[Tool] Forgotten Mods - v0.8.1 - New feature: Auto-generate Want-to-Buy private message

Just a warning, there are items where it is IMPOSSIBLE to tell if %rarity is actually a suffix or prefix (without bringing it to Elreons bench -> rings mostly).

GGG owes us the ability to print all the present prefixes and suffixes for too long.

Just saying.
Chrome works perfectly for me now!

The following mods are not showing anything, not even TBD:
Life Regenerated per second (tricky because it can be implicit)
Mana Regenerated per second
% Increased Light Radius
% Increased Energy Shield
% Increased Accuracy Rating
% Increased Movement Speed (tricky because it can be implicit)
% Increased Spell Damage (tricky because it can be implicit)
IGN: Dmillz
Last edited by Dmillz on Jan 7, 2015, 1:57:36 PM
"
aldorus wrote:
Just a warning, there are items where it is IMPOSSIBLE to tell if %rarity is actually a suffix or prefix (without bringing it to Elreons bench -> rings mostly).

GGG owes us the ability to print all the present prefixes and suffixes for too long.

Just saying.


I agree, I've read the code of:
https://sites.google.com/site/poeiteminfoscript/
and this issue is noted there as well.

Taking a step back, I'll probably only support cases where it's absolutely sure like this ring before I yolo regal 2015 it:



it had a name of Dragon and Phantasm in it. (i still sad about this ring, I really liked it's name pior to ripping it).

Thanks for the warning.
PoE-TradeMacro - https://github.com/PoE-TradeMacro/POE-TradeMacro/
ExileTrade - http://exiletrade.github.io/
"
Dmillz wrote:
Chrome works perfectly for me now!

The following mods are not showing anything, not even TBD:
Life Regenerated per second (tricky because it can be implicit)
Mana Regenerated per second
% Increased Light Radius
% Increased Energy Shield
% Increased Accuracy Rating
% Increased Movement Speed (tricky because it can be implicit)
% Increased Spell Damage (tricky because it can be implicit)


Thanks for testing it out man,

I've updated the mods data now, those are fixed now, plus:

#% additional Block Chance

Noticed that:
#% increased Light Radius is a hybrid, but this one is always gonna be a suffix.
#% increased Energy Shield can be suffix if mastercraft, so I'll leave this for now.
#% increased Accuracy Rating - infamous hybrid, I'll leave this for now.
#% increased Spell Damage - can be hybrid, with different values for wand/staff

btw, fortunately, poe.trade has this indicator (it adds a $ first character, if you're really curious, right click on that implicit and select 'inspect element') if it's an implicit or not. Most probably it uses that indicator to be able to output that horizontal dotted line so we can distinguish it as an implicit. So we don't have any problems if implicit mods, the tool can safely assume that we are working on explicit mods.

I've also updated the formatting - Square Brackets - Bold - Blue/Red (#4584d3, #b60f2e). Let me know if this is better.

Cheers all!
PoE-TradeMacro - https://github.com/PoE-TradeMacro/POE-TradeMacro/
ExileTrade - http://exiletrade.github.io/
Last edited by ManicCompression on Jan 7, 2015, 6:27:27 PM
Congratulations on your work friend!!:)
Very nice, helpful program:)
"Too Wierd To Live... Too Rare To Die...."
Personal Motto

Finally made it to lvl 100... Only took me 3 years...:) :(
"
Congratulations on your work friend!!:)
Very nice, helpful program:)


Thanks! appreciate the feedback!

Btw, I've removed the 'TBD' because it doesn't look so good when you have uniques. So from now on, if it's a rare/magic gear and it doesn't show anything, it means the mod is not yet supported, and I'll need help on it.

Right now I'm working on getting all the simple mods complete, sorted and neat. Later I'll post these simple mods here so everyone can scrutinize it.
PoE-TradeMacro - https://github.com/PoE-TradeMacro/POE-TradeMacro/
ExileTrade - http://exiletrade.github.io/
Mods as of v0.4
This list is hosted on this page:

Feel free to tell whats missing/incorrect here.
Note that 's' means suffix, and 'p' means prefix.

"# Life Regenerated per second":{affix:'s'},
"# Mana Regenerated per second":{affix:'s'},
"#% additional Block Chance":{affix:'s'},
"#% increased Armour":{affix:'p'},
"#% increased Armour and Energy Shield":{affix:'p'},
"#% increased Armour and Evasion":{affix:'p'},
"#% increased Armour, Evasion and Energy Shield":{affix:'p'},
"#% increased Attack Speed":{affix:'s'},
"#% increased Cast Speed":{affix:'s'},
"#% increased Cold Damage":{affix:'s'},
"#% increased Critical Strike Chance for Spells":{affix:'s'},
"#% increased Elemental Damage with Weapons":{affix:'p'},
"#% increased Evasion Rating":{affix:'p'},
"#% increased Fire Damage":{affix:'s'},
"#% increased Flask Charges gained":{affix:'s'},
"#% increased Flask effect duration":{affix:'s'},
"#% increased Flask Life Recovery rate":{affix:'p'},
"#% increased Flask Mana Recovery rate":{affix:'p'},
"#% increased Global Critical Strike Chance":{affix:'s'},
"#% increased Global Critical Strike Multiplier":{affix:'s'},
"#% increased Light Radius":{affix:'s'},
"#% increased Lightning Damage":{affix:'s'},
"#% increased Mana Regeneration Rate":{affix:'s'},
"#% increased maximum Energy Shield":{affix:'p'},
"#% increased Movement Speed":{affix:'p'},
"#% increased Physical Damage":{affix:'p'},
"#% increased Projectile Speed":{affix:'s'},
"#% increased Quantity of Items found":{affix:'s'},
"#% increased Spell Damage":{affix:'s'},
"#% increased Stun Duration on enemies":{affix:'s'},
"#% increased Stun Duration on Enemies":{affix:'s'},
"#% increased Stun Recovery":{affix:'s'},
"#% of Physical Attack Damage Leeched as Life":{affix:'p'},
"#% reduced Attribute Requirements":{affix:'s'},
"#% reduced Enemy Stun Threshold":{affix:'s'},
"#% reduced Flask Charges used":{affix:'s'},
"#% reduced Light Radius":{affix:'s'},
"#% reduced Movement Speed":{affix:'p'},
"+# Life gained for each Ignited Enemy hit by your Attacks":{affix:'s'},
"+# Life gained on Kill":{affix:'s'},
"+# Mana Gained on Kill":{affix:'s'},
"+# to Accuracy Rating":{affix:'s'},
"+# to all Attributes":{affix:'s'},
"+# to Armour":{affix:'p'},
"+# to Dexterity":{affix:'s'},
"+# to Evasion Rating":{affix:'p'},
"+# to Intelligence":{affix:'s'},
"+# to Level of Socketed Aura Gems":{affix:'p'},
"+# to Level of Socketed Bow Gems":{affix:'p'},
"+# to Level of Socketed Cold Gems":{affix:'p'},
"+# to Level of Socketed Curse Gems":{affix:'p'},
"+# to Level of Socketed Elemental Gems":{affix:'p'},
"+# to Level of Socketed Fire Gems":{affix:'p'},
"+# to Level of Socketed Gems":{affix:'p'},
"+# to Level of Socketed Lightning Gems":{affix:'p'},
"+# to Level of Socketed Melee Gems":{affix:'p'},
"+# to Level of Socketed Minion Gems":{affix:'p'},
"+# to Level of Socketed Movement Gems":{affix:'p'},
"+# to Level of Socketed Spell Gems":{affix:'p'},
"+# to Level of Socketed Strength Gems":{affix:'p'},
"+# to Level of Socketed Support Gems":{affix:'p'},
"+# to Level of Socketed Vaal Gems":{affix:'p'},
"+# to Level of Support Gems in this item":{affix:'p'},
"+# to maximum Energy Shield":{affix:'p'},
"+# to maximum Life":{affix:'p'},
"+# to maximum Mana":{affix:'p'},
"+# to Strength":{affix:'s'},
"+#% Monster Cold Resistance":{affix:'s'},
"+#% Monster Fire Resistance":{affix:'s'},
"+#% Monster Lightning Resistance":{affix:'s'},
"+#% to all Elemental Resistances":{affix:'s'},
"+#% to Chaos Resistance":{affix:'s'},
"+#% to Cold Resistance":{affix:'s'},
"+#% to Fire and Cold Resistances":{affix:'s'},
"+#% to Fire and Lightning Resistances@":{affix:'s'},
"+#% to Fire Resistance":{affix:'s'},
"+#% to Lightning Resistance":{affix:'s'},
"+#% to maximum Block Chance":{affix:'s'},
"Adds #-# Chaos Damage":{affix:'p'},
"Adds #-# Cold Damage":{affix:'p'},
"Adds #-# Fire Damage":{affix:'p'},
"Adds #-# Lightning Damage":{affix:'p'},
"Adds #-# Physical Damage":{affix:'p'},
"Reflects # Physical Damage to Melee Attackers":{affix:'p'}
PoE-TradeMacro - https://github.com/PoE-TradeMacro/POE-TradeMacro/
ExileTrade - http://exiletrade.github.io/
Last edited by ManicCompression on Jan 7, 2015, 9:15:46 PM
Just wanna give update:
I've just found out that my data on mods is trash (I'll need much more data to make this tool achieve acceptable accuracy).
Right now I'm working on using the poe mods compendium spreadsheet.
PoE-TradeMacro - https://github.com/PoE-TradeMacro/POE-TradeMacro/
ExileTrade - http://exiletrade.github.io/
Increased Spell Damage or Spell Damage Hybrid is Prefix NOT suffix.
Just thought I should point it out.
Forgotten Mods v0.5!

The tier display feature is now implemented! I've worked on getting all the data from poemods.com into an easy structure that Forgotten Mods script can read.

Well, not yet all. The layout for belts/rings/ammy/weapons is slightly (hopefully) different from those items that are categorized by str/eva/int. I'll work on this later, at least I should do my daily missions ^^ for now.

See also the OP for that new screenshot.

More notes:
1. poemods.com doesn't have that '+ to melee gems' mod.
2. hybrid mods aren't working at all right now.
3. needs a lot of testing, i'm pretty sure there are a lot more cases I haven't handled.

I hope you guys find this tool useful!
PoE-TradeMacro - https://github.com/PoE-TradeMacro/POE-TradeMacro/
ExileTrade - http://exiletrade.github.io/
Last edited by ManicCompression on Jan 9, 2015, 4:55:06 AM

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