not be making a league to make it possible to replicate the play of these players. 1) We don't think its needed. 2) From past experience, if we make accommodations to make it possible to replicate these players, these players will still beat you. If we made a self found league with competitive advantages but solo play, you'll see the same players on top of those leagues, and we'll get a new set of complaints from people who want to replicate the achievements without the same investment.


/issue.

https://www.pathofexile.com/forum/view-thread/510020/filter-account-type/staff



Don't forget to drink your milk 👌
Last edited by TheWretch on Jan 24, 2015, 10:47:53 PM

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