Mechanics thread
Minions can still deal damage while you have The Goddess Scorned equipped. Totems and traps are using your skills with your stats, and therefore cannot deal damage - minions are using their own skills with their own stats and are unaffected.
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Posting this here so it exists. So far as I'm aware, this list should be up-to-date.
Base Radius of Skills: Auras (base radius at level 1): 36 Arctic Breath (explosion on impact): Explosion radius is 7, Ice placement radius is 14 Cleave: 20. Cold Snap: 15 Curses (base radius at level 1): 16 Cyclone: Uses range of weapon, also measures from edge of player rather than centre, like melee attacks:
Detonate Dead: 16 Discharge: 30 Enduring Cry: 60 Explosive Arrow (base radius at 1 arrow): 15 Fire Trap: 15 Fireball (explosion on impact): 8 Firestorm: Base radius of storm is 18, radius of individual explosions is 9 Flameblast: 5, +2 per cast Freeze Mine: 16 Ground Slam: 35 Ice Nova: 30 Ice Shot: Damage code 22, ground ice 8 Infernal Blow: 15 Leap Slam: 15 Lightning Arrow: 16 Lightning Warp: 16 Melee Splash: 14 Molten Shell: 15 Offerings: (range for consuming extra corpses) 20 Poison Arrow (cloud radius): 20 Rain of Arrows: 18 Reave: 12 Righteous Fire: 10 Shock Nova: Outer radius 26, inner 14 Shockwave Totem: 20 Smoke Mine: 10 Storm Call: 14 Sweep: 20 Last edited by Mark_GGG on Feb 18, 2014, 5:00:52 PM
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Character radius is 2
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" Ground Slam has a 90° cone with the given radius. Increased AoE will affect the radius of the cone but not the angle. " Bonuses to weapon range don't increase the AoE of Cleave, no. | |
" In this situation Discharge will be triggered before you lose endurance charges from Daresso's Defiance. " In this situation you gain a power charge from PCoC, then immediately lose it to Romira's (effectively doing nothing). | |
"That is what my comment meant. However, it was incorrect. Brittle was explicitly intended to work that way, so we described it as such in game and here on the forums, but there was a mistake with the implementation. This is fixed in 3.6.0, alongside some balance changes to Brittle's numbers, which were shown to be necessary once balance testing was done with the correct mechanics. The way it currently works was a weird nonstandard stat that was made way back in the day for the initial implementation of Assassin's Mark (then called Critical Weakness), which had to work in it's weird way because at the time we didn't have the tech for a stat on an enemy that would affect the stat calculation of your hit. Aul's also used it only because it was intended to replicate some of the effects of the Mark curses matching it's attribute. It was never supposed to be used on Brittle. In 3.6.0, that old weird stat is finally fully removed in favour of stats (like the correct one for Brittle) which follow the regular stat rules of PoE and will interact correctly with other modifiers. Some uses of that old stat will now grant additional crit chance to hits, while others have been replaced with granting increased crit chance to hits. The new unique flask, as you have noted, is one of the former. | |
"Now that the balance manifesto is posted and the information within public, I can say that the answer to this is (technically) no - because there will no longer be a 95% cap to exceed. |