Mechanics thread

Mammii wrote:
I don't believe quantity affects chests anymore, i went running with 180% quantity and there were chests spawning 0 items still, and not just one or 2, but at least 50% of the chests. Not sure how this can be the case

Edit: also if you run the unique vaults map, with 180% quantity, with 6 players in game, some chests Still dont drop items... srsly why did GGG make this terrible change
We didn't -that's not a change. Those stats have never applied to chests.
When I look at the tooltip, it shows the base damage of my explosions
The answer is in fact in your own post. It's not possible to show the total damage of the explosion because that depends on unknown (and unknowable) factors, so it shows the base damage per target, to which the increases apply.
The skill cannot possibly know in advance how many charges will be present in the explosion. It would need that to show the total damage of the explosion, factoring in all modifiers. Since this is clearly impossible, it instead shows the base damage.
chrisstian5 wrote:
Another question, does the reflected cold damage cause you to have the chilled effect on you if the duration is greater than 300ms?
No. Reflected damage cannot (currently) apply any on-hit effects.
moozooh wrote:
It's definitely not directly multiplying the amount of items dropped by enemies. Otherwise every mob would drop at least 2 items with 100% IIQ
That would only be the true if with 0% IIQ, every mod dropped at least one item, which is not the case.
Minions can still deal damage while you have The Goddess Scorned equipped. Totems and traps are using your skills with your stats, and therefore cannot deal damage - minions are using their own skills with their own stats and are unaffected.
Posting this here so it exists. So far as I'm aware, this list should be up-to-date.

Base Radius of Skills:
Auras (base radius at level 1): 36
Arctic Breath (explosion on impact): Explosion radius is 7, Ice placement radius is 14
Cleave: 20.
Cold Snap: 15
Curses (base radius at level 1): 16
Cyclone: Uses range of weapon, also measures from edge of player rather than centre, like melee attacks:
  • Thrusting One Hand Sword 7
  • Two Hand Axe 7
  • One Hand Sword 6
  • Staff 6
  • Two Hand Mace 6
  • Two Hand Sword 6
  • Dagger 5
  • One Hand Axe 5
  • One Hand Mace 5
  • Claw 5
  • Sceptre 5
  • Unarmed 4
Desecrate: 12
Detonate Dead: 16
Discharge: 30
Enduring Cry: 60
Explosive Arrow (base radius at 1 arrow): 15
Fire Trap: 15
Fireball (explosion on impact): 8
Firestorm: Base radius of storm is 18, radius of individual explosions is 9
Flameblast: 5, +2 per cast
Freeze Mine: 16
Ground Slam: 35
Ice Nova: 30
Ice Shot: Damage code 22, ground ice 8
Infernal Blow: 15
Leap Slam: 15
Lightning Arrow: 16
Lightning Warp: 16
Melee Splash: 14
Molten Shell: 15
Offerings: (range for consuming extra corpses) 20
Poison Arrow (cloud radius): 20
Rain of Arrows: 18
Reave: 12
Righteous Fire: 10
Shock Nova: Outer radius 26, inner 14
Shockwave Totem: 20
Smoke Mine: 10
Storm Call: 14
Sweep: 20
Last edited by Mark_GGG on Feb 18, 2014, 5:00:52 PM
Character radius is 2
Avelice wrote:
Also, how does radius AOE work for something like ground slam? It's visually hard to tell the shape of these things, so it seems to me Ground slam is more of a cone. Is it that cone that has radius 35? Then does increased AOE just affect the distance and not width?

Ground Slam has a 90° cone with the given radius. Increased AoE will affect the radius of the cone but not the angle.

Avelice wrote:
Also, if I'm to understand this right, Cyclone is the only weapon AOE skill that uses your weapon's range? As such, getting Master of the Arena to increase weapon range wouldn't increase the AOE of something like Cleave at all?

Bonuses to weapon range don't increase the AoE of Cleave, no.
briyip wrote:
1) I wear Daresso's Defiance, and have a CWDT gem linked with Discharge. I currently have Endurance Charges up.
What happens when I get hit past the threshold of CWDT? Will I lose all my Endurance Charges from Daresso's Defiance before my CWDT can trigger Discharge, or the other way around?

In this situation Discharge will be triggered before you lose endurance charges from Daresso's Defiance.

briyip wrote:
2) I have Romira's Banquet and a skill linked with Power Charge on Critical. I hit a Critical Strike, what happens?

In this situation you gain a power charge from PCoC, then immediately lose it to Romira's (effectively doing nothing).

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